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View Poll Results: Which is better, OoT or MM?
The Legend of Zelda: Ocarina of Time 156 33.55%
The Legend of Zelda: Majora's Mask 210 45.16%
I like them equally. 85 18.28%
I have only played one. 14 3.01%
Voters: 465. You may not vote on this poll

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  #61 (permalink)   [ ]
Old 04-25-2009, 01:20 PM
Lules Lules is a female Brazil Lules is offline
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Re: OoT vs. MM: Which is better?

Majora's Mask ftw! I love Ocarina of Time, but I just like MM better.
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Old 04-25-2009, 01:41 PM
Lieutenant Lollipop Lieutenant Lollipop is a female Lieutenant Lollipop is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Skermefaten View Post
I agree, but I still would prefer Oot any day because

Probably a bit more intense at certain moments

MM isnt really as challenging than Oot at some points,

Oot's ending is more fun and u feel more relieved than the end of MM (in my opinion)

Overall, Oot just has those certain challenging parts and those certain moments that just make the game so fun. Plus, I like being able to switch from Young to Adult Link whenever you want.
As I recall, Majora's Mask was generally a lot more intense than Ocarina Of Time. The time mainly caused the pressure; pressure raises intensity. On that note, I've honestly never had trouble solving a puzzle, battling bosses or even completing any of the sidequests in Ocarina Of Time. The Great Bay Temple and Stone Tower Temple easily both had one of the most intense designs and puzzles in the entire series, Majora's Mask offered a variety of ways to defeat a boss, and the sidequests were definitely more expanded, profound and deep than any of Ocarina Of Time's.

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Originally Posted by Alex View Post
I don't know why people compare these games. They're a pair, and both games are just outstanding.
The episodes of Half Life and the Star Wars sagas are pairs, but Majora's Mask and Ocarina Of Time are two seperated titles that just happened to be launched on the same console.
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Old 04-25-2009, 01:45 PM
Lules Lules is a female Brazil Lules is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Lieutenant Lollipop View Post
The episodes of Half Life and the Star Wars sagas are pairs, but Majora's Mask and Ocarina Of Time are two seperated titles that just happened to be launched on the same console.
Althought one is a direct sequel to the other, they are each different games, with completely different stories. It's plausible to compare them.
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Old 04-25-2009, 01:58 PM
Aura Pulse Aura Pulse is a male United States Aura Pulse is offline
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Re: OoT vs. MM: Which is better?

Majora's Mask.

It was much darker and it felt literally hopeless once you've started the game as a deku scrub....but in small ways you turn back, and find emotional happiness everywhere even though it's dark....it's just beautiful.

The real flaw was the lack of dungeons, (only 4??) But I SUPPOSE that the tasks and business between those dungeons can make up for it, as well as the sidequests and mask collecting sequence....I still wish there was more areas and trials to go through....

In OoT, the only sidequests that come to my mind was the spider tokens, poes, biggoron sword, and mask trading. MM had much more than that, and it was more fun as well.

OoT just felt barren to me, Hyrule Field in OoT's geography just looked the same everywhere...and Termina Field had more grottos, enemies, varying landscape, and places to explore than HF.

Even the towns, Lake Hylia, Kakariko Village, and Castle Town as a child seemed empty....but this was mainly because the characters in OoT were just...filled space, who produced a text box every time you interacted with it. Not in MM, everything was more....lively, and combined with the increasing dread, and emotional circumstance, it felt like a better Land to interact with.
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Old 04-25-2009, 03:07 PM
Abyss Master Abyss Master is a male Norway Abyss Master is offline
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Re: OoT vs. MM: Which is better?

Ocarina of Time. Here's why:


While Majora's Mask brilliantly portrayed the NPCs and the story, and showed a variety that I really liked, it fell short. Short is definitely a word to put in the description of this game. The three day cycle makes it feel just that - short. The smaller, more cramped overworld, the four dungeons, the whole inability to save wherever I would like, it cut short the pleasure I got from playing. Sure, there are moments of brilliance - I personally found the Deku mask to be pure brilliance, despite the weakness thing.

