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Was PH Really That Bad?
A lot of people around here really seem to think that PH sucks. I disagree. I think it was pretty good. Sure there was a different was of controlling Link and it was cell-shaded, but was it really that bad?
Personally, I liked it. A few things I didn't like were that they changed the name of the Master Sword, they changed the hookshot, and it was a little bit kiddy, but those didn't kill the game for me. What do you guys think? ![]()
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Re: Was PH Really That Bad?
I thought it was a good game overall, it just didn't measure up to the standards of the Zelda franchise. That's my take on it, anyway.
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"[I want] a lot, a lot, a LOT more sidequests. I want to bathe in sidequests. I want to DROWN in sidequests. You know how before the events of WW, Hyrule got flooded with water? I want that, but replace the water with sidequests. I want to sail the vast expanses of sidequests on my sidequest boat, who is not the king of Hyrule, but the king of sidequests." -Me |

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Re: Was PH Really That Bad?
I didn't really think it was bad - on the contrary, it was an enjoyable game - but for me it didn't really come up to the same standards as other Zelda games I've played. For instance, I found the dungeons far too easy, and the music a bit too repetitive.
BTW, the name of the Master Sword wasn't changed, rather the Phantom Sword was an entirely new blade altogether. |

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Re: Was PH Really That Bad?
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Quote:
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![]() ![]() "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." "If I were Human, I believe my response would be: 'Go to Hell.' If I were Human." "If there's nothing wrong with me... maybe there's something wrong with the universe!" |

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Re: Was PH Really That Bad?
The dungeons in Link's Awakening are some of the most challenging of any Zelda game, and it was on the Game Boy, whose technology is ridiculously inferior to that of the DS.
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"[I want] a lot, a lot, a LOT more sidequests. I want to bathe in sidequests. I want to DROWN in sidequests. You know how before the events of WW, Hyrule got flooded with water? I want that, but replace the water with sidequests. I want to sail the vast expanses of sidequests on my sidequest boat, who is not the king of Hyrule, but the king of sidequests." -Me |

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Re: Was PH Really That Bad?
And why is this? Can you explain why it was terrible?
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![]() ![]() "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." "If I were Human, I believe my response would be: 'Go to Hell.' If I were Human." "If there's nothing wrong with me... maybe there's something wrong with the universe!" |

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Re: Was PH Really That Bad?
Pauses....are.....annoying.......
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"[I want] a lot, a lot, a LOT more sidequests. I want to bathe in sidequests. I want to DROWN in sidequests. You know how before the events of WW, Hyrule got flooded with water? I want that, but replace the water with sidequests. I want to sail the vast expanses of sidequests on my sidequest boat, who is not the king of Hyrule, but the king of sidequests." -Me |

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Re: Was PH Really That Bad?
Please stay on topic guys. If you are going to fight, take it to visitor messages or PM's
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![]() ![]() "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." "If I were Human, I believe my response would be: 'Go to Hell.' If I were Human." "If there's nothing wrong with me... maybe there's something wrong with the universe!" |

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Re: Was PH Really That Bad?
PH did excellently with the controls. It utilized all of the DS's features.
Sadly, the game itself was easy and boring.
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Re: Was PH Really That Bad?
I loved PH's controls, and all items you got were actually useful! Like the bombchus, I never used them in OOT or MM unless they were necessary, which was like one time in MM. But in PH they are so much easier to use and I ended up using them almost all the time.
And I actually liked the dungeons, sure they were easy, but they still had nice gimmicks and were fun to play through. Also the boss battles, oh the boss battles. Best boss battles in the whole series, in my opinion. |

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Re: Was PH Really That Bad?
I, too, am in the minority that enjoyed the game very much. It had innovation, an easy-to-use, get-to-the-point kind of collection of items and weapons (hey, it's better than having to keep crud items like the Slingshot in TP), impressive controls, and perfectly balanced replay value (there's mini-game scoring, fishing, ship part collecting, Wi-Fi playing, trading quest doing, fairy upgrading, etc.). The originality and personality in the characters and the story reminded me of why I enjoy the Zelda series of games, as playing Twilight Princess had fogged my memory of such...
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Re: Was PH Really That Bad?
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It wasn't my favorite game. I didn't like how the islands seemed detached from the sea (how everything goes to white when you're leaving an island, in stark contrast to TWW's smooth flow), Toon Link looked... eh... in that game (spiked appendages for hands can really ruin some cutscenes in my eyes), and the controls, I would have been much happier if you could use the D-Pad or the stylus/touch screen, and I think most people out there will agree. Nevertheless, it's an alright game. I'd still rather play ALttP or TMC (if I were playing a handheld Zelda). |

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Re: Was PH Really That Bad?
You, Sir, are not a minority. The bad opinions on forums are normally the minority. Phantom Hourglass is the youngest Zelda game and already the fourth best selling (not counting multiplatform releases). It sold 4,83 million copies, which is great. 99,9% of those people, who bought the game, never go online in forums like these to complain about Phantom Hourglass, like few people do here.
And no, Phantom Hourglass was not bad. It continued the toon style, which is a good thing, and the controls were one of the best on the Nintendo DS system. The controls are a lot of fun, and most Zelda fans complaining about the controls never even touched the game, because they simply didn't like the thought of controlling a Zelda game with the touchpad and never gave it a chance to begin with. The Ocean King Temple was a welcome challenge, they tried to do something different to challenge the longtime Zelda fans and that's a welcome approach. And I liked how the second half of the game was entirely non-linear. You could start with Mutoh's Temple and play the Goron Temple at the end, pretty cool. We didn't have that level of non-linearity in the overall game-course for a while and it added something to the replay value. The amount of collectable items was really nice, they were not so easy to complete and those items gave you some valuable stuff, unlike for example those boring 60 Poe souls. The ship parts and Spirit Gems kept me playing and enjoying this game for a while. And there was finally online multiplayer! You could even trade items online, which was very popular for while and brought Zelda fans from all over the world together. Of course the game certainly had its flaws too, but which game doesn't? The normal dungeons were too small and easy, and there was a lack of deeper NPC interaction, some advanced sidequests in this direction would have been nice. And the music, yeah, probably the worst selection of music in the entire series. But overall I'm not unhappy with Phantom Hourglass and I'm looking forward to Spirit Tracks.
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Re: Was PH Really That Bad?
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![]() ![]() "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." "If I were Human, I believe my response would be: 'Go to Hell.' If I were Human." "If there's nothing wrong with me... maybe there's something wrong with the universe!" |

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Re: Was PH Really That Bad?
I really liked the game. I didn't love it as much as I could have, because of the easiness and kiddy graphics. But I liked the plot, and the multiplayer was fun, and the portability was good. It just didn't rise up to meet the standards.
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