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Originally Posted by Hylian Dan
One big problem is that the bosses are nothing more than cool-looking monsters. There's no emotion attached to the monsters, no storytelling that enhances the battles. Two exceptions to this are OoT's Twinrova and TP's Blizzeta. Or remember the battle in Oracle of Ages that had you fighting possessed Nayru, trying to force Veran out of her body? Imagine if half of a Zelda game's boss battles had that kind of significance attached to them, instead of just being monsters.
Another big thing that could help is having the player fight one of the main villains of the game relatively early on, before the player feels prepared to confront them. Like fighting the Helmaroc King in TWW maybe, or battling Zant immediately after Lakebed Temple. They don't necessarily need to be killed/removed from the plot at such early points, but just facing them that early could feel more intense than facing them at the end of the game, when you want a big scary challenge and they might not deliver.
Another idea I have is not limiting a boss monster to one chamber. So, say you're in a dungeon with the atmosphere of OoT's well, and the boss monster is a giant spider. But the spider isn't waiting in one room - it's wandering about the dungeon freely. Until you find a certain item or achieve a certain goal, it overpowers you every time you run into it.
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I agree with you 100% on those issues. If the monster was more than a big scary monster, then I'd love the bosses so much more even if they were still easy. I was so into the story of
TP's Blizzeta. Even though I still thought the battle was pretty easy, there was still this feeling I loved when you actually know who you're fighting (Other than Ganon). Closest to those are usually the final boss battles like Ganon, Majora, and Vaati, but that's just a given.
That'd be pretty fun to fight major bosses early on. Even though I think the whole point of those fights is to die, it'd be giving you a taste of how powerful he is. I mean, you can't tell a whole lot about how hard the final boss is just by watching some scenes of the final boss being all evil.
The last idea would probably scare me, though. If I was trying to solve a puzzle and this huge boss comes out of nowhere to attack me, I'd probably pee myself. When you're all focused like that, you'd get frightened at any disturbances. But an alternative to that is giving the boss a purpose of being in the certain boss room. Some bosses have a purpose for being in the room, such as WW's Gohdan, where he's the final test in the Tower of Gods. But some just happen to be...there.