With the stone keys in tow, I scamper back to the Meadows. As I exit town, a voice calls out for me...


Koops has joined the party~! Sweet! (Obvs, the first thing I did was go and get that
badge.) It's really nice to see Koops on the team. He's a really meek character that's just beggin' for some character development. A few hours hangin' with the Mario squad and he'll be a right ol' OG* when I'm through with him. And when it's all done, he'll settle down and find a nice
girl.
With Koops, Mario makes it to the stone structures and places the stone keys in their place like a child fits a square shaped block through a square shaped hole.
And then it's off to Hooktail's castle.

While Koops is a timid person, he manages to stifle his anxieties while journeying with Mario. Because, you see, he's doing this "hero thing" to prove something. That he's not just some craven koopa. That he can DO something. His dad went off to Hooktail's Castle to fight the dragon, never to return; Koops would succeed (for himself and his father) where his father couldn't.
I explore the castle a little. There's a
recharge block in the first room--THAT'S ONE COIN MORE THAN THE LAST ONE I SAW. I would. never. get this kind of service. in. the. Mushroom. Kingdom.
In the next area is a broken bridge. I try to peer over it, and being clumsy, I fall through. I brace myself for water...... Yet it never comes. Phew! The one time that falling randomly works out for me. I hop around on the
platforms under the bridge and use Koops' shell to nab a
badge.
I backtrack a little and transform into a paper airplane so that Mario can fly over the gaping hole in the bridge and continue through the castle.
In the next room, I have to take a step back for a moment because there are dry bones EVERYWHERE. At least, I
think they're dry bones at first. My stomach makes a sickening flip as I realize they're just regular bones--the last remains of those few brave koopas that tried to rise against the vile Hooktail.




The remains aren't those of Koops' father! There may still be some hope then... I'm actually unsure of how long ago Koops' father went to Hooktail's Castle. Maybe he could still be alive? Held prisoner? ...Or he could already be dragon-feed.
Nevertheless, we have Hooktail's weakness. The dude hates crickets.
Holden: kolorado's dad
Buu: I love Kolorado
Buu: I think his name is Charles in the Japanese version.
Buu: That is weird.
Buu: Or well
Holden: like darwin
Buu: CHARUZU
Holden: charuzu darwin
Nesi: looool



We continue to explore the castle. I find a
Shine Sprite. I think I've found one or two others during my journey. I have noooo idea what they do. I'm guessing I cash them in for skill points or trade them for badges somewhere. Maybe they have a role in upgrading your party members? (If someone wants to tell me they can do that. I give them permission.)
I go through some more battles, enough that Koops and Mario become quite fatigued. It strikes me now that I should have used my special skill to get health--but that really wouldn't have made a good story any way. Where's the DANGER in that?! Where's the EXCITEMENT?!
Either way, I ended up
running away from a lot of battles. Imagine my embarrassment--after I'd paid 6 coins to heal--that dry bones only take one good hit to defeat.
We pass into a room where I spy a familiar black chest...



NoOooOoOOoooooo!
The new "curse" does come in handy though. Mario can walk through the bars of cages in the castle with ease.


We journey deeper into the castle, looking for a lock to use the key on. We climb a large set of stairs and find a locked door. Before I use it, I go around the corner of the hall and spy a badge set off on a raised platform.
Holden: why can't you jump and cast koops shell
Holden: that should be a thing
Silver: I don't know
Silver: I guess they figured he's afraid of heights
Holden: haha
Holden: yes
Holden: there's a badge in hooktail's castle
Holden: but this badge is on another level than the steps i was on
Silver: Oh there's a block upstairs that you need
Gamzee: you'd think with all these badges there'd be a badger in this game
Silver: I love badgers!
Silver: EULALIAAAAAAAAAAAAAA!
Holden: eualia!!
Edit:
Harrie: That one star above koops there is kinda like
Harrie: like it's one of those star stickers
Harrie: which are like 'at least you tried, have a gold star'
Harrie: YOU TRIED KOOPS
Holden: haha brilliant
Holden: i am editing that comment in
With Silver's advice in mind, I
equip the badge I'd found earlier.
Then it's off through the locked door. I battle some more enemies, etc etc. I find another locked door. But I have no key. I go into the room opposite the door and find that there's already somebody in it.




Hmmm. I have a feeling we'll be seeing her again.
In the locked off room, I spy a controllable platform in the way of a badge. I move it out of the way--down, down it goes--and use Koops' shell to nab the badge. I start to walk away... but then I get an idea. If falling into a gaping hole (before, on the bridge) turned out alright before, why shouldn't it work again this time? I brace myself and fall a long way down, plop right onto the platform, and find myself at the
badge set away before. Haha! It's mine now, suckers!