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#6 |
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#7 |
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#10 |
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#11 |
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Hero of Hyrule
Join Date: Sep 2007
Location: Western New York State
Posts: 866
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I found it VERY ANNOYING.
It violates all of the things you shouldn't have to do in games. 1. You shouldn't have to repeat the same things more then twice 2. You shouldn't have to do stealth things in a game that isn't a stealth based game (one or two situations is OK) 3. You shouldn't have to be timed (usually) It makes you repeat a timed, stealth dungeon, six times! Terrible.
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My Zelda rankings and why |
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#12 |
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Kwint
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Yep, the Phantom Dungeon was probably the biggest reason for me to name Phantom Hourglass as a depressing and disappointing game.
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#13 |
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Deku Scrub
Join Date: Feb 2008
Location: Northwest England
Posts: 12
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The time limit of the dungeon really ruined the game for me, it just doesn't seem right in a zelda game.
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#15 |
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uhuh uhuh uhuh . . . no
![]() Join Date: Jan 2008
Location: Queen's England
Posts: 1,198
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I got Phantom Hourglass yesterday and am having a blast but the sea king temple, you leave and have to do the entire thing from scratch on limited life. I HATE that.
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![]() Nobody said it would be easy but my heart is on fire and you know it’s alright because it’s burning for you |
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#19 |
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#20 |
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#21 |
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Gundam Meister
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It was annoying going back there over and over again.
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Sig and Avi by Sugarpoultry. Underbanner by me ![]() ![]() lMeh New Blogl |
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Want's food
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This Dungeon i found to be very hard, i did the first bit on the second or 3rd time, and when it was time to go back, i forgot how to do it, and then i would finally do it and then the bit after it was hard and i had difficulty on it. It is the hardest thing i have had to complete in a while.
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#23 |
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grrvvhh bmuuuhhh uhhnngh gh uhhhgmmvb... uuhhh...
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I thought Phantom Houglass was PATHETIC. It belongs in the pit of Zelda mistakes with CD-i and The Minish Cap. The story was far from original, the sailing was worse than Wind Waker (I didn't even mind Wind Waker's sailing), and the gameplay was horrifyingly repetitive. I got one word for the dungeons: LIN-E-AR. There was rarely a part where you would have to choose between two paths, and it took no longer than twenty minutes to beat each one. The enemy population was sparse, and the bosses were weak. Aside from wrist pains, the controls were OKAY. In other words, I am disappointed. I'll only be looking forward to Eiji Aonuma's games from now on.
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Directive?
![]() Join Date: Jan 2006
Location: I don't much care where.
Posts: 4,800
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Aonuma is the one who directed the whole game.
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#25 |
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grrvvhh bmuuuhhh uhhnngh gh uhhhgmmvb... uuhhh...
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Daiki Iwamoto directed Phantom Hourglass. Aonuma only directed Majora's Mask, The Wind Waker, and Twilight Princess. He produced Phantom Hourglass. |
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Directive?
![]() Join Date: Jan 2006
Location: I don't much care where.
Posts: 4,800
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^ Sorry, I meant produced. But you already knew that. So I suppose it's irrelevant. My bad =X.
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but its true. I find the Phantom Dungeon very repetetive. I hope I'm not alone... (shivers)
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