Majora's Mask is, to me, a display of story over gameplay. Sure it plays like OoT (mostly) but there's all the minor stuff. The bosses, for example, cannot even compare to OoT in either number or epicness. Twinrova alone outdo any boss found in MM, including Majora. Goht was a nice surprise with all the rolling, but it was the same thing throughout the entire battle, and only one time did I get hit by the lightning he shoots out. After I got used to Gyorg's pattern, he was no match. Odolwa... not even worth a mention. Twinmold was the most challenging, but that doesn't say much - he only moved around, and all I had to do was hit him. Even Gohma was more immersive than that. The bosses in OoT felt like bosses - powerful creatures that you had to take out so to help Hyrule and make progress. In MM, they were little more than the end portion of a dungeon. Only backstory redeemed them somewhat. They just didn't compare to the brilliance of OoT's bosses.

While I commend Stone Tower for the awesome dungeon there, I still feel that Spirit Temple beats it. Forest Temple as well. When the Spirit Temple is just plain awesome with its many puzzles, its great theme and the whole atmosphere hanging over you as you progress, and the creepy halls of the Forest Temple where you'll find Poes and Stalfosses and Wallmasters lurking about are breathtaking and heartstomping, and both that have epic final bosses in addition, there is no wonder either.

The whole settings count in as well. Termina is certainly a land I'd not mind see again, but I feel that OoT's Hyrule is far more appealing in the sense that it's more light-hearted and open. I felt a little sad running around in Termina, really - while that may be a good thing, considering the land's state of being and the moon up in the sky staring down at you, but it didn't help my experience with the game at all. I didn't feel as touched as I would have been when saving the day. OoT introduced to me a clean and untouched Hyrule, prospering under peaceful times and with a bustling Castle Town. How this land changed into a land of evil really touched me. It had me gripped, drawn in and kept me in focus throughout the entire game. Going through time, and seeing Ganon's Castle for yourself leaves a shocked expression on Link's face. That explains well how I felt.

Majora's Mask had wonderful NPCs, but I felt that all the sidequests added up to becoming chores in the end. Possibilities, yes, and fresh too, but it took away from the main quest - which was downright pathetic anyways. The game consists of sidequests. This can be both a good thing and a bad thing, and I personally consider it a good thing with some bad sides. It was damn immersive, yes, but it took away from the whole "beating-Majora" side of things. But then again, the last boss wasn't even that impressive, so I guess I'm fine with it.

Oh yes, Majora. How mixed feelings I have about this boss. In short, no, I do not believe it comes anywhere close to the battle with Ganondorf or Ganon. Certainly not the latter. While yes, it most certainly was more challenging (or should we say random and damage-dealing), I felt it fell short of climax. The music holds nothing to Ganon's. The atmosphere holds nothing to Ganon's. Majora's appearance holds nothing to Ganon's. I even tried to put myself into the fight, but there was nothing. It was just another fight. I admit though, Majora's whole insanity and attitude did make me feel a little better about myself afterwards. But standing before the ruins of Ganon's Castle, nothing but the wind sounding and the echoes of your own footsteps, and suddenly Ganondorf breaks through the rubble. Heavy panting that makes chills crawl down my spine. Two yellow, glowing eyes that stare at me menacingly as Ganondorf raises his right hand. The Triforce of Power shines bright. He cries out, and is enveloped in electricity. A huge form crashes into the earth. A monstrosity appears, wielding two giant swords. Swinging them wildly, he knocks the Master Sword out of Link's hands. I think "****... ****... ****... ****...". My heart is beating fast. Navi boldly proclaims that she's not backing down now. The beast roars and prepares to fight.

No battle has ever come close to becoming as epic as that in any game I've played.
Last Edited by Abyss Master; 04-25-2009 at 03:27 PM. Reason: Reply With Quote
  #66 (permalink)   [ ]
Old 04-25-2009, 04:10 PM
Lules Lules is a female Brazil Lules is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Abyss Master View Post
Ocarina of Time. Here's why:


While Majora's Mask brilliantly portrayed the NPCs and the story, and showed a variety that I really liked, it fell short. Short is definitely a word to put in the description of this game. The three day cycle makes it feel just that - short. The smaller, more cramped overworld, the four dungeons, the whole inability to save wherever I would like, it cut short the pleasure I got from playing. Sure, there are moments of brilliance - I personally found the Deku mask to be pure brilliance, despite the weakness thing.

[...]

