| View Poll Results: Which is better, OoT or MM? | |||
| The Legend of Zelda: Ocarina of Time |
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156 | 33.55% |
| The Legend of Zelda: Majora's Mask |
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210 | 45.16% |
| I like them equally. |
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85 | 18.28% |
| I have only played one. |
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14 | 3.01% |
| Voters: 465. You may not vote on this poll | |||
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Re: OoT vs. MM: Which is better?
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The episodes of Half Life and the Star Wars sagas are pairs, but Majora's Mask and Ocarina Of Time are two seperated titles that just happened to be launched on the same console. |

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Re: OoT vs. MM: Which is better?
Althought one is a direct sequel to the other, they are each different games, with completely different stories. It's plausible to compare them.
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Re: OoT vs. MM: Which is better?
Majora's Mask.
It was much darker and it felt literally hopeless once you've started the game as a deku scrub....but in small ways you turn back, and find emotional happiness everywhere even though it's dark....it's just beautiful. ![]() The real flaw was the lack of dungeons, (only 4??) But I SUPPOSE that the tasks and business between those dungeons can make up for it, as well as the sidequests and mask collecting sequence....I still wish there was more areas and trials to go through.... In OoT, the only sidequests that come to my mind was the spider tokens, poes, biggoron sword, and mask trading. MM had much more than that, and it was more fun as well. OoT just felt barren to me, Hyrule Field in OoT's geography just looked the same everywhere...and Termina Field had more grottos, enemies, varying landscape, and places to explore than HF. Even the towns, Lake Hylia, Kakariko Village, and Castle Town as a child seemed empty....but this was mainly because the characters in OoT were just...filled space, who produced a text box every time you interacted with it. Not in MM, everything was more....lively, and combined with the increasing dread, and emotional circumstance, it felt like a better Land to interact with. |

