What exactly were they trying to get across? The
first U.S. commercial for GS looks like it took a lot of time to be made considering they needed a lot of actors to pull it off (well, at least actors that would look the part of higher-class people and an orchestra), plus some CGI work. For such a great game, this commercial really didn't sell it for me (thankfully I read a review about the game, before I even saw this commercial to consider buying it in the first place). I mean, we have a skeleton summon an angel statue to come to life and attack the female conductor (which I assume she's supposed to be some sort of Adept considering she conjured up a lightning-based attack and a fire attack with the flaming violin bows). And when she was fighting the chandelier dragon, she didn't even face him at the end to give him the final lightning strike.
By judging from that part of the commercial alone, I thought it was...well I don't know what it was advertising for, but clearly not a video game. It was only at the end where we see the point of view from a person up at a balcony turning off his GBA and then we see 3 seconds of scenematic attacks of gameplay.
U.S. Commercial for tLA was slightly better, but not by far. At least I'm getting the understanding that we're being shown adepts, but not necessarily our main characters from the game. In this commercial we see two people out on a rickety sail boat and one of them is holding a staff while quietly chanting a prayer. A dragon dive-bombs out of the sky and splits the boat into two with his firey breath. 4 seconds of gameplay and then we see the commercial's attempt at comedy the two guys struggle onto a piece of wood.
Guy #1: I thought you were going to summon some wind
Adept #1: Shut-up
-BGS