No battle has ever come close to becoming as epic as that in any game I've played.
I disagree with everything you said besides the thing about the battle against Ganondorf / Ganon.

Althought the bosses from MM were not as cool and immersive than the ones from OoT, they were still quite a challenge. If you got hit only once by Goht's lightinings, then you are pretty good and didn't play as a 10 year-old kid like I did. But yes, I still prefer OoT's bosses.

I guess it was intended for people to feel "sad" when running around Termina Field. After all, you were supposed to feel anxious and hopeless that the moon was almost crashing down on your and other people's heads. Yes, it was smaller than Hyrule Field. But I think they are each different places with its own characteristics. They can't be compared.
Seeing the happy and bright Hyrule Field I once knew being taken over by evil did touch me. But also seeing that dark (color-wise) and sad land that was Termina also touched me.

You know, you could just not complete the Bomber's Notebook, if you thought the side-quests ended up like chores. You know, looking for 100 Golden Skulltulas also ended up like a chore to me more than fun. I loved helping the NPCs from MM, and solving their problems was pretty fun to me. MM is loved by it's wonderful and big side-quests, and now you're saying that that's one of the game's bad things because it takes away from the "beating-Majora" thing? That really is a matter of taste, I guess.

I don't know about the final boss. It was easy beating it, since I used the Fierce Deity Mask... xD Come on, I was just a kid and thought I wasn't good enough to beat it without the mask. But the final battle with Ganon, although pretty easy (after he killed me four times), was more epic and immersive than the battle with Majora.
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Old 04-25-2009, 04:21 PM
Abyss Master Abyss Master is a male Norway Abyss Master is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Lules View Post
Althought the bosses from MM were not as cool andimmersive than the ones from OoT, they were still quite a challenge. If you got hit only once by Goht's lightinings, then you are pretty good and didn't play as a 10 year-old kid like I did. But yes, I still prefer OoT's bosses.
I also got through most of TP's bosses without getting hurt too badly. Once I know what to do, I do it. That makes Zelda titles easier for me, I guess.

Quote:
I guess it was intended for people to feel "sad" when running around Termina Field. After all, you were supposed to feel anxious and hopeless that the moon was almost crashing down on your and other people's heads. Yes, it was smaller than Hyrule Field. But I think they are each different places with its own characteristics. They can't be compared.
Seeing the happy and bright Hyrule Field I once knew being taken over by evil did touch me. But also seeing that dark (color-wise) and sad land that was Termina also touched me.
I didn't really feel anxious about the moon - really, it was more the entire idea of being thrown out into this miserable, hopeless place and trying to do something that could change it. With OoT we saw the gradual restoration of Hyrule, but in MM you had to go back in time over and over, erasing your deeds. Of course it was very nice to see Anju and Kafei reunited, one of my favorite moments, but all that felt kind of short when I beat the game.

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You know, you could just not complete the Bomber's Notebook, if you thought the side-quests ended up like chores. You know, looking for 100 Golden Skulltulas also ended up like a chore to me more than fun. I loved helping the NPCs from MM, and solving their problems was pretty fun to me. MM is loved by it's wonderful and big side-quests, and now you're saying that that's one of the game's bad things because it takes away from the "beating-Majora" thing? That really is a matter of taste, I guess.
I think sidequests are, honestly, overrated. They are nice additions, but MM basically became one big sidequest of it's own for me. It makes me feel a little better to help someone out, but it's certainly not fun. And I do agree, the Skulltulas were tedious and felt more like a chore when you actually had to look for them, but they weren't remotely a part of gameplay. These sidequests were - you had to do some sidequests to progress in the game.

Quote:
I don't know about the final boss. It was easy beating it, since I used the Fierce Deity Mask... xD Come on, I was just a kid and thought I wasn't good enough to beat it without the mask. But the final battle with Ganon, although pretty easy (after he killed me four times), was more epic and immersive than the battle with Majora.
Majora is pathetic if you use the Fierce Deity mask, but otherwise he is pretty challenging.
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Old 04-25-2009, 04:44 PM
Lules Lules is a female Brazil Lules is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Abyss Master View Post
I also got through most of TP's bosses without getting hurt too badly. Once I know what to do, I do it. That makes Zelda titles easier for me, I guess.
I guess it's like that with almost all games.

