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  #41 (permalink)   [ ]
Old 02-06-2012, 04:56 PM
Snows72 Snows72 is a female United States Snows72 is offline
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Re: Just what is so good about Majora's Mask?

Let me just say. Majora's Mask is ORIGINAL. There has been nothing like it in the Legend of Zelda series before or since. That's why it is both loved and hated by fans. And if you think the dungeons are too short, side quests are undeveloped, or the plot is lacking, think about this. They made this game in about 2 years. There are games now adays that had longer to develope yet sucked worse that what you probably think Majora's Mask did. Be happy that atleast there wasn't a game like Mario Teaches Typing added to the LoZ series. (They're still adventured based!)
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  #42 (permalink)   [ ]
Old 02-07-2012, 11:37 AM
HouseofBees HouseofBees is offline
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Re: Just what is so good about Majora's Mask?

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Originally Posted by Snows72 View Post
Be happy that atleast there wasn't a game like Mario Teaches Typing added to the LoZ series. (They're still adventured based!)
Hopefully the next game, with its brilliant art style, will be Maths with the Wii U tablet. Although...

Zelda CD-I: Wand of Gamelon - YouTube

If there was anything wrong with the Zelda Timeline, it was the glaring omission of those important events.
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Old 02-07-2012, 11:56 AM
Fancy Pants Fancy Pants is a male United States Fancy Pants is offline
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Re: Just what is so good about Majora's Mask?

I'll type my two page essay on why I think it's good later but for now let me give my brief explanation

First, It's unlike OoT, which ever other game is kind of like, Most follow the same basic flow of OoT while MM was all over the place, which I loved it was a non linear game, that took a lot of attention to figure out what was going on.

Part 2 (the essay) coming tonight
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Old 02-07-2012, 12:06 PM
The Hero Of Timelords The Hero Of Timelords is a male United States The Hero Of Timelords is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by LuminaForce37 View Post
- Majora's Mask set the highest standard for NPC interaction and sidequests that any Zelda game has ever seen. Whoever thought of the Bombers Notebook and the sidequests involved is a genius. The depth of involvement and connectedness in this small community is unbelievable. Every NPC has a fleshed out story, connected to other NPCs and not just a single line of text. The characters seem more realistic in this game than any other Zelda game. The sidequests keep you going for hours and days.
- The world was cohesive and whole. Termina felt like its own little planet. One of the best designed overworlds imo. Each region vastly different, with different challenges and things to do.
- The combat wad GREATLY improved from Ocarina of Time. You had a combination of adult and young Links weapons and a variety of swords. You could also transform into multiple different forms to battle with different styles if you wanted. Fighting enemies had much more dimension in Majoras Mask. The boss battles were interesting, and tried to do new things.
- Transformation masks. Not only did these help in specific combat scenarios, mini games, and general traversing of areas, you also recievrd different responses from NPCs depending on your masks. Plus the instruments. You got four instead of one. A great choice.
- Atmosphere. Majora's Mask creates an atmosphere distinctly unique from other Zelda games. The music was powerful, the timed aspect added pressure, along with an ever looming moon. This game almost reminds me of a survival horror. Almost.
- Sympathetic villain. This is the first time Zelda tried to veer from the whole "I'm evil I want world domination" formula. Skull Kid was a pathetic little kid with anger issues who got mixed up with a bad spirit. I felt bad for him, losing his mind to Majora's influence. Majora doesn't want world domination either; it wants chaos, destruction, mischief, and misery. It makes no sense and that is kind of scary. I can almost understand Ganondorf's lust for power, but not Majora's homicidal streak.
- Hero of Time. A continuation of our favorite little timetravelling buddy. We don't have to meet him and learn about him. We already know his story. And its impressive. The Hero of Time has credentials and it shows in his second quest. His ability to ride Epona, the Hookshot, the Bow. His specialized shield. His awesome flips and spins when he jumps from platforms. All little things that add up to me.
- Three day and Time Travel mechanic. Absolutely amazing and innovation at its peak. This had never been done before and provided a beautiful game mechanic which works perfectly for a video game. It provides countless hours of playability and you can play days over and over again. Time travel is also relatively easy to control and manipulate through songs. Provides a sense of urgency and foreboding, but it is refreshing to see everything restart.

You know I could go on and on. But I'm on my phone. So this will suffice for now.
Oh and post 300. Zora Warrior. Bam.
This is just. This is like the bible of why MM is amazing. Better than I could ever write up.
  #45 (permalink)   [ ]
Old 02-07-2012, 08:48 PM
BloodRawEngine89 BloodRawEngine89 is a male United States BloodRawEngine89 is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by Cornelius Fudge View Post
^ I knew this guy would eventually come here.
I'll take that as me being considered standard procedure. Cool.

