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Old 04-27-2009, 10:23 PM
Aura Pulse Aura Pulse is a male United States Aura Pulse is offline
Saving the world, one final boss at a time...
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Design your own dungeon? Well, YOU'RE da boss!

Okay, say there is trouble afoot in the world....be it Termina, Hyrule, any land that already exists in the Legend of Zelda universe. Only thing is...you are a boss of your own temple!

What kind of boss (or monster) would you be? Human? Monster? Spirit? Mortal? guardian? Defialer?

What weapon would Link use to defeat you? (Yes, you DO have to be defeated somehow, sometime.) Will it be found outside the dungeon in a town or land, or in the dungeon?

What would the design of the dungeon be? Origins? Motivations for Link to go there in the first place?

Gotta go for now, but i'll come back to tell mine.

Happt posting!
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Old 04-27-2009, 10:48 PM
Zoltar Zoltar is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

eerie lizalfo king : LIZALORD..yea thats my name and killing Link is my game.

Im a slighly larger than a normal lizalfo, I wear black armor everywhere ecept on my tail but my tail is rolled up in my armor... it comes out once in a while...when it does...BAM!! you arrow it (with you bow and arrow that you get in the temple) you arrow my tail reapiditly 3 times ...after you do i will be dazed and you take out your hookshot and grab onto my armor and then pull it off(yes sorta like rundas in MP3) strike with sword. then i will have no armor...I will be weaker but faster making it harder to hit my tail with an arrow if you do you only hit it once and strike at me with sword...DONE!
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Old 04-28-2009, 09:14 AM
Misdreavus Misdreavus is a female Norway Misdreavus is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

I'd be something, what can fly. That's the most important. Maybe a kind of dragon My strategy would be composed of speed and untouchability, so Link won't be able to hurt me at all To kill me, he should principally use arrows or something, I don't know yet. I mean, I won't uncover it
My dungeon won't be in a dungeon, but in a forest or land (vegetation is needed), and it'd be filled with mazes and difficult riddles. It won't be
conspicuous, it'd be hidden well.
Hm, I didn't alleviate the difficulty of Link's mission.
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Old 04-28-2009, 02:58 PM
rolfcomet rolfcomet is a male rolfcomet is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

The Psychic Dragon
COMETAZ
How to defeat: When you enter the boss'es chamber, you have to use your fire arrow to lite a candle in the ceiling.The boss will then appear from it, showing itself as a purple dragon with red circles on the wings. It will fly around in circles, then it will charge up to an psychic attack (throwing a ball which is purple a'la Ganondorf) which you will have to hit back using the Master Sword you got 3 dungeons ago like a tennis ball. When the ball finally hits the dragon, use your iron boots to keep you on the ground, then use the two hookshoots you got (I don't have a chance inventing new weapons ) to hook on both of the wings, and throw him into the ground behind yourself. After 3 times, the dragon will miss it's wings, then a purple/black wave of psychic (same colors as the psybeam in pokemon stadium2) will be blown over the room, and you will be transformed to the roof of the dungeon. The dragon will create a psychic sword and begin teleporting around in the area. Some minions will be created, but they will easily be destroyed with the boomerang from the second dungeon. After some teleporting, he will land right in front of you, trying to hit you with the sword (watch out, it will take 3 hearts if hit), so block it with your shield which you got in this dungeon. After he's hit you, the sword will disappear, and you will be able to hit him a bunch of times. After a lot of hits, he will be defeated.
Dungeon Weapon
Psycho-removal shield
This shield will repel all kind of psychic attacks, and will make items which is made of the psychic power disappear. It is strongly recommended in the boss match, since in the second phase, the sword the boss is waving at you won't miss...it never miss, and when it hit you, the boss will continue teleporting.

Reason why i chose psychic? (In pokèmon, i ALWAYS use psychic types.)
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Old 04-28-2009, 03:18 PM
Feline Witch United Kingdom Feline Witch is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

Twisted Light Denizen, Pollux

I appear as a mask like creature, with angelic wings and the symbols of the Zodiac floating around me. You have to use the bow to shoot the signs that are glowing (IE you can only shoot the Aquarius sign if it is glowing, hitting any of the other signs simply causes me to shoot a sparkly laser at you) before my mask like face is vunerable to attack.

