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Just think about it... Have you ever faced a boss at the end of a dungeon (that isn't ganondorf) that you gave up on?
Zelda bosses in 3d games like WW and TP are too easy, and too short. It's obvious that you have to use the item onbtained in that dungeon. It makes boss battles less interesting and less fun. Anyone agree? Or am I going crazy??!?! ![]()
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Re: Zelda Bosses too short and easy?
yes I agree that in tp has really easy bosses.I just hope future zelda games,will have harder bosses...
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Re: Zelda Bosses too short and easy?
True, bosses in the 3-D Zelda games are scary easy. All the satisfactory of beating and fighting them goes to waste in about 5 minutes. Seriously, I can practically go through every boss in TP without even getting hit. But the Argorok in TP is a bit difficult. I wish they'd make bosses where they would go through phases, like Ganondorf in TP and WW. Or even better, make it so they don't have an obvious week point.
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Re: Zelda Bosses too short and easy?
I wish they would just get rid of the whole:
1. Avoid getting hurt 2. Do something to stun the boss 3. Attack Stunned Boss 4. Repeat 1-3 two more times. Seriously, it's almost always a set of 3. Switch it up a bit people, lawds. :<
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Re: Zelda Bosses too short and easy?
Yeah with the 3 or 4 bosses I have done in WW so far (great game, second fave that i've played after TP) I always say "What that it??!" Like the Boss in the Forbidden Woods.
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Re: Zelda Bosses too short and easy?
A lot of Zelda bosses follow the "3 strikes and your out" rule, so this does make most of them pretty short.
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Re: Zelda Bosses too short and easy?
A lot of the bosses in TP were easy. The only exceptions were Argorok and Stallord.
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Re: Zelda Bosses too short and easy?
Bosses in all 3d games I have played have always been easier than the dungeon itself! Instead of being like "Oh god get ready for the boss" I'm like "Ah here's the boss, straight in we go" and I beat the boss in one go, maybe taking a little bit of damage.
In LTTP, I'm actually struggling against bosses in an epic battle, in TP.. The camera angles and such are epic, but the battle is just me pressing buttons. No tension or difficulty. No "Oh god 2 hearts left"... |

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Re: Zelda Bosses too short and easy?
Ahhhh yes, the difficult in Zelda...
To me, it's not just the bosses. It's the whole games. They are just way too weak. It's true, Vaati in Minish Cap was a really good boss, and had me dying over and over, but in terms of difficulty most of the bosses are just way too easy. Edit: Forgot to mention this, but Ganondorf in Twilight Princess was an amazing let-down. He was just way too easier. Worst part is, the Dark Nut, the mini-boss in the Temple of Time, was a better boss than him. The final boss is worse than a mini-boss in said game. That is just too bad for words. |

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Re: Zelda Bosses too short and easy?
Yeah, Nintendo needs something new in their boss battles.
Like, maybe you have to solve another entire puzzle to find a way to hurt the boss? Or maybe it chases you out of the temple, and you gotta fight it in the town square and all the villages are like "AHHHHHH"
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I am the Master of the Din Clan, ruler of all that is evil, bringer of chaos, I am everyone's final hour, I take souls form those who deserve to have them, I am the MIGHTY WARRIOR OF ALL THAT IS BLACK!!! Or Omorto, for short.
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Re: Zelda Bosses too short and easy?
i thought that all of them to me were all easy.
but i still havent finished Alttp tho. i never get a chance to play it on my laptop ![]() |

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