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Re: OoT vs. MM: Which is better?
Ocarina of Time. Here's why:
While Majora's Mask brilliantly portrayed the NPCs and the story, and showed a variety that I really liked, it fell short. Short is definitely a word to put in the description of this game. The three day cycle makes it feel just that - short. The smaller, more cramped overworld, the four dungeons, the whole inability to save wherever I would like, it cut short the pleasure I got from playing. Sure, there are moments of brilliance - I personally found the Deku mask to be pure brilliance, despite the weakness thing. Majora's Mask is, to me, a display of story over gameplay. Sure it plays like OoT (mostly) but there's all the minor stuff. The bosses, for example, cannot even compare to OoT in either number or epicness. Twinrova alone outdo any boss found in MM, including Majora. Goht was a nice surprise with all the rolling, but it was the same thing throughout the entire battle, and only one time did I get hit by the lightning he shoots out. After I got used to Gyorg's pattern, he was no match. Odolwa... not even worth a mention. Twinmold was the most challenging, but that doesn't say much - he only moved around, and all I had to do was hit him. Even Gohma was more immersive than that. The bosses in OoT felt like bosses - powerful creatures that you had to take out so to help Hyrule and make progress. In MM, they were little more than the end portion of a dungeon. Only backstory redeemed them somewhat. They just didn't compare to the brilliance of OoT's bosses. While I commend Stone Tower for the awesome dungeon there, I still feel that Spirit Temple beats it. Forest Temple as well. When the Spirit Temple is just plain awesome with its many puzzles, its great theme and the whole atmosphere hanging over you as you progress, and the creepy halls of the Forest Temple where you'll find Poes and Stalfosses and Wallmasters lurking about are breathtaking and heartstomping, and both that have epic final bosses in addition, there is no wonder either. The whole settings count in as well. Termina is certainly a land I'd not mind see again, but I feel that OoT's Hyrule is far more appealing in the sense that it's more light-hearted and open. I felt a little sad running around in Termina, really - while that may be a good thing, considering the land's state of being and the moon up in the sky staring down at you, but it didn't help my experience with the game at all. I didn't feel as touched as I would have been when saving the day. OoT introduced to me a clean and untouched Hyrule, prospering under peaceful times and with a bustling Castle Town. How this land changed into a land of evil really touched me. It had me gripped, drawn in and kept me in focus throughout the entire game. Going through time, and seeing Ganon's Castle for yourself leaves a shocked expression on Link's face. That explains well how I felt. Majora's Mask had wonderful NPCs, but I felt that all the sidequests added up to becoming chores in the end. Possibilities, yes, and fresh too, but it took away from the main quest - which was downright pathetic anyways. The game consists of sidequests. This can be both a good thing and a bad thing, and I personally consider it a good thing with some bad sides. It was damn immersive, yes, but it took away from the whole "beating-Majora" side of things. But then again, the last boss wasn't even that impressive, so I guess I'm fine with it. Oh yes, Majora. How mixed feelings I have about this boss. In short, no, I do not believe it comes anywhere close to the battle with Ganondorf or Ganon. Certainly not the latter. While yes, it most certainly was more challenging (or should we say random and damage-dealing), I felt it fell short of climax. The music holds nothing to Ganon's. The atmosphere holds nothing to Ganon's. Majora's appearance holds nothing to Ganon's. I even tried to put myself into the fight, but there was nothing. It was just another fight. I admit though, Majora's whole insanity and attitude did make me feel a little better about myself afterwards. But standing before the ruins of Ganon's Castle, nothing but the wind sounding and the echoes of your own footsteps, and suddenly Ganondorf breaks through the rubble. Heavy panting that makes chills crawl down my spine. Two yellow, glowing eyes that stare at me menacingly as Ganondorf raises his right hand. The Triforce of Power shines bright. He cries out, and is enveloped in electricity. A huge form crashes into the earth. A monstrosity appears, wielding two giant swords. Swinging them wildly, he knocks the Master Sword out of Link's hands. I think "****... ****... ****... ****...". My heart is beating fast. Navi boldly proclaims that she's not backing down now. The beast roars and prepares to fight. No battle has ever come close to becoming as epic as that in any game I've played.
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Re: OoT vs. MM: Which is better?
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Althought the bosses from MM were not as cool and immersive than the ones from OoT, they were still quite a challenge. If you got hit only once by Goht's lightinings, then you are pretty good and didn't play as a 10 year-old kid like I did. But yes, I still prefer OoT's bosses. I guess it was intended for people to feel "sad" when running around Termina Field. After all, you were supposed to feel anxious and hopeless that the moon was almost crashing down on your and other people's heads. Yes, it was smaller than Hyrule Field. But I think they are each different places with its own characteristics. They can't be compared. Seeing the happy and bright Hyrule Field I once knew being taken over by evil did touch me. But also seeing that dark (color-wise) and sad land that was Termina also touched me. You know, you could just not complete the Bomber's Notebook, if you thought the side-quests ended up like chores. You know, looking for 100 Golden Skulltulas also ended up like a chore to me more than fun. I loved helping the NPCs from MM, and solving their problems was pretty fun to me. MM is loved by it's wonderful and big side-quests, and now you're saying that that's one of the game's bad things because it takes away from the "beating-Majora" thing? That really is a matter of taste, I guess. I don't know about the final boss. It was easy beating it, since I used the Fierce Deity Mask... xD Come on, I was just a kid and thought I wasn't good enough to beat it without the mask. But the final battle with Ganon, although pretty easy (after he killed me four times), was more epic and immersive than the battle with Majora. |