Quote:
I didn't really feel anxious about the moon - really, it was more the entire idea of being thrown out into this miserable, hopeless place and trying to do something that could change it. With OoT we saw the gradual restoration of Hyrule, but in MM you had to go back in time over and over, erasing your deeds. Of course it was very nice to see Anju and Kafei reunited, one of my favorite moments, but all that felt kind of short when I beat the game.
90% of the people I know who played MM felt anxious about the moon. Maybe you're too relaxed or "love-and-peace"? xD True, it was a bit bad that your deeds got erased each time you went back in time, but that didn't make me like MM less. I guess that's the idea, you help people, then they're there with their problems again, and don't even remember your face even after you've helped them.

Quote:
I think sidequests are, honestly, overrated. They are nice additions, but MM basically became one big sidequest of it's own for me. It makes me feel a little better to help someone out, but it's certainly not fun. And I do agree, the Skulltulas were tedious and felt more like a chore when you actually had to look for them, but they weren't remotely a part of gameplay. These sidequests were - you had to do some sidequests to progress in the game.
Aw, I love sidequests. Yes, they are meant to be additions, but if they're so good they end up being part of the main storyline, to me that's a good think. And the majority of the sidequests from MM were fun (at least for me). I even re-did some of them, hehe. And I thank god the Gold Skulltulas sidequest wasn't part of the gameplay.


Quote:
Majora is pathetic if you use the Fierce Deity mask, but otherwise he is pretty challenging.
Yes, it was pathethic when using the Fierce Deity mask. I thought, "I went through all these damn difficult dungeons to fight a boss this easy?? Maybe, just maybe, I should try beating him without this mask. ...Nah." But I think I'll try doing it when I download it for the Virtual Console.
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Old 04-25-2009, 04:52 PM
Olympion Olympion is a male Olympion is offline
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Re: OoT vs. MM: Which is better?

Abyss Master, very good and well written post, I very much enjoyed reading it.

I would generally agree with you about OoT having better bosses (though the variety and creativity of the MM bosses was great), but in terms of general epicness, I really think you're chortchanging Majora's Mask. While there were only 4 temples, there was a lot of solid, mandatory adventuring in-between them. This included diving thousands of feet to fight gigantic sea snakes, and climbing the enormous Stone Tower. A number of other locations were also the very opposite of cramped, Romani Ranch is absolutely massive and Termina Field is quite huge as well, only appearing smaller because it has a massive city situated in the middle of it.

The sidequests really give you a freedom in this game that goes beyond the non-linearity of the early Zelda games. Maybe you don't feel like beating the Great Bay Temple today? No problem, you can participate in a race against some crazy beavers instead, or maybe you'll fight some aliens, or do a trading quest, or do some target shooting, or just explore Termina Field. It all depends on your preferences. It's like a having a delicious dish consisting of a great number of ingredients, which you can eat together in any way you prefer. You don't really have to do many of the sidequests in order to finish the game, doing them just makes it a lot easier.
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Old 04-25-2009, 04:54 PM
Abyss Master Abyss Master is a male Norway Abyss Master is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Lules View Post
I guess it's like that with almost all games.
Wind Waker did have a few nice boss battles, I'd say, both in terms of epicness and difficulty. PH's were fun, but really not that breathtaking (then again, it's a handheld. Not the same standards). I guess since OoT I've never really felt that heartbeating again.

Quote:
90% of the people I know who played MM felt anxious about the moon. Maybe you're too relaxed or "love-and-peace"? xD True, it was a bit bad that your deeds got erased each time you went back in time, but that didn't make me like MM less. I guess that's the idea, you help people, then they're there with their problems again, and don't even remember your face even after you've helped them.
I don't really like the idea. It's a good idea, and it's served well, but it doesn't appeal to me. Which is sad, because MM is based purely around the 3 day cycle, and what sense would it make to have your deeds be accounted for if they had never occurred? MM was successful in making me feel a bit depressed (though depressed would be kind of harsh, but I've already said sad too many times), but I really don't play games to feel like that. I guess I am more of a relaxed kind of person then, eh. I have nothing against dark storylines, but MM's just didn't appeal to me like my idea of a good dark storyline would.