Quote:
Originally Posted by Dei~ View Post
MM is still awesome and a masterpiece.
Glad you like it. It's still pitiful and a disgrace as far as I care.

Quote:
Originally Posted by ESP View Post
I actually do let people think what they want of MM. I had just stated a few things that the majority commonly likes about MM. Do you understand now? It seems in to me that in your somewhat of a rant, you completely misunderstood the posts of certain members. Try to gather your thoughts thoroughly when answering to multiple people to get whatever point you want to get across.
If how I addressed points came off as a rant, then the points I addressed are utter tirades that try to objectify an inherently subjective topic. I've more than gotten my points across elsewhere (otherwise, I don't think Mr. Cornelius back there would've made note of my presence here), simplifying things here is only so noted because of the actual topic at hand and opinion of the OP.

Quote:
Originally Posted by ESP
Just as the OP does not need to understand the common reasons that makes MM great, no one needs to understand your reasons or anyone else's for why it is not great.
Not if it weren't a point of discussion maybe, but at the same time, people will just as soon try and state that lack thereof makes what they say invalid or just not worth acknowledging.

Quote:
Originally Posted by Big McIntosh View Post
First, It's unlike OoT, which ever other game is kind of like, Most follow the same basic flow of OoT while MM was all over the place, which I loved it was a non linear game, that took a lot of attention to figure out what was going on.
I'll just say this in response to MM's "non-linearity": I find that to be completely false. MM, in the same ways that OOT, or TP are regarded as linear, is just as if not MORE guilty of that very same sense of linearity to progression. OOT is arguably less linear in acual hind-sight. What MM failed to follow in terms of flow was its own sense of priority while still forcing that same sense of linearity that exists in other 3D Zeldas; Things that are all over the place can just as soon be regarded as incoherence and lack of refinement to design or just plain bad design from execution of the concept.
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I present to you the only woman who captured Link's heart and loins:

Last Edited by BloodRawEngine89; 02-13-2012 at 04:19 PM. Reason:
  #46 (permalink)   [ ]
Old 02-07-2012, 09:03 PM
Fancy Pants Fancy Pants is a male United States Fancy Pants is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by BloodRawEngine89 View Post
I'll take that as me being considered standard procedure. Cool.



Glad you like it. It's still pitiful and a disgrace as far as I care.

I'll just say this in response to MM's "non-linearity": I find that to be completely false. MM, in the same ways that OOT, or TP are regarded as linear, is just as if not MORE guilty of that very same sense of linearity to progression. OOT is arguably less linear in acual hind-sight. What MM failed to follow in terms of flow was its own sense of priority while still forcing that same sense of linearity that exists in other 3D Zeldas; Things that are all over the place can just as soon be regarded as incoherence and lack of refinement to design or just plain bad design from execution of the concept.

What I mean by Non linear is, you can't just not do one event at a certain time, and things still happen later, in OoT you were not given a time limit for the main quest, and you could basically dick around all you wanted and still be able to complete the game properly , with MM you had to do certain things at certain times, in order for things to happen, although you could restart the time limit, it was god damn annoying to do that, so most people tried to be punctual with things, and that's one thing I liked, was MM's Scheduling. I was also a fan of the Side quests, and even more a fan of the main story, which as short as it may be still holds my attention a bit more than OoT does, which is odd, because OoT was my first Zelda, and I loved the game so much I would play it just to dick around, and when I was little I would actually Role play in the f-ing game lol, like I would stand in Lon-lon ranch and make little machinimas, in my head of course I was a strange child
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  #47 (permalink)   [ ]
Old 02-07-2012, 10:38 PM
Cornelius Fudge Cornelius Fudge is a male United States Cornelius Fudge is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by Big McIntosh View Post
I'll type my two page essay on why I think it's good later but for now let me give my brief explanation

First, It's unlike OoT, which ever other game is kind of like, Most follow the same basic flow of OoT while MM was all over the place, which I loved it was a non linear game, that took a lot of attention to figure out what was going on.

Part 2 (the essay) coming tonight
Meh, some people dislike the fact that you have no access to any areas until after the 2nd dungeon or after you get the Ice Arrows as you don't have access to Great Bay or Ikana. For me, it was perfectly fine as I do like to follow a simple linear approach.

And, BloodRawEngine, don't worry, I don't have anything against you. I was just afraid you'd come since you're such an intelligent poster.
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  #48 (permalink)   [ ]
Old 02-08-2012, 08:24 AM
Fancy Pants Fancy Pants is a male United States Fancy Pants is offline
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Re: Just what is so good about Majora's Mask?

