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Old 02-08-2005, 05:50 PM
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How could Minish Cap been better?

What would have made The Minish Cap better? I think there should have been a larger overworld and more dungeouns(sp?). Another thing that could've made TMC better would have been NO TINGLE!!!!
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  #2   [ ]
Old 02-08-2005, 06:48 PM
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Re: How could Minish Cap been better?

Yes they could've added a few more dungeons which would have added a few more items to to be used and a larger overworld with some more towns or villages would have been nice.
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Old 02-08-2005, 07:41 PM
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Re: How could Minish Cap been better?

A larger overworld was a must. From a literal standpoint, I don't know for sure, but I would say this game has the smallest overworld in the game. You go from the bottom of the map to the top withint the first five minutes of starting your game, for gods' sake.

And there was not enough challenge, that's for sure. The Oracles challenged me - Seasons had hard bosses, Ages had hard puzzles. So I know that Flagship if capable of creating a hard Zelda game, but they utterly failed to do so.

There were not enoguh dungeons, either, and the dungeons they did have were lacking. At best, the dungeon design was average. At worst, it was bad.

The music, for the most part, was not memorable in the least. I cannot think of a single piece of music from that game, aside from a few remixes of older Zelda themes.

The things we were collecting were crap. LoZ had Triforce pieces, AoL had you actually returning items to dungeons, LttP had the Medallions of Virtue and then the Seven Maidens. LA had the Instruments of the Sirens, OoT had you collecting SPiritual stones and awakening Sages, MM had masks, etc., etc. With the exception of LA and MM, none of these things are exactly imaginative or interesting, but at elast they felt like part of the game's story, and part of the series' world. These.. elemental essences or whatever they were called were worthless and boring, and they felt out of place. The Oracles had the same problem. Not a really important factor in the end, but it's been annoying me.

I could go on, but I prefer to focus on the positive side of things.
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Old 02-08-2005, 07:48 PM
sea sea is offline
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Re: How could Minish Cap been better?

Quote:
Originally Posted by lord-of-shadow
A larger overworld was a must. From a literal standpoint, I don't know for sure, but I would say this game has the smallest overworld in the game. You go from the bottom of the map to the top withint the first five minutes of starting your game, for gods' sake.
I don't think the overworld is as small as you think. it's at least as big as the one in Link's Awakening, if not bigger. Yes, it is divided into sections, which makes it seem smaller, and there is some backtracking, which makes it seem smaller still. However, due to the screen scrolling in each area (and not having perfectly fixed cameras like in LA), I think it gave the illusion that the areas were smaller than they really were. Also, at least the world wasn't empty. In fact, I'd say that it was more populated and filled with secrets than any Game Boy Zelda to date.

Quote:
Originally Posted by lord-of-shadow
And there was not enough challenge, that's for sure. The Oracles challenged me - Seasons had hard bosses, Ages had hard puzzles. So I know that Flagship if capable of creating a hard Zelda game, but they utterly failed to do so.
I agree. The dungeons themselves were not too easy, but the bosses were pushovers, especially the late-game ones. The final boss, however, was redeeming, just for being one of the cooler bosses in the series. Let's face it, Ganon does get boring.


Quote:
Originally Posted by lord-of-shadow
There were not enoguh dungeons, either, and the dungeons they did have were lacking. At best, the dungeon design was average. At worst, it was bad.
Yes, fewer dungeons, but I also feel that the number of side-quests, characters, Kinstones, and overall interactivity in the world made up for this - sort of like Majora's Mask, though since the dungeons were easier, it seemed like less overall.


Quote:
Originally Posted by lord-of-shadow
The music, for the most part, was not memorable in the least. I cannot think of a single piece of music from that game, aside from a few remixes of older Zelda themes.
I do agree there, though the Hyrule Town music did get stuck in my head for a few days.


Quote:
Originally Posted by lord-of-shadow
The things we were collecting were crap. LoZ had Triforce pieces, AoL had you actually returning items to dungeons, LttP had the Medallions of Virtue and then the Seven Maidens. LA had the Instruments of the Sirens, OoT had you collecting SPiritual stones and awakening Sages, MM had masks, etc., etc. With the exception of LA and MM, none of these things are exactly imaginative or interesting, but at elast they felt like part of the game's story, and part of the series' world. These.. elemental essences or whatever they were called were worthless and boring, and they felt out of place. The Oracles had the same problem. Not a really important factor in the end, but it's been annoying me.
I don't really mind. We needed to have some decent explanation of how the Four Sword came to be, and I don't think Nintendo could have done a much better job in terms of collectables. Yes, they weren't memorable, but at least they weren't the same old thing.
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Old 02-08-2005, 07:49 PM
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Re: How could Minish Cap been better?

A larger overworld. More dungeons. Harder Bosses. Harder puzzles. Longer story. More difficult to comprehend story than "POWERFUL HAT!!!!11!! VAATI STOLE IT!!11!!! GET GOOD SWORD!!!1!!11! KICK BUTT!!!q1!!!". Thankyou.
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  #6   [ ]
Old 02-08-2005, 08:21 PM
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Re: How could Minish Cap been better?

TMC was a decent game, and I did like it. However...

