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Re: The Art of a Boss Battle
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I should do this! ![]() |

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Re: The Art of a Boss Battle
IN the old days the battles looked good and were harder. You just couldn't zip through them. I love the Helmarocksaur battle in ALttP. That one is my favourite and yes I do enjoy the look of it too. The 2D games had it, the 3D ones mostly don't.
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Re: The Art of a Boss Battle
I favor the kind of bosses that could work rationally in an anime or movie, something cinematic and visually appealing, as well as epic.
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My Legend of Zelda Series Timeline, using only the 14 Canon games. --AT---WW/PH--MC--FS/FSA--ALttP/LA OoT- --CT---MM--TP--LoZ/AoL--OoX |

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Re: The Art of a Boss Battle
TP, no, I just got off of playing it, no really challenging boss battles.
I underestimated how much better Zant was compared to the other bosses excluding Ganondorf. I've never made a battle epic for Zelda. I used to do this for Super Smash Bros. Melee for the GC. Always Final Destination. Good times.... Good Times. |

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Re: The Art of a Boss Battle
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And no Helmarocksaur was not a hard boss but a very nice looking one at that. And not the easiest either. Mothula and Blind become a cakewalk with the Staff of Byrna. Trinexx was easy when you take the ice head down first and if you want then use Magic Cape after it morphs, but not rely necessary. Agahnim could get long if he simply refuses to give the right attack to bounce back and that can happen rather often, but it doesn't make it hard.
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Re: The Art of a Boss Battle
I don't care if it looks cool or not. Its not like I'm making a movie, lol.
I tend to try and take down a boss as fast as I can, but I don't want to use cowardly tricks to do it. I play fair and square, so it might take some time. But personally, unless it is a boss I really enjoy fighting. I don't care how fast or how it looks.
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Add me on Facebook! | Check my YouTube! Currently playing: Phantom Hourglass (courage dungeon) Ocarina of Time (shadow temple) Majora's Mask (woodfall temple (hiatus)) A Link to the past (dark world - first temple) |

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Re: The Art of a Boss Battle
Such as Ganondorf from TWW, and Odolwa from MM, neither of them had a set pattern, ot had epic music, it had that crazed and "OMG GOTTA RUSH NOWWWWW!!!" feeling. It made you feel like you could get in the fight, and you actually BELIEVE it's a battle, not some videogame obstacle that you must get by.
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My Legend of Zelda Series Timeline, using only the 14 Canon games. --AT---WW/PH--MC--FS/FSA--ALttP/LA OoT- --CT---MM--TP--LoZ/AoL--OoX |

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Re: The Art of a Boss Battle
i use all my skill when i entre a boss battle. If it's epic it's epic, if it's not it's not. I don't suck on purpose just so it looks like the boss and I are evenly matched.
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Re: The Art of a Boss Battle
For me its up to the game designers to make an art out of a boss battle. If you ask me, a boss should at the very least give you a run for your money, if not make you die on it at least once.
I think things like the 3 heart challenge are for when you master the game. You shouldn't have to do them to make bosses difficult the first go.
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Re: The Art of a Boss Battle
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![]() "He who strikes first strikes before the guy who strikes second." -Adamwestslapdog, the greatest Zelda Abridger |

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Re: The Art of a Boss Battle
If a boss's attack doesn't take away at least three hearts, its just not as enjoyable. Especially if you're doing the three-heart quest
![]() Heck, I find the Final Destination in SSBM more harder than all the bosses combined in TP. I didn't die in TP once!
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Re: The Art of a Boss Battle
I found the TP bosses disappointing too, especially Ganondorf . They just were toooooooo easy.
I've made a couple attempts to make a battle look cool when I was really bored. But I think a boss fight should take more than 60 seconds because even when you know what you're doing it's hard not because you're playing worse intentionally. |

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