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Conversation Between GKANG and 8bit
Showing Visitor Messages 1 to 20 of 320
  1. GKANG
    03-23-2013 02:29 PM - permalink
    GKANG
    A bit of both. I got it because of my skills but I met the guys at my university. It's good because it sounds like I'm working the same way you do - I get work to do but can do it at home and in my own time. So long as it's done before the deadline.
  2. 8bit
    03-20-2013 03:05 PM - permalink
    8bit
    Congrats on the job! Did you end up doing any formal education, or did you pick it up just based on what you were doing in your spare time?

    I'm doing freelance web programming, though I'd like to shed the whole "working for other people" thing at some point in the future. Freelance is nice: I set my own hours and rarely need to leave my apartment to work, but I still take orders from my client.
  3. GKANG
    03-05-2013 08:29 PM - permalink
    GKANG
    It's been a very long time since we spoke. I've been programming this whole time, I remember I talked to you when I was first thinking of learning it. I also got a job as head front-end developer at a really great company, where I also get to do a bunch of Obj-C, Java (Android SDK) and PHP / JS / jQuery. Woo.

    How have things been for you?
  4. 8bit
    08-20-2012 03:21 AM - permalink
    8bit
    "This isn't even my final form!"
  5. GKANG
    08-18-2012 04:45 PM - permalink
    GKANG
    It's alright, I sorted everything out.

    I also bought a new mouse today:



    It's the "worst" of the Rat series (3, 5, 7, 9) but it's still awesome. Super comfortable, programmable buttons (can't really do shift+button stuff though..) for three different modes and a pointer speed scrolling thing so you can make it go faster or slower depending.

    But yeah, would you suggest any mouse mats?
  6. 8bit
    08-18-2012 03:28 AM - permalink
    8bit
    Its probably on Acer's website?

    What is the name of the card?
  7. GKANG
    08-17-2012 05:20 AM - permalink
    GKANG
    So I have a retarded question for you since I've been trying to solve this myself for hours and can't.

    I got a new laptop finally:
    Spoiler:  
    Acer Aspire V3-571G
    Intel Core i5-3210M 2,5GHz with Turbo Boost up to 3.1GHz
    NVIDIA GeForce GT 630M With 2GB dedicated VRAM
    8GB DDR3 RAM
    750GB HDD
    Acer Nplify 802.11a/g/n + BT 4.0
    Windows 7 Premium SP1 64bit
    15.6" HD LED LCD
    But LOL CAN'T USE MY ETHERNET CABLE. It plugs in fine and the LED lights up, but in Device Manager it says I don't have the driver for Ethernet Controller. I totally can't find it anywhere.
  8. 8bit
    07-18-2012 12:40 PM - permalink
    8bit
    It's written in C++ with SDL and OpenGL. Its the same engine, and can be used for a platformer, but it is also applicable to any other type of game. In fact, my first game is going to be a Zelda-like adventure game with shmup elements.
  9. GKANG
    07-18-2012 07:32 AM - permalink
    GKANG
    What language is it written in again, Python? Also is it the same one as befpre, that side platformer engine?
  10. 8bit
    07-17-2012 10:49 PM - permalink
    8bit
    Good, dude! I was thinking about messaging you. I've been making a lot of headway on my engine. Once it's done, I'll start on the dev tools. I want to have a graphical frontend for all engine functionality, allowing for something like GameMaker, but more flexible, more modular in design, Open Source, and availible for Mac OS, GNU/Linux, and possibly other platforms.

    I was going to post in your thread, but then I realized that I don't really play board games.
  11. GKANG
    07-17-2012 10:09 PM - permalink
    GKANG
    Talk to me about ♥♥♥♥. How goes the programming, life?
  12. 8bit
    05-07-2012 10:58 PM - permalink
    8bit
    While I find purchasing either unethical, I enjoyed the NES Zelda more than the NES Metroid.
  13. GKANG
    05-07-2012 10:39 PM - permalink
    GKANG
    What to buy: Zelda or Metroid (NES originals) for 3DS? I played maybe two dungeons of Zelda and barely any of the Metroid series in general, besides Prime.

    Hilfe
  14. 8bit
    01-23-2012 08:54 PM - permalink
    8bit
    Continue to not know how to implement time.
  15. GKANG
    01-22-2012 02:22 PM - permalink
    GKANG
    EDIT: Found a really simple solution to my programming problem.

    I'm building a really deep and strategic battle system for the current game project I'm working on. It's turn based (only because I don't know how to implement time) but it's far deeper than a typical JRPG.
  16. GKANG
    12-11-2011 08:11 PM - permalink
    GKANG
    I'm working on the loot for my latest game project teehee

    Below I've listed the chance in percent by which the player will recieve a specific stat boost. The player needs to get exactly one of these buffs every time a chest is opened. The code works, but..

    Spoiler: POW(35%), DEF(27%), SPD(16%), BLS(14%), LCK(8%) total 100%  

    int lootRoll()
    {
    int roll = rand() % (100 - 1) + 1,
    result;

    if(roll >= 1 && roll <= 35){
    result = equip_POW;
    } else if(roll >= 36 && roll <= 62){
    result = equip_DEF;
    } else if(roll >= 63 && roll <= 78){
    result = equip_SPD;
    } else if(roll >= 79 && roll <= 92){
    result = equip_BLS;
    } else if(roll >= 93 && roll <= 100){
    result = equip_LCK;
    } else {
    cout << "Incorrect roll result.\n";
    result = ERROR;
    }

    return result;
    }

    how to make efficient
  17. 8bit
    10-10-2011 08:22 PM - permalink
    8bit
    pokemon
  18. GKANG
  19. GKANG
    09-09-2011 03:48 AM - permalink
    GKANG
    I don't know they just seem random and whatever. For one, I thought cin.get() was to wait for a keypress (enter) including the previous \n, whereas cin.ignore() does the same but omits the \n. I was using them as pauses, though. Do I have to use them specifically after X code? Like only after cin?
  20. 8bit
    09-08-2011 05:00 PM - permalink
    8bit
    In what instances don't they work?

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