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Aw, I love sidequests. Yes, they are meant to be additions, but if they're so good they end up being part of the main storyline, to me that's a good think. And the majority of the sidequests from MM were fun (at least for me). I even re-did some of them, hehe. And I thank god the Gold Skulltulas sidequest wasn't part of the gameplay.
If they end up being part of the main storyline, they are the storyline and not sidequests anymore, wouldn't you say? A sidequest is, after all, a quest done on the side. When the main quest is the quest done on the side, something feels wrong. Maybe it's just me

Quote:
Yes, it was pathethic when using the Fierce Deity mask. I thought, "I went through all these damn difficult dungeons to fight a boss this easy?? Maybe, just maybe, I should try beating him without this mask. ...Nah." But I think I'll try doing it when I download it for the Virtual Console.
I recommend it, really. Using the Fierce Deity mask would have completely ruined it for me had I used it the first time I played.

To be honest, I understand the appeal behind Majora's Mask now - in an age where Zelda has grown old and repetitive and the fans cry for new, new, NEW! An age where anything fresh equals potentially good, even if the idea sucks. Slap the word new onto something and it becomes more appealing. The fans are getting tired of the same old same old, so Majora's Mask becomes much more appealing to them. When I first played the game, however, I didn't really think like that. Maybe that's why my opinion is what it is.

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Originally Posted by Olympion View Post
I would generally agree with you about OoT having better bosses (though the variety and creativity of the MM bosses was great), but in terms of general epicness, I really think you're chortchanging Majora's Mask. While there were only 4 temples, there was a lot of solid, mandatory adventuring in-between them. This included diving thousands of feet to fight gigantic sea snakes, and climbing the enormous Stone Tower. A number of other locations were also the very opposite of cramped, Romani Ranch is absolutely massive and Termina Field is quite huge as well, only appearing smaller because it has a massive city situated in the middle of it.
Majora's Mask gets no more credit than Twilight Princess in the regard of between-dungeon gameplay. It's true though, I quite like those parts, but they work best as dungeon-breaks, so to speak. A diversion from generic dungeon-and-boss play. It helps spice up the game, most certainly, but it does not change my opinion on the main aspects - or what would be the main aspects - of the game. Which are the most important ones.

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The sidequests really give you a freedom in this game that goes beyond the non-linearity of the early Zelda games.
While I agree that it adds more distinctive variety to the whole story, no, I do not really feel the freedom that you speak of here. Freedom, for me, is not being bound by anything. Free to do whatever you like, with no constraints or limits. OoT doesn't offer freedom, MM doesn't offer freedom (certainly not with a time limit hanging above my head)... I'd say that Wind Waker is the only game I feel that really gives me the biggest sense of freedom to explore and dick around as I please.

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Maybe you don't feel like beating the Great Bay Temple today? No problem, you can participate in a race against some crazy beavers instead, or maybe you'll fight some aliens, or do a trading quest, or do some target shooting, or just explore Termina Field.
The racing I found fun, but trading quests are kinda meh for me. Target shooting I rarely feel up for. Exploring... well, it's a one-time thing, really. Large parts of my post (if not all of it), is based on my very own opinion, and how I saw the game. It's been a while since last time, but I doubt it will change much should I play it tomorrow.

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It all depends on your preferences. It's like a having a delicious dish consisting of a great number of ingredients, which you can eat together in any way you prefer. You don't really have to do many of the sidequests in order to finish the game, doing them just makes it a lot easier.
The problem, however, is that not many parts of MM, even with all those teensy tinsy bits of various goodies, cater to me that much. Sidequests is what makes the game really stand out and worthwhile, I hear, and it is certainly true that they provide length, but sticking to the main quest as strictly as possible would be more boring than all the sidetracking. It's a game where I just don't get any good bargains. I can choose, oh yes, but what I can choose from isn't my cup of tea anyways.
Last Edited by Abyss Master; 04-25-2009 at 05:06 PM. Reason: Reply With Quote
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Old 04-25-2009, 05:03 PM
Parallax Parallax is offline
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Re: OoT vs. MM: Which is better?

Termina Field is vastly overrated. Wow, it's smaller than Hyrule Field and it has a grand total of two more enemies. Awesome.