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Re: OoT vs. MM: Which is better?
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Re: OoT vs. MM: Which is better?
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Re: OoT vs. MM: Which is better?
Abyss Master, very good and well written post, I very much enjoyed reading it.
I would generally agree with you about OoT having better bosses (though the variety and creativity of the MM bosses was great), but in terms of general epicness, I really think you're chortchanging Majora's Mask. While there were only 4 temples, there was a lot of solid, mandatory adventuring in-between them. This included diving thousands of feet to fight gigantic sea snakes, and climbing the enormous Stone Tower. A number of other locations were also the very opposite of cramped, Romani Ranch is absolutely massive and Termina Field is quite huge as well, only appearing smaller because it has a massive city situated in the middle of it. The sidequests really give you a freedom in this game that goes beyond the non-linearity of the early Zelda games. Maybe you don't feel like beating the Great Bay Temple today? No problem, you can participate in a race against some crazy beavers instead, or maybe you'll fight some aliens, or do a trading quest, or do some target shooting, or just explore Termina Field. It all depends on your preferences. It's like a having a delicious dish consisting of a great number of ingredients, which you can eat together in any way you prefer. You don't really have to do many of the sidequests in order to finish the game, doing them just makes it a lot easier. |

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Re: OoT vs. MM: Which is better?
Wind Waker did have a few nice boss battles, I'd say, both in terms of epicness and difficulty. PH's were fun, but really not that breathtaking (then again, it's a handheld. Not the same standards). I guess since OoT I've never really felt that heartbeating again.
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To be honest, I understand the appeal behind Majora's Mask now - in an age where Zelda has grown old and repetitive and the fans cry for new, new, NEW! An age where anything fresh equals potentially good, even if the idea sucks. Slap the word new onto something and it becomes more appealing. The fans are getting tired of the same old same old, so Majora's Mask becomes much more appealing to them. When I first played the game, however, I didn't really think like that. Maybe that's why my opinion is what it is. Quote:
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Re: OoT vs. MM: Which is better?
Termina Field is vastly overrated. Wow, it's smaller than Hyrule Field and it has a grand total of two more enemies. Awesome.
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Like? With something like Goht, the only ways to kill him were as a goron. With Twinmold, it was just using the Gian't mask and ONLY that. That's some pretty awesome variety. |

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Re: OoT vs. MM: Which is better?
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Wait, wait wait. How is that any different from any other Zelda game? In MM, you're just as constrained as you are in others. You can't progress to a certain point until you beaten a certain other thing. Things usually go in order. There has been no Zelda that provided non-linearity since the original. |

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Re: OoT vs. MM: Which is better?
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![]() At the beginning it looked like this conversation would end up in a fight, but it turned out to be pretty nice discussing this stuff with you lol |

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Re: OoT vs. MM: Which is better?
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No, I haven't downloaded the game yet but I'll be certain to in the near future. I did play the game towards the end of last year, though, so I still keep it somewhat fresh in mind. Quote:
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Re: OoT vs. MM: Which is better?
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Re: OoT vs. MM: Which is better?
I agree with Abyss Master's post, except that MM is better.
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Re: OoT vs. MM: Which is better?
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I can't really remember, though, maybe I was just a god at Zelda when I was younger. |

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Re: OoT vs. MM: Which is better?
Yeah, I'd at least consider him challenging if I was fighting him for the first time. You have to move a lot and do some mask changes, and all that isn't easy to figure out on your own. This is the case with most Zelda bosses though, but most of them are piss easy once you figure them out.
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Re: OoT vs. MM: Which is better?
Oot all the way!
I mean, in MM it is too easy, especially at the end where you get the god mask y would Majora give u somethin that could kill him so easily but, oot has epic, memorabl bosses, except for king dodongo, thats the easiest boss ther, but MM is even easier plus, like before oot has the better storyline, easily understood, in MM, you cant spend forever doing watever u want becuz u only hav 3 days 2 do the quests. In oot you can spend forever doin watever u want, classic zelda
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Re: OoT vs. MM: Which is better?
It's a tough decision, but I think OoT was better. It was a longer story and you didn't lose mostly all your stuff when 3 days went away. But MM was a really close one to OoT especially because of FDL.
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