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The Art of a Boss Battle
Whenever I play a 3-D Legend of Zelda game (OoT, MM, TWW, TP) and I'm battling a boss, I don't just zip through the fight in like 60 seconds, I make it look good, almost like a real fight. I make it look like its a challenge.
I've noticed that a lot of players who post the battle with Ganondorf in TP on youtube, they zip through it like its nothing. I mean, sure they may want to beat the boss, but where is the challenge, the drama, the passion of battle. I mean, beating a boss in, like, 30 seconds isn't even a fight, its just a little tussle. And they use the jump attack all the time (you know, the one to intercept Ganondorf's sword). That should only be used after the second time you knock Ganondorf back. And when they do it, they make it look too easy. Whenever I use that move, I make it look like a power struggle between Link and Ganondorf. That makes it look cool. So I ask you, does anyone else make they're boss battles look good, instead of just zipping through the fight in less than 60 seconds?
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Re: The Art of a Boss Battle
It's not really up to us to make a battle look cool, it's up to Nintendo, and Nintendo did a bad job in TP.
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Re: The Art of a Boss Battle
Only when I'm in the mood. My favorite boss battle to dramatize is Odolwa in MM, so there are many possibilities. Fighting him toe-to-toe as either normal Link or FD Link, Zora, Goron, etc.
But FD feels more epic even though it doesn't last long. Once while fighting him as normal Link Odolwa jumped right next to a bomb flower, I shot it with an arrow and that was probably the most epic boss death I have ever caused, (excluding final bosses).
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My Legend of Zelda Series Timeline, using only the 14 Canon games. --AT---WW/PH--MC--FS/FSA--ALttP/LA OoT- --CT---MM--TP--LoZ/AoL--OoX |

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Re: The Art of a Boss Battle
There's no point in a challenge if you don't play with all your skill.
Playing worse than you actually can doesn't make it a challenge, it should actually be hard to be hard, not the player playing as an idiot. If you want a challenging and immersive boss fight, don't play TP. |

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Re: The Art of a Boss Battle
I really don't see the point.
The challenge was already placed the moment you started up the game. ![]() |

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Re: The Art of a Boss Battle
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i might try that on WW ![]()
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Re: The Art of a Boss Battle
It's hard to make it look good, you have to pretend you are less skilled than you are,
hang around and not attack etc. I agree with the guy who said it's Nintendo's job to make it an interesting fight...Viewtiful Joe has better boss battles
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Re: The Art of a Boss Battle
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I really just try to end it, if nintendo didn't do a good job at making the boss battle full of passion, why should I?
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Re: The Art of a Boss Battle
Yes, I usually do that too. Specially when i fight the Majora's Mask or Ganon in TP.
BTW, I don't think that the boss battles in TP where boring. Easy yes, but not boring. Blizzeta has the best battle music ever
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Re: The Art of a Boss Battle
I don't.
Pretending that the boss is hard doesn't actually make the boss hard, therefore I find no reason to. The answer is for Nintendo to make bosses harder in the next Zelda game. That happens and I'll be happy with it for a while. That doesn't happen, then someone needs to tell them that they're making the bosses way too easy! |

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Re: The Art of a Boss Battle
If you want a dramatic boss fight, TP is not the way to go. Even if you try to play up the tension by not quickly slaughtering it, TP's bosses will almost all leave you alone for huge periods of time, meaning most of the fight will be spent in quasi Mexican standoff mode. The best you can hope to do is attack rapidly when you know they'll block or dodge but that really only works with Ganondorf and the darknuts.
Anyways, you want good, challenging looking boss fights, play Devil May Cry or Shadow of the Colossus. Even when you know exactly what you're doing it looks like an epic struggle. Lastly, just to satisfy my curiosity, do you dramatize your boss fights when nobody is watching? I get the impression that you do, but that would just be silly. |

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Re: The Art of a Boss Battle
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now that would be cool
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Re: The Art of a Boss Battle
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1.) Regular enemy levels - Some of them are just too easy! TP is a prime example of this, too. I can see them being easy in the beginning, when you're still refining your battle skills, but there comes a point when you want them to be harder. The Darknuts were good, there just needed to be others at their level, and some even maybe above, but not necessarily. 2.) And this is what brought it up, the bosses. In TP, they were just TOO easy, to the point of embarrassment. I found Gohma (or whatever the boss is in Temple of Time) at least 5X easier than the first boss in the game. That might just be me or whatever, but it's true. None of the bosses took me more than 2 tries, even on my first playthrough, including Ganondorf. That's just pathetic, and is a show that something must be done. So, yeah, Difficulty levels is a good idea. Beginner (for beginners), Normal (for people familiar, but not yet masters), and Hard (for hardcore gamers). ![]() Was it an awesome movie, with epic music and battlescenes? |

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Re: The Art of a Boss Battle
I don't dramatize fights so much as screw around, but I agree with you on the Youtube thing. I honestly don't find many of the videos entertaining since the players rush right through them and they're clearly one-sided from the start. Heck, one of my favorite TP videos is of a guy trying to fight Ganondorf in the sword battle while drunk.
Speaking of things being dramatic, I recently finished watching a guy on Livestream called Loldbz play through Ocarina of Time in the "Hobbling Hobo Challenge", a three heart run with no shield, the Iron Boots constantly on, and the Broken Giant's Knife as his main weapon.
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