Dungeon: Aurora Citadel

Its a temple built to worship light and heavenly bodies. It likes on a floating island. The main theme of the dungeon involves hitting light switches to create bridges of light of a particualar type (IE hitting the Star Switch causes bridges of starlight to appear in the dungeon, but will cause the Moonlight bridges or Sunlight bridges to vanish, as only one can be active at a time.) Another mini-quest include gathering up fetishes of the phases of the moon and returning them to the Maiden, Mother and Crone statues (give the New Moon fetish to the Maiden for example.) You get the boss key for this. You also have to use the bow (dungeon treasure) to activate 8 glyphs that represent the planets. This causes an elevator to the boss to appear.
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Old 05-16-2009, 06:52 PM
Drakon Drakon is a female United States Drakon is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

My boss, I don't have a name for, but is basically a half fire, half ice creature. She looks like a hylian, with two wings (one that is on fire, one that has feathers of ice). She can cause barriers of ice or magma to appear, so she's practically invincible. Her right foot and wrist are flaming, and her left foot and wrist are covered in ice crystals. One eye is red, the other is blue. You get the point. And, she has two swords that she will fight with, one flaming, one frozen. She can combine the two to make a larger sword that is half fire, half ice.
Her weakness? Stunning her with bomb arrows (or another strong weapon which should be able to blow up her flaming ice barriers) and slashing with the sword, of course. This has to be repeated several times, and the stage will continually get smaller as more ice pillars shoot up from the ground and the magma flows in from the borders. Occasionally she will use an all out attack of either fire or ice, which you have to hide behind your shield for - otherwise you'll lose a lot of health.

Her dungeon would actually be two separate dungeons, one based on a volcano, the other a glacier, obviously. The fire rod is found in the glacier, and the ice rod is found in the volcano, so both will help you get past that dungeon. Once you beat the volcano dungeon, you get half of an amulet. When you beat the ice dungeon, you get the other half, and you go to an area directly between the dungeons. Suddenly, pillars of unmeltable ice shoot up out of the ground, forming a large, circular stage, with magma flows along the borders. And there's the boss fight. Once you best her, she will join you and help you get across certain points in the game.
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Old 05-16-2009, 07:35 PM
koipen koipen is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

Tower of shadows

Buried deep in the sword chamber, lies the entrance of Tower of shadows. Knowing that this is tower, you probably wont be surprised by the fact, that it has 15 floors. And one in the top, where the boss is.

You also probably know, that the focus in this temple in this temple is shadows. You must find the Light arrows (afterall, the last dungeon in the game) and search for five Twirobs, which you can collect the five pieces of boss key. Each Twirobe serves as sub-sub-boss. They can summon dark enemies to kill you. (wizards, you see) Usually only Slithards, (Medium-hard spear based enemies, resembel moblins) but they can sometimes even create dark hand (floating hand, takes you to the start of the floor you are). They also create darkballs, similar to fireballs but for 5 seconds, you can't use any items or your sword. Hit them with light arrows to stun, and then slash.

The subboss for this temple is the Black Twirobe. Most powerful of them, this can create many types of enemies. From Slithards to Poes. In start it creates King Slithard (Powerful! Armored!). Also attacks with Darkballs. Since Poes only die to light, this room has a little spot of light in the sides of it. You have to reflect them to boss while it's sorcering, so you can slash him. Repeat few times, and you get the almighty light arrows (Not allmighty as in WW). They kill smaller enemies from one hit, but Slithards or Twirobes require two or three hits. Requires charge. Takes the power from your life energy (quarter per arrow).

The tower has varying enemies, mostly Slithards, Poes, Floating hands, Few King slithards, Shadow skulls and ReDeads. Few puzzles including light switches, scales and mirrors.

With light arrows in your help, clear the puzzles, and in the 14th floor, there is a big puzzle. You must use your light arrows to light every crystal in this room, but they are not in direct line of sight, so you must use mirrors to reflect the light. When you clear the puzzle, you'll get to next floor, where there is one last Black Twirob to your worries. Because you have light arrows, it's obiviously easier. The portal of light appears in middle. Use this to get to the bosses room. The boss is Colossus shadow beast; Guifolx

Guifolx must be hit to the eye of him with light arrow, to stun him, and then hit him. On phase 2, you must fight him on more humanlike form. Shooting a light arrow to his now closing and opening eye, and slashing it does the job. Get accees to the place where last piece of flute of awakening is in. Play this to Zelda and he wakes up from the trance Ganon has cursed her into.

