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  #21 (permalink)   [ ]
Old 08-23-2009, 09:47 PM
Hetalia Canadia Hetalia Canadia is a female Hetalia Canadia is offline
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Re: The Art of a Boss Battle

Quote:
Originally Posted by Oni Dark Link View Post
Linkdood: Trust me the music during the swordfight with Ganon definately made it feel like an awesome climactic battle scene in a movie.
:O

I should do this!
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  #22 (permalink)   [ ]
Old 08-28-2009, 07:12 AM
Guilthas Finland Guilthas is offline
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Re: The Art of a Boss Battle

IN the old days the battles looked good and were harder. You just couldn't zip through them. I love the Helmarocksaur battle in ALttP. That one is my favourite and yes I do enjoy the look of it too. The 2D games had it, the 3D ones mostly don't.
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  #23 (permalink)   [ ]
Old 08-28-2009, 05:50 PM
Mandrag Mandrag is a male United States Mandrag is offline
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Re: The Art of a Boss Battle

Helmarocksaur was nothing, LttP had ♥♥♥♥ing Mothula. That was a boss.
Especially if, like me, you were too cheap to purchase potions to restore your magic.
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  #24 (permalink)   [ ]
Old 08-28-2009, 06:37 PM
Aura Pulse Aura Pulse is a male United States Aura Pulse is offline
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Re: The Art of a Boss Battle

I favor the kind of bosses that could work rationally in an anime or movie, something cinematic and visually appealing, as well as epic.
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  #25 (permalink)   [ ]
Old 08-29-2009, 09:44 PM
Khostya Razruchityel Khostya Razruchityel is a male United States Khostya Razruchityel is offline
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Re: The Art of a Boss Battle

Aura: Like what? Give me an example.
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  #26 (permalink)   [ ]
Old 08-29-2009, 11:02 PM
AntiSora AntiSora is a male United States AntiSora is offline
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Re: The Art of a Boss Battle

TP, no, I just got off of playing it, no really challenging boss battles.
I underestimated how much better Zant was compared to the other bosses excluding Ganondorf.

I've never made a battle epic for Zelda.
I used to do this for Super Smash Bros. Melee for the GC. Always Final Destination. Good times.... Good Times.
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  #27 (permalink)   [ ]
Old 09-26-2009, 07:17 AM
Guilthas Finland Guilthas is offline
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Re: The Art of a Boss Battle

Quote:
Originally Posted by Mandrag View Post
Helmarocksaur was nothing, LttP had ♥♥♥♥ing Mothula. That was a boss.
Especially if, like me, you were too cheap to purchase potions to restore your magic.
Pond of Mystery pretty much solves that one. Throw in an empty bottle and get a green potion for free very time. You just use the Staff of Byrna for protection and the beam does damage on the bloody moth as well. Easiest boss battle in the game, not to mention the fastest. I have done it many times without the staff but don't like the room so don't tend to stay there for very long.

And no Helmarocksaur was not a hard boss but a very nice looking one at that. And not the easiest either. Mothula and Blind become a cakewalk with the Staff of Byrna. Trinexx was easy when you take the ice head down first and if you want then use Magic Cape after it morphs, but not rely necessary. Agahnim could get long if he simply refuses to give the right attack to bounce back and that can happen rather often, but it doesn't make it hard.
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  #28 (permalink)   [ ]
Old 09-26-2009, 08:04 AM
hireshi hireshi is offline
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Re: The Art of a Boss Battle

I don't care if it looks cool or not. Its not like I'm making a movie, lol.
I tend to try and take down a boss as fast as I can, but I don't want to use cowardly tricks to do it. I play fair and square, so it might take some time. But personally, unless it is a boss I really enjoy fighting. I don't care how fast or how it looks.
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  #29 (permalink)   [ ]
Old 09-26-2009, 08:37 AM
Aura Pulse Aura Pulse is a male United States Aura Pulse is offline
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Re: The Art of a Boss Battle

Quote:
Originally Posted by Oni Dark Link View Post
Aura: Like what? Give me an example.
Such as Ganondorf from TWW, and Odolwa from MM, neither of them had a set pattern, ot had epic music, it had that crazed and "OMG GOTTA RUSH NOWWWWW!!!" feeling. It made you feel like you could get in the fight, and you actually BELIEVE it's a battle, not some videogame obstacle that you must get by.
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  #30 (permalink)   [ ]
Old 09-26-2009, 10:05 AM
ATRUEZELDAFAN ATRUEZELDAFAN is a male United States ATRUEZELDAFAN is offline
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Re: The Art of a Boss Battle

i use all my skill when i entre a boss battle. If it's epic it's epic, if it's not it's not. I don't suck on purpose just so it looks like the boss and I are evenly matched.
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Last Edited by ATRUEZELDAFAN; 09-26-2009 at 10:06 AM. Reason: Reply With Quote
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  #31 (permalink)   [ ]
Old 09-26-2009, 10:25 AM
Feline Witch United Kingdom Feline Witch is offline
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Re: The Art of a Boss Battle

For me its up to the game designers to make an art out of a boss battle. If you ask me, a boss should at the very least give you a run for your money, if not make you die on it at least once.

I think things like the 3 heart challenge are for when you master the game. You shouldn't have to do them to make bosses difficult the first go.
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  #32 (permalink)   [ ]
Old 09-26-2009, 12:17 PM
UltraLight UltraLight is a male United States UltraLight is offline
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Re: The Art of a Boss Battle

Quote:
Originally Posted by Link the Titan View Post
Whenever I play a 3-D Legend of Zelda game (OoT, MM, TWW, TP) and I'm battling a boss, I don't just zip through the fight in like 60 seconds, I make it look good, almost like a real fight. I make it look like its a challenge.

I've noticed that a lot of players who post the battle with Ganondorf in TP on youtube, they zip through it like its nothing. I mean, sure they may want to beat the boss, but where is the challenge, the drama, the passion of battle. I mean, beating a boss in, like, 30 seconds isn't even a fight, its just a little tussle.

And they use the jump attack all the time (you know, the one to intercept Ganondorf's sword). That should only be used after the second time you knock Ganondorf back. And when they do it, they make it look too easy. Whenever I use that move, I make it look like a power struggle between Link and Ganondorf. That makes it look cool.

So I ask you, does anyone else make they're boss battles look good, instead of just zipping through the fight in less than 60 seconds?
Yeah, I do that too. Also, when I'm playing Zelda with my friends, we take turns giving idiotic dialogue to the boss and Link just for humor
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  #33 (permalink)   [ ]
Old 09-27-2009, 02:36 PM
BrokenLink BrokenLink is offline
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Re: The Art of a Boss Battle

If a boss's attack doesn't take away at least three hearts, its just not as enjoyable. Especially if you're doing the three-heart quest
Heck, I find the Final Destination in SSBM more harder than all the bosses combined in TP. I didn't die in TP once!
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  #34 (permalink)   [ ]
Old 09-27-2009, 03:51 PM
Zeldafreak83 Zeldafreak83 is a male United States Zeldafreak83 is offline
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Re: The Art of a Boss Battle

I found the TP bosses disappointing too, especially Ganondorf . They just were toooooooo easy.

I've made a couple attempts to make a battle look cool when I was really bored. But I think a boss fight should take more than 60 seconds because even when you know what you're doing it's hard not because you're playing worse intentionally.
Last Edited by Zeldafreak83; 09-27-2009 at 03:52 PM. Reason: Reply With Quote
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