Ok here we go

*Deep breath*

I like Majora's Mask, for plenty of reasons.

The side quests:
The meat of Majoras Mask does not seem to be the actual Storyline, but rather the massive amounts of side quests there are to do. I've beaten Ocarina of Time 100%, and I have to say the side quests are lacking, but what OoT lacks in Side quests it makes up for with Story, Art, Music, and the many, many mini-games you can have a good time playing. With MM a few of the Sidequests were pretty un-fair with time dedication, Like the Kafe and Anju Quest With the side quests of Majoras Mask, I felt I got to know more about the people of Termina, and I felt it added a bit more depth, and gave you bit more insight on the history, and culture of Termina, (Discovering the meanings of using masks for everything, and what the story of Skull kid, and the Giants)

The Undertones:

Now I don't know if it's just me, but MM had a much darker undertone, and generally creepier feel to it.
While I am not ignorant to the fact in OoT All of the people of Hyrule were put under Ganondorf's evil rule, and many people were killed, while many other people became slaves to his will (Nabooru as an example). Though in Majora's Mask I felt sad for every person I talked to on the side quests, and Main storyline. Because quite a few characters you talk to, are either accepting the fact they are Dying, dead, or have some sort of mental breakdown. Now the thing is, in OoT you're never really shown the things that happened to people, after you go into the Sacred realm for 7 years, but in MM you're given a front row seat to a few heart tugging stories, for instance The girl by the well in the Music house, has her father locked in a closet, who has become a Gibdo. If you go out no more than 6 feet wearing a certain mask, you'll be introduced to a Ninja esque warrior, who's dying/fire quote is "To die without leaving a corpse... That is the way of us Garo." I know this may just be me Over glorifying the game for it's little things, but the constant theme of death, is in your face a good portion of the time, (Not to mention the fact there is a moon about to fall on the planet, and take out everyone)

The Music

Now Don't get me wrong OoT and MM are tied for music in my opinion, Who can't get down to some Song of Storms, or Saria's song once in awhile? Same goes for Kamaro's dance song, or a little Deku Palace theme. I think the two are a good tie with Music.

*Will add more when I'm not in school gotta go*
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Last Edited by Fancy Pants; 02-08-2012 at 08:25 AM. Reason:
  #49 (permalink)   [ ]
Old 02-10-2012, 01:08 PM
KeeSomething KeeSomething is online now
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by BloodRawEngine89 View Post
*snip*
Very vague response. You just claim things are underdeveloped and dull without using any examples from the game, but I guess that's the point of this thread. Good trollin'; I actually fell for it for a little bit.
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Last Edited by KeeSomething; 02-10-2012 at 01:10 PM. Reason:
  #50 (permalink)   [ ]
Old 02-10-2012, 01:19 PM
The Hero Of Timelords The Hero Of Timelords is a male United States The Hero Of Timelords is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by Big McIntosh View Post
Ok here we go

*Deep breath*

I like Majora's Mask, for plenty of reasons.

The side quests:
The meat of Majoras Mask does not seem to be the actual Storyline, but rather the massive amounts of side quests there are to do. I've beaten Ocarina of Time 100%, and I have to say the side quests are lacking, but what OoT lacks in Side quests it makes up for with Story, Art, Music, and the many, many mini-games you can have a good time playing. With MM a few of the Sidequests were pretty un-fair with time dedication, Like the Kafe and Anju Quest With the side quests of Majoras Mask, I felt I got to know more about the people of Termina, and I felt it added a bit more depth, and gave you bit more insight on the history, and culture of Termina, (Discovering the meanings of using masks for everything, and what the story of Skull kid, and the Giants)

The Undertones:

Now I don't know if it's just me, but MM had a much darker undertone, and generally creepier feel to it.
While I am not ignorant to the fact in OoT All of the people of Hyrule were put under Ganondorf's evil rule, and many people were killed, while many other people became slaves to his will (Nabooru as an example). Though in Majora's Mask I felt sad for every person I talked to on the side quests, and Main storyline. Because quite a few characters you talk to, are either accepting the fact they are Dying, dead, or have some sort of mental breakdown. Now the thing is, in OoT you're never really shown the things that happened to people, after you go into the Sacred realm for 7 years, but in MM you're given a front row seat to a few heart tugging stories, for instance The girl by the well in the Music house, has her father locked in a closet, who has become a Gibdo. If you go out no more than 6 feet wearing a certain mask, you'll be introduced to a Ninja esque warrior, who's dying/fire quote is "To die without leaving a corpse... That is the way of us Garo." I know this may just be me Over glorifying the game for it's little things, but the constant theme of death, is in your face a good portion of the time, (Not to mention the fact there is a moon about to fall on the planet, and take out everyone)

The Music

Now Don't get me wrong OoT and MM are tied for music in my opinion, Who can't get down to some Song of Storms, or Saria's song once in awhile? Same goes for Kamaro's dance song, or a little Deku Palace theme. I think the two are a good tie with Music.