Map of temple:

The floor 5. Green points are weights. Those cause the scales (black squares) to rise and descend. Link weights two weights. You must climb onto the plate when it's down, and then get it up, and when you are up you must get them balanced so the door opens. The grey monster is black twirobe. Red is normal twirobe. The red appears after you have gotten light arrows. Light grey rooms have enemies. The first room has two Slithards, and the upper area has one king slithard. Yellow spots in bosses rooms are light beams. Red is the chest. Door leads to 4F. (This is small floor)

I know, the graphics aint wonderful, but I think it makes sense.
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Old 05-16-2009, 07:56 PM
TVTMaster TVTMaster is offline
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Din's Temple Architecture


Up/down arrows: symbolize stairs, ladders, or other ways to other floors.
Smallers icons: from left to right- chests, pots, small key, rupee, heart piece, map. The last four show what's inside each chest. The rectangles are doors, gold ones locked by switches, red ones by small keys. The brown X is a woodpile/beam that can be cut apart by the axe.

The unfinished Din's Temple is the resting place of the Power Plate, part of the compass needed to find the runaway Zelda. The map's also unifinished- at least in paint form. I have the whole thing drawn up already. With the arrival of the Power Plate, Helmasaurs and other monsters began flocking to the Temple, so the remaining Gerudo had to abandon construction halfway through. An impish monkey named Murisa is your target, and he pesters you as you search the dungeon for a way to him.

He'll pester you in the room with the little squares (pillars) by jumping from pillar to pillar lobbing fruit and rocks. Roll into them to destabilize him and boomerang to send him to the next. After he's been knocked off all 5 poles, he'll drop a chest with a small key. The one in the switch room needs to be revealed by lighting a couple torches. The room with the beam and up arrow and the square in the corner is a place you needn't worry about until the axe, which you use to open up a way to the real 2F. He'll throw stuff from a platform in the corner.

IRON ARMORED APE: MURISA
Then 2F happens (I'll put it up later prolly) and he puts the plate on his head, merging with it and becoming a mammoth ape with armor plating on his head. You fight him in the basement (he crashes through the 3F, 2F, and 1F floors after you get the boss key). First, you must boomerang his rear and take the time to climb a bunch of boxes. From there, you jump onto his head as he charges and let fly with the axe, damaging his armor and revealing his head, which if you're quick you can hurt him a bit before he gets back up.
After three strikes in this way, he sheds his armor and becomes faster. Boomerang him to bait a charge, and then, as he raises himself up to land a mighty two-fisted blow, roll underneath him to dodge. From there, he'll be stunned enough for you to run to his head and slash away. Rinse and repeat until dead.
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Old 05-20-2009, 04:27 PM
Deku_Scrub Deku_Scrub is a male Deku_Scrub is offline
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Re: Design your own dungeon? Well, YOU'RE da boss!

Dungeon: Temple of Blood, a dungeon of medium length with white walls, corridors partly covered in blood. The enemies appear as if out of nowhere, and attack with surprisingly fast, but still pretty weak attacks.

Boss: A giant, pure white humanoid shape with incredibly long arms and legs.Aa red pattern covering my whole body, and forms a rather creepy smiling face on my rather featureless head.

I attack by squirting huge streams of blood from my hands, easily dodgeable as it got a long pre-animation.
Another attack is when I stretch out my hand against Link. This is almost unavoidable, but throwng a bomb towards my face while I'm attacking forces me to catch the bomb and throw it away instead of attacking. If i manage to grab Link, I'll smash him against the wall, damaging three hearts. This attack doesn't come very often.
My third attack will be to lean down and look into Links face. As if I were crying, streams of blood run down from my "eyes", creating a pool of blood which seems to grow towards Link. If t catches up, link will fall down, and for some reason, be two houndred feet up, falling straight down to where he stood. It's after this attack I am vulnerable. I will stand still for a long time, allowing Link to cut at the floor (with the item he got in the dungeon, a knife with blade of enchanted crystal, which allows Link to cut through certan walls) to make a certan thin circle around the boss arena glow. The circle has about 80 "sections" which need to be hit each once. For each crying attack, Link will maximumly fill half the circle(if he's really good). When the circle is filled, I will stand up and scream. At this point, large spikes will come up from the floor, chasing link just like the tears of blood did.. Link must now Slash at my legs with his sword(the crystal knife would go right through me and do no harm), which makes me trip, and fall down at the spikes which was summoned in front of me. This must be repeated three times, after that, my body dissolves into blood(of course), and the battle is over.
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