When playing Four Swords the player with the most Rupees at the end of a level is awarded a Medallion of Courage, thus collecting 10 of them will activate the Riddle Quest, which can be played at the Woodcutters house north of Kakariko Village.
Well, it's going to be a new Four Swords game, not just a remake. And it looks like it'll use at least some of the A Link to the Past map, with awesome things thrown in there like finding 3 or 4 Moldorms to fight at once in an area of the field.
There still isn't THAT much to FS to make it compelling for long-term play. For one, it's way too easy.... even easier than TWW.
Note that the version released for the Gamecube is actually going to be completely different. The only apparent similarities are the fact that there are four Links, the team dynamics, and the need for four Gameboy Advances.
This is true, although I could always point out that Gameboy Advance games are oddly priced as it is.
And it does make for a slightly better multiplayer experience, when you can sit down and beat the game in an hour or two.
However, what gets me isn't just how easy or short it is, but how little a lot of features are put into use. Most of the features encountered in the tutorial area will only be encountered once in the course of a game, often not at all, and most items certainly aren't taken full advantage of.
It's really just an extension of my desire for FS to have been a bit longer, especially after all the hype it'd received at trade shows. there's a lot of content there that they could have taken greater advantage of, but didn't.