s for the Bokoblin, those are basic monsters anyway. They should attack by the swarm as opposed to just one or two.
There's a problem with enemies attacking in swarms that 3D Zelda hasn't addressed that 2D Zelda has. Allowing them all to attack at once could be understood as "unfair" because some of these enemies would be undetectable.
I have never played ALttP, so I'll take you're word for it.
I do like the 4-armed stalfos, however. It does look awesome.
The Deku Baba isn't really a monster, so I think Nintendo should stop treating it like one. It's more of a trap, something to spring out and attack the player when they get to close (that is to say, right next to it).
As for the Bokoblin, those are basic monsters anyway. They should attack by the swarm as opposed to just one or two.
Which is a step in the right direction, only the over shoot the destination. The ideal route is for you to have to get around attacks AND defenses. Add enemies that have interesting attacks and defenses and you have a good system of combat.
One more difference between classic Zelda and SS is that, in the former, combat revolved around getting past the enemies' attacks, while in SS combat looks like it revolves around getting past the enemies' defences.
This is my issue with the games industry. What turns out most enjoyable often appears to be boring to the dev. It's boring to continually fine-tune battle mechanics. It's "fun" to make a "ZOMG DEEP AND MATURE STORY"