It was rather weird having the Earth, Fire, Water, and Wind Element theme being brought into Zelda. Seemed to me to be the result of a poor imagination.

I thought there should have been many more areas to explore in Minish form. Almost every Minish area was just a straight path. I thought it was a shame that there weren't more creative tiny areas, because the graphics in those places were very nice. They could also have made up for the smaller overworld. And the setup of the overworld wasn't that exciting, with each area being boxed in.

The sidequests used overwhelming quantity as an excuse for poor quality. They were too random and repetitive and often not at all rewarding (How often did you fuse a Kinstone to reveal a chest containing...a Kinstone?). Once again, there was also major Heart Piece overkill.

Most importantly, to me at least, the game could have used a deeper story with some real characters. TMC's plot was to corny and flat to be at all interesting.
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  #7   [ ]
Old 02-08-2005, 08:35 PM
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Re: How could Minish Cap been better?

I liked the Minish Cap.Though it was short, I'm always willing to play it again.I'l admit it's not perfect, but a very nice game nonetheless.
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  #8   [ ]
Old 02-08-2005, 09:45 PM
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Re: How could Minish Cap been better?

Maybe another dungeon or 2 but that would have conflicted with the storyline. I thought the game was great, doesn't need anything.
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  #9   [ ]
Old 02-09-2005, 03:51 AM
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Re: How could Minish Cap been better?

Quote:
Originally Posted by Alchemist
Why does everyone hate Tingle so much?
If I start naming reasons, the whole thread is going to go off-topic...


I haven't played the game, but from what i'm hearing, it's golden sun with zelda characters... Is this correct?
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  #10   [ ]
Old 02-14-2005, 12:14 AM
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Re: How could Minish Cap been better?

Quote:
Originally Posted by DiVinE DraGooN
If I start naming reasons, the whole thread is going to go off-topic...


I haven't played the game, but from what i'm hearing, it's golden sun with zelda characters... Is this correct?
it has the same scheme as any other recent 2d zelda. i havent played golden sun, but basically TMC is a zelda game with new weapons and abilities, ANOTHER take on the map design of hyrule, and a fresh plot. thats pretty much all i have to say, you might have to look at more info on tMC then decide for yourself.

[edit]
as for my own tMC experience, i can honestly say i was repeatedly blown away by the new zelda instalment. i have played most of the zelda games through, including completing all of their side-quests and obtaining all the optional things, perhaps bar Adventure of Link, and i am halfway through A Link to the Past. so naturally, i was expecting something of similar in design and playability to the other past instalments to the franchise. and i was wrong [of course]. from the ingenous new items, for example the Gust Jar, to the brand-new side-quest concept of using items to interact with the people more [i'm taking kinstones, here], actually encouraging you to talk to more people than you need to and uncover everything, tMC has constantly inspired me in both playing games and creating them. so yeah, im pretty much extremely impressed by this game. i cant wait for what they have in stall for LoZ'05.
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  #11   [ ]
Old 02-14-2005, 10:05 AM
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Re: How could Minish Cap been better?

They could have made it longer, with more levels. And they made the overworld so small. I just didn't like this game at all. I truely think it is the worst Zelda game because it is so lacking of everything. It feels like an empty game.
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  #12   [ ]
Old 02-15-2005, 09:35 PM
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Re: How could Minish Cap been better?

The Minish Cap was...Easy. It pretty much repeated all the riddles in the other Zelda Games. However, the Kinstone system was a nice addittion. Tingle got annoying, he's only good in Majora's Mask. The bosses were pathetic, but people are making out the game to be worse than it is.
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Old 02-15-2005, 09:41 PM
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Re: How could Minish Cap been better?

I thought that a larger overworld would have definitely made it better and harder bosses. Overall the game was really easy and i thought it could've been more difficult. It was still fun and by no means dissapointing.
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Old 02-22-2005, 10:55 PM
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Re: How could Minish Cap been better?

the game should have been harder to figure out, and i think that vaati should have been harder to figure out, and to beat
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Old 02-23-2005, 06:55 AM
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Re: How could Minish Cap been better?

I know that it's repetitive but the game would have been a lot better with some sort of underworld like Subrosia or The Dark World...
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  #16   [ ]
Old 02-23-2005, 08:36 AM
Goron
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Re: How could Minish Cap been better?

TMC was quite short game (except if you complete it 100%). There could have been a few more dungeons, and a bit larger and better overworld. Well, it was quite large but it felt smaller and different than the overworlds in other 2D Zeldas. Also more towns would have been nice. And finally, the bosses should have been very much harder (when I played the whole game with only 3 hearts, even then the bosses were easy). Those things would have made it a better game, though TMC is still an exellent game as it is now.
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  #17   [ ]
Old 02-23-2005, 02:27 PM
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Re: How could Minish Cap been better?

The bosses in TMC were the only 2D Zelda bosses I have ever died on, bar OoS's Onox and both Oracles' Ganon. I have died on OoT's Phantom Ganon, Volvagia, Morpha (he annoyed me loads), and Twinrova, but they are 3D, and therefore much harder in my opinion.
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  #18   [ ]
Old 02-23-2005, 05:56 PM
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Re: How could Minish Cap been better?

I think it should have a sheild besides the mirror shield and the small sheild
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