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Talhoffer Talhoffer is online now
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Last Activity: Today 07:30 PM
Current Activity: Viewing Thread

Visitor Messages

Showing Visitor Messages 1 to 10 of 123
  1. Fulcon
    Yesterday 11:56 PM - permalink
    Fulcon
    I have.

    I am even considering going to a Wii modding forum (actually, that should be a no brainer *conks head*) and advertising there. :/
  2. Fulcon
    Yesterday 11:16 PM - permalink
    Fulcon
    The only thing I'm missing is modders.

    This makes me sad...T_T
  3. Fulcon
    Yesterday 01:40 PM - permalink
    Fulcon
    I'll do what I can.
  4. Fulcon
    11-18-2009 10:57 PM - permalink
    Fulcon
    Thanks for creating the group, man.

    IOU.
  5. Matt
    11-18-2009 04:23 PM - permalink
    Matt
    Alright, that's cool.
  6. Matt
    11-17-2009 11:45 PM - permalink
    Matt
    Alright with the next project I can do I'm getting the professor (I know all too well how good he is after the last time I was in this). Now I don't have any specifics yet but I maybe want to do something with him and twinrova, but as I said I'm not sure. Any ideas?
  7. Castiel
    11-17-2009 08:12 PM - permalink
    Castiel
    Yeah, letters would be harder to intersect. They'd basically be one guy running or ridding as fast as possible, maybe even using a bird in some cases. Items would require larger means of transports like caravans so they'd be easier to raid.

    As for prisoners, the way I intended it would be that myself and whoever the prisoners originally belonged to would talk it over and decide what happens, with a little bit of input from the one who captured them We can't just say they kill themselves. They could be chained up and force fed. As for the logic thing, dumb units like Stalchilds would be easy to get knowledge from, but wouldn't give anything big. Like if I captured a Stalchild from you, he'd probably just be able to tell me "Flowers everywhere!". More intelligent units like Hylians and Wizzrobes would be able to be more specific and say, "They can use them to get air and glide."

    That seems to be a good idea with Clock Town. The main reason I wanted it was to be a good meeting area of armies, in case something big needed to be discussed (see: meetings of leaders in the world wars).
  8. Castiel
    11-17-2009 07:50 PM - permalink
    Castiel
    Yeah. The swamp could be pretty fun, and Ozzie seems to be doing good for his first time. I'm looking forward to how your alliance with Matt will work out.

    The well would work, but I was thinking the castle would be better for when sneak attacks start coming into play.

    By the way, how do you feel about trades being opened to attack (like V5), prisoners allowed, and Clock Town still being around? I wanted to make things more flexible and realistic while still being fair. Plus, I'm going to be paying big attention to technology. I don't want this to be a "who can get the biggest, baddest siege engine" war.
  9. Castiel
    11-17-2009 06:03 PM - permalink
    Castiel
    I was so close to deciding on taking the Pirate Fortress instead and trying to leave you the castle. You still took a base of royalty, anywho.

    Now I just need to play MM and walk around Ikana a bit. I can't remember if there was a prison-like area, like the fortress or palace has.
  10. aspenfox
    11-09-2009 10:15 PM - permalink
    aspenfox
    thanks!

About Me

  • About Talhoffer
    Gender
    male
    Favourite Zelda Game
    LA or PH
    Favourite Zelda Character
    Ralph
    Biography
    I was born and I'm living. Story of my life.
    Location
    Here
    Interests
    Boffer Fighting Gaming etc
    Occupation
    What is this job word of which you speak?
    Country
    United States
  • Date of Birth
    September 23, 1991 (18)
  • Signature

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  • Last Activity: Today 07:30 PM
  • Current Activity: Viewing Thread
  • Join Date: 03-17-2005
  • Referrals: 2

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