*Will add more when I'm not in school gotta go*
Not to mention in the undertones the overwhelming feeling of being alone. Link is placed in a world he has no part of has its problems thrust onto him, and no matter how hard he tries to help everyone,s problems, he ends up going back to the first day every time, and all the friends he'd started to make didn't remember him.
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  #51 (permalink)   [ ]
Old 02-11-2012, 12:07 AM
BloodRawEngine89 BloodRawEngine89 is a male United States BloodRawEngine89 is offline
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Re: Just what is so good about Majora's Mask?

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Originally Posted by Kee-Something View Post
Very vague response. You just claim things are underdeveloped and dull without using any examples from the game, but I guess that's the point of this thread. Good trollin'; I actually fell for it for a little bit.
The burden of proof falls just as much on you to express disagreement beyond butthurt fanboyism.
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Forget Malon, Marin, Ruto, Zelda, Medli, Nooberu, Midna, Ilia and Aryl -
I present to you the only woman who captured Link's heart and loins:

  #52 (permalink)   [ ]
Old 02-11-2012, 01:36 AM
Cornelius Fudge Cornelius Fudge is a male United States Cornelius Fudge is offline
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Re: Just what is so good about Majora's Mask?

This is a matter of preference ... There's no right or wrong opinion.
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  #53 (permalink)   [ ]
Old 02-11-2012, 10:37 AM
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Why I Think Majora's Mask is a Terrible Game

Yeah, I'm one of those people who despises Majora's Mask. In fact, there's very little I do like about the game. Where people claim the game shines, I see major flaws.

3-Day Cycle/Time- Okay, I'll admit it, I actually like the 3-Day Cycle. In fact, I love it in almost every way. Other than having to repeat some of tedious stuff over and over again (Goht, Land Title Deed, etc.), it's one of my favorite mechanics in any Zelda game. However, time was NEVER an issue.

"Dark"/Atmosphere- No. I've said enough already, but I'll go on anyway. Firstly, the "deep" atmosphere in the game is ridiculous. Yes, the NPC's actually respond to their surroundings, but in very goofy and clownish ways. Come on, one guy is concerned the world will end because he won't get to see his chicks grow up to be roosters. The guy at the sword training place is wrapped up in a sack crying and giving trivial reasons for his concerns. Anju looks like she couldn't give a ♥♥♥♥ about the world ending, and even when she reunites with Kafei, she gives an underwhelming hug to her loved one. Really? The idea that the game is dark still confuses me (other than the shading). Everyone seems pretty happy, and even Mikau's and Darmani's deaths are completely covered up, as if they never occurred. The enemies look like friendly/mildly aggressive geometric shapes (hunchback dogs/wolves/werewolves). The Deku's have their mouths open, implying their free giving of precious O2. I still can't find anything really dark about this game. And as another ZUer has pointed out, the story is VERY detached from the NPC's displayed emotions and the ongoing quests. I'll get to Majora later.

Sidequests/Minigames- Quite an abundance here. What's the catch? Quick and/or easy. They also take up way too much of the game. For such little relevance to the story, you'd think they would limit these almost repetitive quests and minigames. Also, the Kafei and Anju quest wasn't as fledged out as it should have been (just one linear puzzle (if you can even call it that)).

Overworld- Small and empty. All I really have to say here. I liked wandering in the snow at night, though.

Bosses/Minibosses- Whenever people talk about bosses from Majora's Mask, they always talk about the many ways to defeat them. Me: I don't give a ♥♥♥♥. Let's start with Odolwa. Very easy, and hardly ever hits you. Take your time, and you will win handily. He's not even cool looking (giant Indian chief?). Moving on. Goht. One-phased, repetitive, and tedious. You just roll after him and prick him in the ass. Gyorg. One of the worst Zelda bosses. He collides with the platform you stand on, you look for bubbles, stun him, hurt him. Other than that, you don't get to observe his rather cool looking design. Easy and little interaction involved. Twinmold was awesome, but nothing compared to Twilight Princess' bosses. Now the minibosses were just too easy, and we had to fight a few of them multiple times. However, those Stalfos or whateve in Ikana Castle were very epic. I'll get to Majora later.

