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Originally Posted by Tiroth
In the current Codex, the Marks are basically just another unit upgrade; in the old Codex, it also decided what equipment they could use, whether or not you could use them in the same army (fielding troops dedicated to rival gods was a bad idea), and probably a few other things I can't think of right now. I like having the cult troops as specific choices of their own, but I still preferred the old style for the Marks.
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It allowed for better thematic armies that way. This way it's just a bunch jumble of Undivided units with a troop of Slaaneshi Noise Marines here, a few Plague Marines there, and just a really messy unlikely mix.
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I've got a Wood Elves army book lying around somewhere, and it's the same format as the current 40k Codexes - bare bones unit entries, special rules described elsewhere, etc. Not as fun to read through. :/
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I collected Skaven, who were incredibly fascinating, so yeah.
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I don't mind paying the points for the option of changing weapon, if the unit actually has decent survivability. The old Obliterators were less likely to die than Havocs, soaked up a lot more firepower, and had around the same fire output - better, in some situations. They were worth the cost.
Now, though, they can be instant-killed by any yahoo with a missile launcher. Ergo, they're not worth it anymore.
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Yeah, I was just saying that even without the weapon-changing option, 75 points for those extra Strength and Toughness points is good enough for me.
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No wonder Horus rebelled against him. It doesn't quite explain what happened to the renegades' land speeders, though...piloting mishaps?
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A lot of piloting mishaps. Khorne makes you see red no matter where you look, Nurgle rots your eyes out, Tzeentch plans all these accidents in advance, and Slaanesh, well, the sort of things you'd be doing at high-speed don't leave much concentration-time on the road.
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How good are they against normal troops? I know they get strength bonuses and the like against daemons, but I don't know if they're the same as normal termies against everything else or not.
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Well, to begin with all Grey Knights are Fearless, unlike normal Space Marines who have like a lesser version of it I believe. Grey Knights can use Storm Bolters with one hand (which all are equipped with), meaning they count as bolt pistols for the purposes of close combat, earning them an extra attack dice if they have a normal weapon.
Every Grey Knight has Aegis armour, which means that if an enemy psyker uses a power that targets a Grey Knight squad, the squad can roll a D6 and add that to the highest leadership in the squad. The psyker must then roll equal or higher, it's successful, otherwise it fails.
They also have an ability called "The Shrouding", which means that whenever shooting at a unit of Grey Knights, the enemy must roll a 3D6 to see what distance the Grey Knights can be shot at from (like night-fighting but as a standard rule for shooting at any Grey Knight unit).
Each Grey Knight carries a Nemesis Force Weapon, which adds +2 to their standard Strength of 4 in all situations, and are one-handed weapons. If the user is a Justicar or a Grey Knight Terminator, it counts as a power weapon, if it's a Grand Master it also counts as a Force Weapon. Standard Grey Knights have a save of 3+, termies have a save of 2+.
A squad of Grey Knight Terminators can also buy the psyker ability Holocaust, which places an ordnance template in contact with the Brother-Captain, and all under it take a strength 5 hit, while all partially under it take that hit on a roll of 4+.
And come to think of it, that's just as standard. Against Grey Knights, every daemon on the field has -1 leadership for the sake of instability tests, and Grey Knights have a whole bunch of weapons against which invulnerability saves can't be used (the only kind of save daemons have).
The downside is the price - A standard Grey Knight is 25 points, and a standard Grey Knight Terminator is 46 points.
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O.o Really? I thought the whole point of Deathwatch was that the best of the chapter serves some time in there.
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That's what it should be, yeah. The Inquisition requests that these given chapters send their best to serve for a certain period with the Ordo Xenos, but the rules as they are now (which haven't been updated with 4th ed) are basically a more expensive, crapper version of a normal Marine with extra weapon options and a nice shoulderpad.
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And the Deathwatch books aren't that bad, but they're a long way from being my favourites. That award goes to Fire Warrior.
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I've been told Goto is a horrible author in terms of 40K though, because even though it's impossible to set down a consistent authority on what's what (since the 40K universe is a collaborative effort amongst many authors), Goto can't even get basic details right (like how bolters work fluff-wise).
The only 40K book I've ever read bar the codexes is the Eisenhorn omnibus by Dan Abnett, which I'm currently working through now. Loving it so far, although it seems like your cliched staunch-unmoving-figure-has-to-work-alongside-the-powers-he-once-sought-to-destroy story. Doesn't make it bad, of course.
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Originally Posted by Scott
What about Gaunt's Ghosts? That's an awesome collection of 40k books.
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I own the first one, I'm told they're damn good, but I just don't have enough of an interest in the IG to read a book about them.
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Eldar & Space Marines are what I have, although I never really finished my Eldar army. The total lack of variety for certain unit types in the Eldar really ticked me off, although they seemed to have fixed that. (The new Farseers are cool...the new banshees are not.)
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I absolutely despise the Eldar. I have no ideas about their rules and stuff, all I know is that A) they have guns that fire shurikens made of lightning or some crap, and that B) they are an entire race of Mary-Sues. "Ohh, look at us, we're so doomed and fragile and beautiful and elegant and dead! Ohhhh, what have we done, we have been destroyed by the very powers we once worshipped! Ohhh, we must atone for this terror that we have created! Ohhh, our souls get eaten by Slaanesh when we die! Ohhhhhhh~!" They are so
perfect, yet they are also so
tragic. I hate elves in any given setting because this is usually the case, but because tragedy in 40K is turned all the way up to eleven, the Eldar are eleven times worse.