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Originally Posted by Lieutenant Lollipop View Post
Majora's Mask offered a variety of ways to defeat a boss

Like? With something like Goht, the only ways to kill him were as a goron. With Twinmold, it was just using the Gian't mask and ONLY that. That's some pretty awesome variety.
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Old 04-25-2009, 05:10 PM
Parallax Parallax is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Olympion View Post
The sidequests really give you a freedom in this game that goes beyond the non-linearity of the early Zelda games. Maybe you don't feel like beating the Great Bay Temple today? No problem, you can participate in a race against some crazy beavers instead, or maybe you'll fight some aliens, or do a trading quest, or do some target shooting, or just explore Termina Field. It all depends on your preferences. It's like a having a delicious dish consisting of a great number of ingredients, which you can eat together in any way you prefer. You don't really have to do many of the sidequests in order to finish the game, doing them just makes it a lot easier.

Wait, wait wait. How is that any different from any other Zelda game? In MM, you're just as constrained as you are in others. You can't progress to a certain point until you beaten a certain other thing. Things usually go in order. There has been no Zelda that provided non-linearity since the original.
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Old 04-25-2009, 05:11 PM
Lules Lules is a female Brazil Lules is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Abyss Master View Post
Wind Waker did have a few nice boss battles, I'd say, both in terms of epicness and difficulty. PH's were fun, but really not that breathtaking (then again, it's a handheld. Not the same standards). I guess since OoT I've never really felt that heartbeating again.
Oh, I do agree on that. Mainly because OoT was my first Zelda game.

Quote:
I don't really like the idea. It's a good idea, and it's served well, but it doesn't appeal to me. Which is sad, because MM is based purely around the 3 day cycle, and what sense would it make to have your deeds be accounted for if they had never occurred? MM was successful in making me feel a bit depressed (though depressed would be kind of harsh, but I've already said sad too many times), but I really don't play games to feel like that. I guess I am more of a relaxed kind of person then, eh. I have nothing against dark storylines, but MM's just didn't appeal to me like my idea of a good dark storyline would.
I gave up on counting how many times "sad" appeared in our posts xD Well, I liked feeling a bit depressed while playing MM. That sounds VERY emo, but hey, MM was made to make you feel...sad. There, I said it again.

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If they end up being part of the main storyline, they are the storyline and not sidequests anymore, wouldn't you say? A sidequest is, after all, a quest done on the side. When the main quest is the quest done on the side, something feels wrong. Maybe it's just me
Yeah, I guess the name "sidequest" wants to imply something that has to do with something that's not the main thing xD But anyway, I never felt the sidequests were bigger than the main quest. Maybe you could say they were part of the main thing, but I never felt distracted from the main objective - that is, kill Majora.

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I recommend it, really. Using the Fierce Deity mask would have completely ruined it for me had I used it the first time I played.
It kinda ruined it for me, but the ending was so cute and happy, and I could finally see that my deeds were recognized (come on, Anju and Kafei got married!) that I forgot the easiness that was the fight with the omg-so-powerful Majora.

Quote:
To be honest, I understand the appeal behind Majora's Mask now - in an age where Zelda has grown old and repetitive and the fans cry for new, new, NEW! An age where anything fresh equals potentially good, even if the idea sucks. Slap the word new onto something and it becomes more appealing. The fans are getting tired of the same old same old, so Majora's Mask becomes much more appealing to them. When I first played the game, however, I didn't really think like that. Maybe that's why my opinion is what it is.
Ocarina of Time was new back in its time. Now every Zelda game goes around the same story, or something very similar. That's why Majora's Mask always stood out, for it's different story and ideas. Have you downloaded MM for the VC yet? You should try playing it again and see if your opinion on it changes a bit

At the beginning it looked like this conversation would end up in a fight, but it turned out to be pretty nice discussing this stuff with you lol
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Old 04-25-2009, 05:21 PM
Abyss Master Abyss Master is a male Norway Abyss Master is offline
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Re: OoT vs. MM: Which is better?