Masks/Items- Items were just flat out unoriginal an underused. The arrows were underwhelming dungeon items as well, and their need was far too predictable. Masks. I look at the game as having three masks (Deku, Goron, and Zora). The rest are ridiculously underused. Heck, I don't even remember what half the masks do. Not only that, but they're mostly optional. The transformations were cool, though.

Dungeons- These were okay. Each did a good job of keeping me hooked, but they were too easy the second time through. Don't cry yet, I thought Stone Tower Temple was difficult my first time through. Second time? Yeah, I noticed how linear it was and how obvious the puzzles were. I don't consider arrows to be a dungeon item. And there were only four dungeons. Yes, quality over quantity, but quantity is still ♥♥♥♥ing important.

Difficulty- Other than those shooting gallery minigames and certain puzzles in the dungeons, the game was damn easy. Once again, time is NOT an issue.

Length- Too short. Too many minigames/sidequests, and not enough dungeons and story-relevant material. Remember, low quantity will take its toll on quality, high or low.

Story- Awesome story. Problem? Yep. The presentation is horrendous. It goes like this: 1. Beginning cutscene and drama; 2. Game; 3. Ending cutscene and drama.

Majora- Goofy and clownish villain. He hides behind the Moon's extreme potential, and acts like a child in the process. His involvement is the same as the story's involvement. As a boss, he is too easy and immature to pose any threat. Majora's Incarnation is a stick-figure monkey who dances around the room squealing after you chop his balls off. Majora's Wrath looks like a female gym instructor. The whips are not intimidating, if you're wondering.

Overall, Majora's Mask's "shining" points in the eyes of many fans are underwhelming points for me.

The post was too long and I didn't bother to read it: Well I suggest reading the "Dark/Atmosphere" section at least. You can pick and choose the rest, I guess. I suggest skipping "3-Day Cycle", as I don't really criticize it.

Note: I typed this on my iOS 5 plagued iPod Touch. Expect spelling errors, sentence structure flaws, and some bad grammar.
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  #54 (permalink)   [ ]
Old 02-11-2012, 12:45 PM
Cornelius Fudge Cornelius Fudge is a male United States Cornelius Fudge is offline
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Re: Just what is so good about Majora's Mask?

Quote:
Originally Posted by IUHoosiersFan1 View Post
Yeah, I'm one of those people who despises Majora's Mask. In fact, there's very little I do like about the game. Where people claim the game shines, I see major flaws.

3-Day Cycle/Time- Okay, I'll admit it, I actually like the 3-Day Cycle. In fact, I love it in almost every way. Other than having to repeat some of tedious stuff over and over again (Goht, Land Title Deed, etc.), it's one of my favorite mechanics in any Zelda game. However, time was NEVER an issue.
Yes, repeating things to complete a couple of quests can be quite annoying, but it's not really a big issue as you don't really have to repeat things that often.

Quote:
"Dark"/Atmosphere- No. I've said enough already, but I'll go on anyway. Firstly, the "deep" atmosphere in the game is ridiculous. Yes, the NPC's actually respond to their surroundings, but in very goofy and clownish ways. Come on, one guy is concerned the world will end because he won't get to see his chicks grow up to be roosters. The guy at the sword training place is wrapped up in a sack crying and giving trivial reasons for his concerns. Anju looks like she couldn't give a ♥♥♥♥ about the world ending, and even when she reunites with Kafei, she gives an underwhelming hug to her loved one. Really? The idea that the game is dark still confuses me (other than the shading). Everyone seems pretty happy, and even Mikau's and Darmani's deaths are completely covered up, as if they never occurred. The enemies look like friendly/mildly aggressive geometric shapes (hunchback dogs/wolves/werewolves). The Deku's have their mouths open, implying their free giving of precious O2. I still can't find anything really dark about this game. And as another ZUer has pointed out, the story is VERY detached from the NPC's displayed emotions and the ongoing quests. I'll get to Majora later.
This is definitely personal preference, but there are definitely a couple of emotional parts in the game like Skull Kid being guilty about nearly terminating Termina, the Deku Butler never being able to play with his son ever again, the Mayor debating with the soldiers and the Carnival Committee whether they should stay for the Carnival, or run away from Clock Town, and Anju and Kafei. I know you stated that wasn't an emotional part, but it was pretty emotional as in the end, Anju didn't care whether Kafei was a child. She was glad he kept his promise and wanted to spend some time with him before the moon crashed.

And yes, everyone seems happy, but that's only in the beginning. Darmani's death isn't exactly covered up as people refer to him a lot as a hero. Mikau's however was, but if I remember correctly, nobody actually knew that he died.

One more thing, seriously? You had to comment on how the enemies looked? This ain't no Call of Duty game. This is an N64 game. Obviously the enemies aren't going to look that detailed. Just consider the fact that these are advanced graphics for it's time.

