| View Poll Results: Which is better, OoT or MM? | |||
| The Legend of Zelda: Ocarina of Time |
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156 | 33.55% |
| The Legend of Zelda: Majora's Mask |
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210 | 45.16% |
| I like them equally. |
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85 | 18.28% |
| I have only played one. |
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14 | 3.01% |
| Voters: 465. You may not vote on this poll | |||
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Re: OoT vs. MM: Which is better?
me personally, i thought they were both good but there where some things on both i didnt like for one thing in MM:
you have a time limit, having three days to complete the game, or game over unless you play the song. have to collect all the masks, and complete the bombers book. which i am still not done with. in Oot: it took me awhile, but having to go through all of the stages, man, if you dont go to a room and dont know where you are at, you are screwed. those where my opinions. |

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Re: OoT vs. MM: Which is better?
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i twirl my hair. a lot. |

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Re: OoT vs. MM: Which is better?
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![]() But hey, you only get Fierce Deity Mask at the end of the game, so you have to beat all the bosses without it. |

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Re: OoT vs. MM: Which is better?
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aside from a few heart peice locations and perhaps a gold skulltulla here and there, im a walking encyclopedia for that game.
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i twirl my hair. a lot. |

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Re: OoT vs. MM: Which is better?
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Oh, I'm a walking encyclopedia for OoT, and am proud of it lol I guess I'm more or less of a walking encyclopedia for MM too. At least I try to be. |

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Re: OoT vs. MM: Which is better?
I think OOT was a brilliant, fantastic start for the Zelda series in the new direction that it went in. It had an amazing storyline, still unrivaled by any Zelda set in Hyrule. I'm discounting "alternate" games such as MM, LA, etc right now, because the argument of if "traditional" and "different" Zelda stories can be compared is a different thread entirely. But out of the traditional, set-in-Hyrule Zelda games, OOT beats them all in story and world. And like someone said above, it truly has the greatest final battle of any video game, possibly ever, despite the difficulty level of it (or lack thereof).
BUT, that's as far as OOT goes for me. Why? Because as a GAME, it's so much less exciting. And yes, this is fresh in my mind, because I'm in the process of replaying it right now. Now, what I'm about to say is my personal opinion. I say this because my whole argument is based on the reasons why I like to play Zelda, and most people have their own reasons. But I'm going to say it. Dungeons. That's almost all I bloody remember from Ocarina of Time, the dungeons. It has easily the least replay value of any Zelda for me, because for almost every new dungeon, there's almost no work to be done before jumping right into the next one. For example, you become Adult Link, and it goes "Go get hookshot in graveyard, dungeon. Bomb Goron Link in Goron City, get tunic, dungeon. Go to Zora's Domain, do mini dungeon, talk to king, dungeon," and so on. I don't know about other people, but dungeons, for me, are fun THE FIRST TIME. On subsequent playthroughs, I relish in the world, and the things to do in it. So, for a game like OOT that hardly places much activities between dungeons, it just becomes a drag. I understand dungeons are what originally made Zelda famous, but replaying them just isn't my cup of tea. I'd certainly rather be interacting and doing deeds in the actual world, rather than being stuck in a giant linear maze of puzzles that I already have done before, thus defeating the purpose of the puzzles on later playthroughs. And yes, it can be argued that there's always the option to explore and interact, but let's face it. If your next objective is a dungeon, than any area you go to will be irrelevant to your task, thus programmed to be boring. Any area that doesn't do this is pretty boring after ten minutes anyway, because nearly all the NPCs just stand in the same place for eternity and say the same text every time you talk to them. And yes. That worked for its time, but not now. So, I end up doing the dungeon. And then again. Until the game is over. I only get true satisfaction from replaying OOT at major turns in the storyline, but there's not much satisfaction to get to those points. It is this reason why I also love Majora's Mask as a game more than OOT. I could list 10,000 reasons why it beats OOT artistically in mood, themes, storyline, and on and on, but I believe it also excels at gameplay for reasons I just mentioned above. It immerses you in its world by having less dungeons. Let's take the frst dungeon. Just the first dungeon of the game. Objectives? Even when you get to the swamp, AFTER doing the boatload of work it takes to get your Ocarina back and become Link again. There's a ton of work to be done in the Swamp, and it fleshes the area out entirely, instead of acting as a hubworld for the dungeon to come. It made the world entirely more immersive, and always gave me more to do, while still being able to enjoy the world of Termina.
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Re: OoT vs. MM: Which is better?
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Majora's Mask, on the other hand, makes every place in the game stand you. You actually have a lot to do in Romani Ranch, and the swamp, like you mentioned, has quite a few tasks for you before you enter the actual temple. I don't play Zelda for the dungeons. You can kill me for saying that, but being stuck inside a dungeon solving puzzles over and over again is not my favorite thing. Of course, I loved the Forest Temple and Spirit Temple, but I prefer doing things outside of them, in the over world. And MM beats OoT on that. I guess it really is a matter of taste. Some people dislike MM/ like OoT better exactly because of the things we mentioned. I guess there's nothing to debate here, we can only express our opinions and see who agrees. If you don't agree with someone, you can't say "No, you're wrong, [insert game] is better for this and this." Maybe what we like is something other person dislikes. |

