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Old 12-24-2005, 12:21 PM
LOLZOR
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Anyone else feel like OoS is the leftovers from OoA?

I've been playing both of them again recently, and it's always been my belief that Seasons isn't just more 'action' orientated as people say but rather just not as good, but I really got thinking....

For starters, 'action' in a GBC Zelda game is a bit of a null concept as there is no advanced battle system. If there were more bosses, there might be a point, but there aren't. Ages has more puzzles, meaning more effort. To put more something into Seasons, they just throw more wandering screens with enemies in with them.

Changing the seasons does not create two worlds like in ages with time, however they did put Subsurosia in but it is abou 1/4 - 1/6 the size of the overworld. Not only are the dungeons less puzzley, they are smaller too.

Ages has the Tokay, the Zoras and the Gorons. Seasons has the Subs and that's great, but the Gorons in Seasons hardly account for a culture like the Subs or the three races on Ages as there about 6 Gorons in total.

In OoS in Holodrum village there is one game, a chest game and the Subsurosian game. In OoA Lynna there is also a chest game, a sword hitting game and a seed shooting game in the village/city, a cart game high in the mountains and the Goron game.

There are also far more characters within Ages' respective village/town/city vs. Seasons' and scattered througout, and less character interaction in the latter.

Given all this, I can't help feeling that we were jipped off with Seasons and given a second game simply because long during development were promised 'two games', well three in fact - Seed of the Mystical Tree - I dread to think what that would have been like given how bare Seasons is.
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Last edited by groovemeister; 12-25-2005 at 04:12 PM.
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Old 12-24-2005, 12:32 PM
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Re: Anyone think that OoS is the leftovers from OoA?

well I don't think that it was the leftovers from OoA, but I see the point that you're getting at. it was like that with Oot and MM. Oot had a lot more dungeons, but they were easier than the ones in MM. I think that it's just the way they made the game, but honestly, I found OoS challenging too.
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Old 12-24-2005, 03:51 PM
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Re: Anyone think that OoS is the leftovers from OoA?

Quote:
Originally Posted by Imaginary Light
well I don't think that it was the leftovers from OoA, but I see the point that you're getting at. it was like that with Oot and MM. Oot had a lot more dungeons, but they were easier than the ones in MM. I think that it's just the way they made the game, but honestly, I found OoS challenging too.
MM was a follow-up and also had a lot more to do in the overworld than OoT. Although it's probably not as long as OoT even when you take that into account, it is my favourite all tie Zelda game.

OoS and OoA were made at the same time but OoS is like a paler version of OoA; it's not like it's leftovers, more like they'd put all of there creative energy into OoA and so didn't spend that much on OoS.
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Old 12-24-2005, 07:25 PM
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Re: Anyone think that OoS is the leftovers from OoA?

How is OoS after OoA? How could you know?

OoS is plenty challenging, it all just depends on your view of Zelda. OoA was indeed more challenging, but did seem a little ridiculous with the puzzles and the bosses.
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Old 12-27-2005, 08:39 AM
LOLZOR
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Re: Anyone think that OoS is the leftovers from OoA?

Quote:
Originally Posted by Chosen_Link
How is OoS after OoA? How could you know?

OoS is plenty challenging, it all just depends on your view of Zelda. OoA was indeed more challenging, but did seem a little ridiculous with the puzzles and the bosses.
How do you mean ridiculous?

BTW, whilst playing OoA yesterday, it dawned on me how many more items there are, which are acquired not just down to dungeons, and loads more mini quests within the overworld between the dungeons.
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Old 12-27-2005, 12:11 PM
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Re: Anyone think that OoS is the leftovers from OoA?

I've always liked OOA more. Seasons does feel pretty bare compared to Ages. I do like the Roc's Cape in OOS, though.

A lot of the bosses in OOS are from the original LOZ, too. Though I can't say I've played LOZ much, it did make it seem less "fresh" to re-use bosses.

Not to mention OOS's main villian was boring, unoriginal and downright stupid. He never did flippin' anything during the game! Veran was actually doing stuff as you played OOA and she was more interesting.
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Old 12-29-2005, 04:25 AM
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Re: Anyone think that OoS is the leftovers from OoA?

Yet you didn't notice all the going back and forth between times? That can annoy me a lot, when you constantly have to go back and forth and when sometimes the difference between the two worlds isn't very much yet you have to do find the tiny difference, that is extremely annoying.
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Old 12-29-2005, 04:32 PM
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Re: Anyone think that OoS is the leftovers from OoA?

I too prefer OoA to OoS. It has a more in-depth plot (Read: one that actually advanced during the game), more fun things to do, and more attention to detail in general.

OoS does have some good things in it, however. The last two dungeons were very well designed, and the seventh miniboss was absolutely brilliant. And it has the magnetic gloves. Other than that, it's not all that good. Not to mention that seven bosses and a dungeon were taken directly from Zelda 1.
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Old 12-30-2005, 08:47 AM
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Re: Anyone think that OoS is the leftovers from OoA?

7th miniboss...that was the poe siblings, right? Ugh, it's so annoying when you have to keep relighting the torches or else you get sent all the way back to the beginning.

Yeah...I also really liked how you actually fought Veran after Mermaid's Cave in OOA. And then you rescued Nayru, but ended up kind of worse off when she posessed the queen. It was cool how they did that.
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