Quote:
Sidequests/Minigames- Quite an abundance here. What's the catch? Quick and/or easy. They also take up way too much of the game. For such little relevance to the story, you'd think they would limit these almost repetitive quests and minigames. Also, the Kafei and Anju quest wasn't as fledged out as it should have been (just one linear puzzle (if you can even call it that)).
The minigames in my opinion weren't that easy. The minigames, especially the ones involving the bow and arrows took quite a bit of practice as you had to be very precise and had to memorize where the enemies came from. And yeah, they take up too much of the game, but the side quests gave us an idea of how people were affected by the skull kid.

No, the Anju and Kafei quest were certainly fleshed out. I'm not going to explain myself other than that it's the longest side quest in the game. It was not just one linear puzzle.

Quote:
Overworld- Small and empty. All I really have to say here. I liked wandering in the snow at night, though.
No it wasn't. It was detailed and compact as there were many characters to talk to as well as objects that took up space in the overworld. Even if you think this, this game has the most unique overworld in the game as it has vivid colors. The overworld doesn't have one central color. There's practically vivid colors than differentiates the areas.

Quote:
Bosses/Minibosses- Whenever people talk about bosses from Majora's Mask, they always talk about the many ways to defeat them. Me: I don't give a ♥♥♥♥. Let's start with Odolwa. Very easy, and hardly ever hits you. Take your time, and you will win handily. He's not even cool looking (giant Indian chief?). Moving on. Goht. One-phased, repetitive, and tedious. You just roll after him and prick him in the ass. Gyorg. One of the worst Zelda bosses. He collides with the platform you stand on, you look for bubbles, stun him, hurt him. Other than that, you don't get to observe his rather cool looking design. Easy and little interaction involved. Twinmold was awesome, but nothing compared to Twilight Princess' bosses. Now the minibosses were just too easy, and we had to fight a few of them multiple times. However, those Stalfos or whateve in Ikana Castle were very epic. I'll get to Majora later.
Well, the bosses weren't the best in the game, I can agree with that, but they did at least try something unique with the boss. Thankfully, you found the Boss of the Ikana Castle to be really fun to play as. It was a tricky and clever boss. I had no idea that you had to burn the curtains until I remember the tip that the Garos gave me.

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Masks/Items- Items were just flat out unoriginal an underused. The arrows were underwhelming dungeon items as well, and their need was far too predictable. Masks. I look at the game as having three masks (Deku, Goron, and Zora). The rest are ridiculously underused. Heck, I don't even remember what half the masks do. Not only that, but they're mostly optional. The transformations were cool, though.
The Arrows were at least had much more uses than they did in the Ocarina of Time. And I agree, while the masks were fun to collect, I was disappointed that they didn't have many uses. The only masks that were important, was the Bomb Mask, Bunny Hood, and the Transformation Masks.

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Dungeons- These were okay. Each did a good job of keeping me hooked, but they were too easy the second time through. Don't cry yet, I thought Stone Tower Temple was difficult my first time through. Second time? Yeah, I noticed how linear it was and how obvious the puzzles were. I don't consider arrows to be a dungeon item. And there were only four dungeons. Yes, quality over quantity, but quantity is still ♥♥♥♥ing important.
While the might not have been on par with Ocarina of Time's, I think they did do a really good job hooking the player as there were many complex puzzles and the dungeons were linear, but layed out in a non-linear way.

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Difficulty- Other than those shooting gallery minigames and certain puzzles in the dungeons, the game was damn easy. Once again, time is NOT an issue.
Matter of opinion.

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Length- Too short. Too many minigames/sidequests, and not enough dungeons and story-relevant material. Remember, low quantity will take its toll on quality, high or low.
Well, that's kind of the main point. There were deep side quests that kept you hook and in return, you're given less dungeons as well as more in-between dungeon gameplay. Certainly one of the longest in-between dungeon content I've seen in a game.

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Story- Awesome story. Problem? Yep. The presentation is horrendous. It goes like this: 1. Beginning cutscene and drama; 2. Game; 3. Ending cutscene and drama.
I thought it was executed well as you did get to see people struggle along the way. If you're going to bash Majora's Mask, you might as well bash the other Zelda Games for following: First 3 dungeons, plot twist, next 5 dungeons, Final Boss.

