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How could Minish Cap been better?
What would have made The Minish Cap better? I think there should have been a larger overworld and more dungeouns(sp?). Another thing that could've made TMC better would have been NO TINGLE!!!!
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#3
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Re: How could Minish Cap been better?
A larger overworld was a must. From a literal standpoint, I don't know for sure, but I would say this game has the smallest overworld in the game. You go from the bottom of the map to the top withint the first five minutes of starting your game, for gods' sake.
And there was not enough challenge, that's for sure. The Oracles challenged me - Seasons had hard bosses, Ages had hard puzzles. So I know that Flagship if capable of creating a hard Zelda game, but they utterly failed to do so. There were not enoguh dungeons, either, and the dungeons they did have were lacking. At best, the dungeon design was average. At worst, it was bad. The music, for the most part, was not memorable in the least. I cannot think of a single piece of music from that game, aside from a few remixes of older Zelda themes. The things we were collecting were crap. LoZ had Triforce pieces, AoL had you actually returning items to dungeons, LttP had the Medallions of Virtue and then the Seven Maidens. LA had the Instruments of the Sirens, OoT had you collecting SPiritual stones and awakening Sages, MM had masks, etc., etc. With the exception of LA and MM, none of these things are exactly imaginative or interesting, but at elast they felt like part of the game's story, and part of the series' world. These.. elemental essences or whatever they were called were worthless and boring, and they felt out of place. The Oracles had the same problem. Not a really important factor in the end, but it's been annoying me. I could go on, but I prefer to focus on the positive side of things.
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Awards: Voted Best Zelda Theorist twice. Voted Most Knowledgable Zelda fan at ZU six times. Voted Most Zelda Obsessed six times. |

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#4
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Re: How could Minish Cap been better?
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#5
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#6
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Re: How could Minish Cap been better?
TMC was a decent game, and I did like it. However...
It was rather weird having the Earth, Fire, Water, and Wind Element theme being brought into Zelda. Seemed to me to be the result of a poor imagination. I thought there should have been many more areas to explore in Minish form. Almost every Minish area was just a straight path. I thought it was a shame that there weren't more creative tiny areas, because the graphics in those places were very nice. They could also have made up for the smaller overworld. And the setup of the overworld wasn't that exciting, with each area being boxed in. The sidequests used overwhelming quantity as an excuse for poor quality. They were too random and repetitive and often not at all rewarding (How often did you fuse a Kinstone to reveal a chest containing...a Kinstone?). Once again, there was also major Heart Piece overkill. Most importantly, to me at least, the game could have used a deeper story with some real characters. TMC's plot was to corny and flat to be at all interesting. |

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#9
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Re: How could Minish Cap been better?
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I haven't played the game, but from what i'm hearing, it's golden sun with zelda characters... Is this correct?
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#10
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Re: How could Minish Cap been better?
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[edit] as for my own tMC experience, i can honestly say i was repeatedly blown away by the new zelda instalment. i have played most of the zelda games through, including completing all of their side-quests and obtaining all the optional things, perhaps bar Adventure of Link, and i am halfway through A Link to the Past. so naturally, i was expecting something of similar in design and playability to the other past instalments to the franchise. and i was wrong [of course]. from the ingenous new items, for example the Gust Jar, to the brand-new side-quest concept of using items to interact with the people more [i'm taking kinstones, here], actually encouraging you to talk to more people than you need to and uncover everything, tMC has constantly inspired me in both playing games and creating them. so yeah, im pretty much extremely impressed by this game. i cant wait for what they have in stall for LoZ'05.
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#11
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#12
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Re: How could Minish Cap been better?
The Minish Cap was...Easy. It pretty much repeated all the riddles in the other Zelda Games. However, the Kinstone system was a nice addittion. Tingle got annoying, he's only good in Majora's Mask. The bosses were pathetic, but people are making out the game to be worse than it is.
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#14
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Re: How could Minish Cap been better?
the game should have been harder to figure out, and i think that vaati should have been harder to figure out, and to beat
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"Therefore, whether you eat, or drink, or whatever you do, do it all for the glory of God." 1 Cor, 10:31 "Every man dies, not every man really lives" --Braveheart I don't know what the future holds, but I know who holds the future... JESUS CHRIST!!!
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#16
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Re: How could Minish Cap been better?
TMC was quite short game (except if you complete it 100%). There could have been a few more dungeons, and a bit larger and better overworld. Well, it was quite large but it felt smaller and different than the overworlds in other 2D Zeldas. Also more towns would have been nice. And finally, the bosses should have been very much harder (when I played the whole game with only 3 hearts, even then the bosses were easy). Those things would have made it a better game, though TMC is still an exellent game as it is now.
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#17
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Re: How could Minish Cap been better?
The bosses in TMC were the only 2D Zelda bosses I have ever died on, bar OoS's Onox and both Oracles' Ganon. I have died on OoT's Phantom Ganon, Volvagia, Morpha (he annoyed me loads), and Twinrova, but they are 3D, and therefore much harder in my opinion.
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