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Re: Which Zelda towns had the best sense of community?
I think it was Kakariko Village in Four Swords Adventures for gamecube. For being such anon-Zelda-ish game, i was surprised at how many people were there (especially compared to other games) and how it really felt like a town.
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Re: Which Zelda towns had the best sense of community?
I think that Clock Town wins. Every character is alive and has a purpose. And things that you do affects their lives, and that's really cool.
What I really liked about clock town though was that they took characters with little or no depth or purpose from OoT and turned them into life. The running man became the mailman, the town vagrant became a banker, and that random jogging guy in Hyrule market turned into a prancing thief. Awesome. And there were little things about the town that were so erie, but it felt alive. I liked Windfall island, and OoT's Kakariko village was pretty cool. But Hyrule town in OoT and TP sucked, I'm sorry, but they did. Clock Town gets my vote.
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Re: Which Zelda towns had the best sense of community?
Link's Private Island has the very best sense of community. EVERYONE got along, nobody fought, and nobody did anything to the other person.
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Re: Which Zelda towns had the best sense of community?
Hmmm. Castle Town in OoT was pretty special. You got the impression that it was a small but blossoming city, and was full of different individuals all meeting in what was essentially Hyrule's forum between the various communities. And the music just makes you feel like this is a very nice community to live in. Its very sad visiting it seven years later, with it in ruins, and the survivors evacuated to Kakariko (did that mean the little girl chasing the cucco, or the lady with the itchy back are Redeads now? =[ )
In the Oracle games, there seemed to be a capital, and an interesting town that had very little to do in (at least Sunken City was larger, and had Ingo and Syrup. Symmetry Village was very pretty, but you had no reason to visit it once you restored it. Just go straight into the Skull Dungeon.) Mind you Mabe Village and Animal Village are pretty similar. I'd say Horon Village was a lot more enjoyable to visit then Lynna City. Horon had more unique villagers, all going their way (the boy playing with his dog, the artist painting by the town fountain, the old lady hoeing her crops) and the theme was very cute. What I would like is for the main city of the next Hyrule game to not just be a human settlement, but have more of a forum feel, and have travelers, merchants and residents of all the various races. (a Goron bomb shop, maybe a Gerudo tarot reader, a shooting gallery run by a Zora ect)
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Re: Which Zelda towns had the best sense of community?
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I also feel the obligation to mention Mabe Village, it just had a very rural, peaceful feel about it, and all of the villagers just seem somehow...nice, in some way. It just had a certain charm to it. Although I will admit that I feel Horon Village also has the same charm to it. I guess Mabe Village just sticks more with me due to my fond memories of it... |

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Re: Which Zelda towns had the best sense of community?
The zora's always have seemed so keen on keeping the spirit of unity together. And the gorons are a tight tribe too. Both are friendly but they respect each other and keep together in hard times. In MM you get that one zora who snaps at you when you disturb him, the one that's in front of Lulu's door trying to peak in from the keyhole, but other than that the Zoras keep together like the gorons do.
Mabe village in LA is nice too, but it seems more like they don't know any other way that how they are so can you call an illusion a community? They do have good relations to Animal village too, but it's all just a dream. I think the game developers wanted to make those towns so ideal because they are just hopes and dreams that real people are unable to achieve. For some reason I don't see the Kokiri village to bee that reliable or tight community because of their childlike lack of comprehension. I mean they have the Dekutree to tell them what is allowed and what isn't. The kokiri rely on their guardian not on each other. So is it irony that the Hylians, kokiri or other human like beings of Hyrule, Termina, Holodrum or any other place in the series are not so much of a tight community that trusts and relies on each other. The more mythological beings like Zoras and Gorons have the spirit to keep their friends near them in times of need or joy. Do the game developers want to say with this that humans are always fighting each other and betraying their "friends"? Dreams and legends like Mabe village, zoras and gorons can achieve what people only dream about. Is that one of the messages behind the games?
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