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Re: OoT vs. MM: Which is better?
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Re: OoT vs. MM: Which is better?
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Re: OoT vs. MM: Which is better?
Ah yes, I have yet to be used to the gender markers next to usernames LOL
Anyway, yeah, I can't say that I hate all dungeons. I actually love Stone Tower Temple, it's fantastic. I think something they need to work on in future games is making dungeons feel more interesting and part of the world. Stone Tower temple didn't feel like a dungeon to me (well, in mood at least, it WAS the hardest one though), because it just had such a powerful presence in Ikana, that it didn't just feel like some hidden "temple" that seemingly only exists so someone can walk through and solve all of its puzzles that really have no logical reason to exist. I also felt like Snowpeak Mansion was a well executed dungeon. It did what a dungeon is supposed to do, but didn't feel deliberately like a dungeon. If more of Zelda's dungeons had more of a rightful place in the world that they reside in, they would be a much more enjoyable experience.
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Re: OoT vs. MM: Which is better?
You could defeat Odolwa as young Link and as Deku Link, you could use arrows or deku nuts. For Goht, you could defeat him whilst rolling or whilst shooting arrows as young Link. Gyorg could be defeated as Zora Link, but also as young Link with the bow and arrow. I'm going to have to agree with Twinmold's lack of variety, but your point is still utterly invalid.
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While I do love OoT, I still think that MM is better. OoT had a straight out timeline, while you could always do something different in your three days in MM. Nobody really had a personality in OoT, but, by looking at Anju's character, you can see how she develops over time. OoT had just the save Zelda tone, while MM incorporated time, fear of running out of time, only being able to do something at such time, reset, and time management ideas. This game made me plan what to next rather than just running into something. It was an improvement over OoT. I only wish Nintendo made more games like this. (that's why I like games like Pikmin, think about time)
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Re: OoT vs. MM: Which is better?
Yes, the 3 days really does give a good challenge..
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Re: OoT vs. MM: Which is better?
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I think, why not make a dungeon in the open? A dungeon doesn't necessarily need to be a building. Like Stone Tower Temple. You could see the sky from there, it was open in some way. The Yetis house in TP felt more like a home than a dungeon. We need more dungeons like those. Quote:
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Re: OoT vs. MM: Which is better?
The topic of Majora's Mask vs. Ocarina of Time is a conquest of "What if" vs. "When". In Majora's Mask, you're given the choice of good and evil, while in Ocarina of Time, you can generally only accomplish more.
In Majora's Mask, you could make others cry (Anju during the rainstorm), intimidate puppies (Goron Mask near a dog), and even kill (Shoot a fire arrow at Sakon on the first night). In every other Zelda game, you basically have one choice: Forward. You can go as far as you'd like, but you can only move forward and stop. Sure, you can slice a chicken until it retaliates, but in any other Zelda game, could you truly be evil? In the other Zelda games, they let you act once, then it is assumed you must move on to the next action. The only story-based event they let you repeat is the final boss, but in Majora's Mask, you can repeat most things again to see how they might turn out. In other Zelda games, they never truly let you make decisions that have negative long-term consequences, in Majora's Mask, I feel that you can be massively counterproductive if you'd like. You can do the entire Kafei-Anju quest and keep the Pendant of Memories to see how Kafei reacts when he returns to Clocktown and Anju is missing. The developers even expected you to do some sequences multiple times for different rewards (like giving the delivery to Madame Auroma to the Postman or delivering it yourself). The sense of impending doom in Majora's Mask is another interesting aspect, both in the macroscopic and microcosmic sense: The whole community of Clocktown is plagued as they watch their own demise, while when the player first runs through the game, they wonder how to stop the moon when you're only a Deku, and later on, they wonder if they can finish the dungeon before resetting time, but even for seasoned veterans of Majora's Mask, there's the occasional mechanic that trips you up: Today, I was intentionally attacked by the thieving bird outside Milk Road to see what the swordsman's training area would say if I had the Great Fairy's Sword, but no sword set to B. After I got the message relaying that my sword was taken, I switched to Goron Link and rolled back to town, but when in the swordsman's training area, I didn't see my Great Fairy's Sword. I panicked that I had discovered a glitch, and that I'd need to earn it all over again, but then, I realized that the bird stole my Great Fairy's Sword....>_< It's stuff like that which calls players back. My last run through the game, I decided to get the Great Fairy's Sword (since normally, you get it when it is too late to help) as soon as possible (without glitches) by getting the fire arrows, then immediately earning powder kegs, Epona, and the hookshot (If move to the right spot, you can hookshot to the tree in the Canyon without ice arrows). With the Great Fairy's Sword and 2 dungeons to beat, plenty of masks and hearts, as well as other items, I will happily finish it again, this time with the beautiful Great Fairy's Sword to wreck my enemies. Massive spoilers of the many easter eggs in Majora's Mask. Spoilers ahead: I know some are obvious, but others are really well hidden. http://www.youtube.com/watch?v=fczFOsrdOrE http://www.youtube.com/watch?v=kdfxeXvHiys (This one has a lot of obvious ones, but a few cool things.) http://www.youtube.com/watch?v=0iCG6...eature=related (This is just a vid of talking to Anju during the 2nd day storm, I always thought you couldn't talk to her during it, so I never tried...) http://www.youtube.com/watch?v=tnwjn...eature=related (This is if you never give the Pendant of Memories to Anju) This is why Majora's Mask>Ocarina of Time. =P |

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Re: OoT vs. MM: Which is better?
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i thought that MM was harder because i havent played on that since, well this morning when i was finishing some stuff, but when i was almost done it shut off on me. but anyways, Oot is a little tougher because you have to go back and forth almost every single time for a little thing, and besides i was sick of that >_< |

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Re: OoT vs. MM: Which is better?
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in mm i got really mad when i kept running out of time in the middle of a boss. oot was just longer
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