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Majora- Goofy and clownish villain. He hides behind the Moon's extreme potential, and acts like a child in the process. His involvement is the same as the story's involvement. As a boss, he is too easy and immature to pose any threat. Majora's Incarnation is a stick-figure monkey who dances around the room squealing after you chop his balls off. Majora's Wrath looks like a female gym instructor. The whips are not intimidating, if you're wondering.
Majora presented himself in a good way. He was a unique character who was serious and enjoyed watching people suffer which worked well with his childish behavior. He's certainly not an easy boss if you're only first-timer. Majora's Wrath's whips can be so troublesome and you only have a split second to shoot an arrow at Majora's Mask (Stage 1). Pretty challenging.

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Overall, Majora's Mask's "shining" points in the eyes of many fans are underwhelming points for me.

The post was too long and I didn't bother to read it: Well I suggest reading the "Dark/Atmosphere" section at least. You can pick and choose the rest, I guess. I suggest skipping "3-Day Cycle", as I don't really criticize it.

Note: I typed this on my iOS 5 plagued iPod Touch. Expect spelling errors, sentence structure flaws, and some bad grammar.
It's fine if you don't like the game though as this is just personal preference. You're actually one of the few people who presented some good ideas and acknowledged some of the things that Majora's Mask did well on.
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  #55 (permalink)   [ ]
Old 02-11-2012, 04:22 PM
BloodRawEngine89 BloodRawEngine89 is a male United States BloodRawEngine89 is offline
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Re: Just what is so good about Majora's Mask?

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Originally Posted by Big McIntosh View Post
What I mean by Non linear is, you can't just not do one event at a certain time, and things still happen later, in OoT you were not given a time limit for the main quest, and you could basically dick around all you wanted and still be able to complete the game properly , with MM you had to do certain things at certain times, in order for things to happen, although you could restart the time limit, it was god damn annoying to do that, so most people tried to be punctual with things, and that's one thing I liked, was MM's Scheduling. I was also a fan of the Side quests, and even more a fan of the main story, which as short as it may be still holds my attention a bit more than OoT does, which is odd, because OoT was my first Zelda, and I loved the game so much I would play it just to dick around, and when I was little I would actually Role play in the f-ing game lol, like I would stand in Lon-lon ranch and make little machinimas, in my head of course I was a strange child
That's not non-linearity, that's just the game suffering from its own concepts in execution, making for a broken pacing. "Scheduling" isn't a matter of prioritizing in MM so much as just choosing what to do amongst the choices given at that time. In the end, you're still doing only as much as the main game's progression can allow you to, which really only enforces and emphasizes just how linear MM still is. Only difference, it suffers more than others because of it, since what's required from the core of the game needs to be met to do so, no differently than most any other game. The problem that arises here is that they still do nothing to deepen the story, they don't get any deeper or intertwined with one another themselves. Even what ones that do don't make any substance of it for the sake of the core character/cast like Shenmue did; and yes, I understand that I overuse Shenmue as an example of a game handling time-based progression and character-heavy subplots better than Majora's Mask, but that's because it's just THAT much better at it. Such interactions as Kafei and Anju's sidequest or hell, the deals with Mikau and Darmani, that are so self-contained and largely unrewarding on a plot standpoint in MM are things that are actually intertwined into the core of the story arc in Shenmue for as long as that arc may last and not just for as long as the side-story you're paying attention to is being done, all the while affecting the main character's own growth and/or relation to the characters of the plot, like interactions with such characters as Fukuhara, Gui Zhang, Ren, Joy, Feng Mei, Eileen, or even that stray kitten.

But hell, the whole Role-Play thing is hardly a point to call strange. Just means the game pulled you in enough to do that.

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Originally Posted by Cornelius Fudge View Post
And, BloodRawEngine, don't worry, I don't have anything against you. I was just afraid you'd come since you're such an intelligent poster.
I was being facetious there; Didn't take offense, so don't worry about that much. Though I'd honestly just call myself a verbose/overly lucid poster before an intelligent one, but long-winded treatises are kinda commonplace around here anyway. My guess is that there're simply less limits to it than on sites like youtube or twitter.

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Originally Posted by Cornelius Fudge View Post
This is a matter of preference ... There's no right or wrong opinion.
Tell that to people who's only response to negative MM opinions is, "You just don't 'see it'," or anything of that nature. I'm on the right of mind that they know even less of what they're talking about when it comes to what it is they "see" that those who despise the game don't. If they can't realize the essentials of candid analysis for what there is, they see even less.
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Last Edited by BloodRawEngine89; 02-12-2012 at 10:33 AM. Reason:
  #56 (permalink)   [ ]
Old 02-11-2012, 05:55 PM
a link to the future a link to the future is a male Netherlands a link to the future is offline
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Re: Just what is so good about Majora's Mask?

