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Originally Posted by shadowxcolossus perhaps they should start making difficulty levels for zelda
now that would be cool |
Difficulty levels is a good idea. They can fix the problem of a few things that way:
1.) Regular enemy levels - Some of them are just too easy!
TP is a prime example of this, too. I can see them being easy in the beginning, when you're still refining your battle skills, but there comes a point when you want them to be harder. The Darknuts were good, there just needed to be others at their level, and some even maybe above, but not necessarily.
2.) And this is what brought it up, the bosses. In
TP, they were just TOO easy, to the point of embarrassment. I found Gohma (or whatever the boss is in Temple of Time) at least 5X easier than the first boss in the game. That might just be me or whatever, but it's true. None of the bosses took me more than 2 tries, even on my first playthrough, including Ganondorf. That's just pathetic, and is a show that something must be done.
So, yeah, Difficulty levels is a good idea. Beginner (for beginners), Normal (for people familiar, but not yet masters), and Hard (for hardcore gamers).
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Originally Posted by Oni Dark Link I did that once just out of boredom but it was actually a lot of fun! on top of that it was really cool to watch, almost like a movie. |
Was it an awesome movie, with epic music and battlescenes?