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Originally Posted by Lules View Post
Yeah, I guess the name "sidequest" wants to imply something that has to do with something that's not the main thing xD But anyway, I never felt the sidequests were bigger than the main quest. Maybe you could say they were part of the main thing, but I never felt distracted from the main objective - that is, kill Majora.
I wish the case had been the same with me, but in all honesty it felt as if the main quest disappeared behind all the additional stuff to do. Helping all these people, trading this stuff, doing these things, it all didn't really have any relevancy to Majora. Ocarina of Time showed peril and evil, much like Majora's Mask, but it all traced back to Ganondorf directly. This made him a bigger threat, a bigger boss and a more epic fight, really. The objective never faded from my sight because everything I did resolved around Ganondorf - with the exception of the Biggoron's Sword, I guess. This was mostly because Ocarina of Time is classically linear in a way - Spiritual Stones, then Sages, then last boss. Nothing more, and nothing less.

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Ocarina of Time was new back in its time. Now every Zelda game goes around the same story, or something very similar. That's why Majora's Mask always stood out, for it's different story and ideas. Have you downloaded MM for the VC yet? You should try playing it again and see if your opinion on it changes a bit
Ocarina of Time was actually not as new as proclaimed - while the 3D most certainly was, it carried heavy references to ALttP with it. Majora's Mask most certainly stood out, I'll give it that gladly.

No, I haven't downloaded the game yet but I'll be certain to in the near future. I did play the game towards the end of last year, though, so I still keep it somewhat fresh in mind.

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At the beginning it looked like this conversation would end up in a fight, but it turned out to be pretty nice discussing this stuff with you lol
Yeah, I hate fights, always have to be careful about adding "in my opinion" or "I think" whenever I post in threads like these
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  #75 (permalink)   [ ]
Old 04-25-2009, 05:28 PM
Olympion Olympion is a male Olympion is offline
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Re: OoT vs. MM: Which is better?

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Wait, wait wait. How is that any different from any other Zelda game? In MM, you're just as constrained as you are in others. You can't progress to a certain point until you beaten a certain other thing. Things usually go in order. There has been no Zelda that provided non-linearity since the original.
I meant freedom, not non-linearity, or it being open-ended. Majora's Mask is simply jam packed with sidequests, mini-games and secrets that can be accessed right from the beginning (or at least after you get the Ocarina). This means there are tons of things to do, or not to do, tons of different orders in which you can do these thing and so on. Of course, as you obtain new masks and items there's even more optional stuff you can do, but even from very early on you can dispose your time in very different ways, depending on what you're looking to do. After beating the Deku Tree in OoT, there's not much more to do in Kokiri Forest. After getting your Ocarina of Time back in MM, you can play it for hours and hours without ever leaving Clock Town. Or you can just rush into Termina Field right away. It's your choice.
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Old 04-25-2009, 05:38 PM
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Re: OoT vs. MM: Which is better?

I agree with Abyss Master's post, except that MM is better.
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Old 04-25-2009, 06:22 PM
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Re: OoT vs. MM: Which is better?

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Majora is pathetic if you use the Fierce Deity mask, but otherwise he is pretty challenging.
Really? I can't seem to remember having trouble, and I beat Majora when I was like 11. without the defense upgrade.

I can't really remember, though, maybe I was just a god at Zelda when I was younger.
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Old 04-25-2009, 06:38 PM
Abyss Master Abyss Master is a male Norway Abyss Master is offline
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Re: OoT vs. MM: Which is better?

Yeah, I'd at least consider him challenging if I was fighting him for the first time. You have to move a lot and do some mask changes, and all that isn't easy to figure out on your own. This is the case with most Zelda bosses though, but most of them are piss easy once you figure them out.
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Old 04-25-2009, 07:22 PM
Fyre Fyre is a male United States Fyre is offline
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Re: OoT vs. MM: Which is better?

Oot all the way!
I mean, in MM it is too easy, especially at the end where you get the god mask
y would Majora give u somethin that could kill him so easily
but, oot has epic, memorabl bosses, except for king dodongo, thats the easiest boss ther, but MM is even easier
plus, like before oot has the better storyline, easily understood,
in MM, you cant spend forever doing watever u want becuz u only hav 3 days 2 do the quests.
In oot you can spend forever doin watever u want, classic zelda
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Old 04-25-2009, 10:02 PM
FD-Oni Link FD-Oni Link is a male United States FD-Oni Link is offline
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Re: OoT vs. MM: Which is better?

It's a tough decision, but I think OoT was better. It was a longer story and you didn't lose mostly all your stuff when 3 days went away. But MM was a really close one to OoT especially because of FDL.
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