*looks at the threat* woow just at the look of things people are getting serious about this(to lazy to read all of this) well if you don't like thats okey but why make a threat about it ? its just a matter of opinion nothing more if you don't like it you don't if you do like well good for you ^^
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  #57 (permalink)   [ ]
Old 02-11-2012, 07:33 PM
Cornelius Fudge Cornelius Fudge is a male United States Cornelius Fudge is offline
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Re: Just what is so good about Majora's Mask?

BloodRawEngine is just giving his opinion and I can actually understand it. I'm not going to lie that there weren't any flaws, but they hardly ruined the game for me.
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Old 02-12-2012, 01:17 AM
shadowspawn shadowspawn is offline
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Re: Just what is so good about Majora's Mask?

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Come on, one guy is concerned the world will end because he won't get to see his chicks grow up to be roosters.
You do realize those chicks were like the only thing he had right? I suppose you thought when Tom Hanks lost Wilson in Castaway he was clownish and goofy huh?
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The guy at the sword training place is wrapped up in a sack crying
That's his hair.
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Anju looks like she couldn't give a ♥♥♥♥ about the world ending, and even when she reunites with Kafei, she gives an underwhelming hug to her loved one.
It's typical teenage apathy. She doesn't look like she gives a ♥♥♥♥ about anything. Go talk to a random high school teenager today. Chances are if you told them the world is gonna end in 3 days, they'd reply with something along the lines of "Yeah well we can't do ♥♥♥♥ about it so why worry about anything?"
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Sidequests/Minigames- Quite an abundance here. What's the catch? Quick and/or easy. They also take up way too much of the game. For such little relevance to the story, you'd think they would limit these almost repetitive quests and minigames.
The Yakuza series was very similar in this regard:
Tons of minigames and sidestories
Relatively simple and, at times, repetitive
Little to no relation to the main plot whatsoever

Yet tons of people love the series and they're already developing a Yakuza 5 to be released later this year.

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Let's start with Odolwa. Very easy, and hardly ever hits you. Take your time, and you will win handily. He's not even cool looking (giant Indian chief?). Moving on. Goht. One-phased, repetitive, and tedious. You just roll after him and prick him in the ass. Gyorg. One of the worst Zelda bosses. He collides with the platform you stand on, you look for bubbles, stun him, hurt him. Other than that, you don't get to observe his rather cool looking design. Easy and little interaction involved. Twinmold was awesome, but nothing compared to Twilight Princess' bosses. Now the minibosses were just too easy, and we had to fight a few of them multiple times.
If you're fighting 3D Zelda bosses looking for difficulty, you're doing something wrong.

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Items were just flat out unoriginal an underused.
Items were unoriginal? Yet you say nothing about the NPC models? I'm sure time constraints had nothing to do with that.

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I thought Stone Tower Temple was difficult my first time through. Second time? Yeah, I noticed how linear it was and how obvious the puzzles were.
I don't see what you're getting at here. I sort of thought all the 3D Zelda games had pretty simple dungeons.

Difficulty- Other than those shooting gallery minigames and certain puzzles in the dungeons, the game was damn easy. Once again, time is NOT an issue.

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Too many minigames/sidequests, and not enough dungeons and story-relevant material. Remember, low quantity will take its toll on quality, high or low.
Why play MM if not for the sidequests? Might as well play Call of Duty: completely linear and everything you do is related to the story.

Quote:
Majora- Goofy and clownish villain. He hides behind the Moon's extreme potential, and acts like a child in the process. His involvement is the same as the story's involvement. As a boss, he is too easy and immature to pose any threat. Majora's Incarnation is a stick-figure monkey who dances around the room squealing after you chop his balls off. Majora's Wrath looks like a female gym instructor.
I think that was sort of the point. I made a comment in another thread about how MM's big bad guy isn't really the evil tyrant who wants to take over the world as in most other Zeldas, but rather a childish bad guy with too much power who doesn't fully understand the consequences of its actions very much like Mad Pierrot from Cowboy Bebop.

I, personally, have nothing against criticism, but it seems that your criticisms are mostly founded on a bias against MM or a bias in favor of other games (TP maybe?) honestly.
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  #59 (permalink)   [ ]
Old 02-12-2012, 01:23 AM
Cornelius Fudge Cornelius Fudge is a male United States Cornelius Fudge is offline
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Re: Just what is so good about Majora's Mask?

There's no point in posting as the guy got banned.
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  #60 (permalink)   [ ]
Old 02-12-2012, 09:00 AM
Eternal Legend Australia Eternal Legend is offline


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Re: Just what is so good about Majora's Mask?

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Originally Posted by Cornelius Fudge View Post
There's no point in posting as the guy got banned.
It doesn't matter if the OP got banned.

This thread is still open for discussion, or if you would like to share your opinion with other people.
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