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Re: Zelda Movie: Volume III
Does anyone have a link to this The Sage of Darkness film? I've yet to hear of it appearantly.
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Re: Zelda Movie: Volume III
Go to Youtube and look it up, some parts have been removed due to Copywrite bull**** with the music but you can look it up either way and you'll find it!
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I'll show you some of the script when I finish more scenes.
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Re: Zelda Movie: Volume III
Yay thread's back!!!
I know I'll receive hate for this but I agree with Mattocks. A movie can not be made directly from a zelda game because of the lay out. The lay out of a game is greatly different than the structure of a movie. a game gives free choice to a player giving much less direction to the plot. It doesn't have much character development. a movie needs the characters to be in depth. Also if a movie is made directly from OoT it would fail. The game worked well because of free choice. Sure the plot is good, but it is far too vague. I'm not saying you cant take pieces of the puzzle and add to it, but I am saying that if we take elements solely from OoT we will lose most of our chances to successfully create a movie. If you're wondering about my experience with this type of thing, I'm a multimedia Major in college. My advisor and Main professor is Dr. Mark Wolf. He is an expert on animation, movies and video games. He has written several books about them too.
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Re: Zelda Movie: Volume III
Master: Which is why if I made the movie I would add some scenes that develop the personalities of the characters.
Link: stereotypical boy turned hero character, hates seeing others hurt, rather rude and aloof (to a degree) because of his growing up as a "forest savage." Zelda(young): Very kind and cheerful. Won't have much screen time. Zelda(adult): Again won't have much screen time but she'd be much more mature and melancholic(not sure if that's the right word) then her younger counterpart. Ganon: Sterotypical badass but there should be a scene or two that gives him some human qualities. Malon: similar to Zelda but more annoying and carefree. Ruto(young): not quite sure. Probably just an obnoxious little girl. Ruto(adult): not obnoxious anymore, much more mature. will add more later. |

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Re: Zelda Movie: Volume III
MasterTheSword: I hear what you're saying, I'll probably figure that out for myself by the time I get close to like half way done.
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Re: Zelda Movie: Volume III
Developing the characters isn't the only thing that I adressed. The structure of a game is entirely different than the structure of a movie. some games develop differently. Taking OoT as a whole, with the plot, dungeons and characters and changing it into a movie will cause the presentation to be a failure. It won't be a failure in the eyes of a fan, but in the eyes of a non biased viewer it will not flow well or be memorable in a good way. Yes we can take things out, elaborate characters, and even add a subplot, but the reason any Zelda game's plot is successful is because the player is immersed as the main character.
Developing Link from a normal person into a hero is more than his appearance. He will gain a maturity from the lives he's taken. He will have to realize that he is bound by fate and that even if he will die, he has to carry out his role. Not saying he should be Emo, but the fact that he's in danger constantly and tons of people could die if you're not fast enough would make anyone nervous and more cautious. TP and WW really the only games that Link has personal reasons to go on the quest to save Hyrule. Link often goes off because he's told he can save the world. The audience will see this as a cliche movie that takes the "simple boy saves princess" plot and gives it a new coat of paint. He may go off as an orphan from his home and trains for years to become a warrior that can extract revenge. Supporting characters shouldn't be one dimensional either. They have feelings for their family and their friends. They are going to get angry at those close to them just like normal people. if you have a more indepth character chart I'd like to see it. The bare skeleton of the Plot could be a building grounds for the movie script. Taking the Triforce, the 3 bearers, the master Sword, the world of Hyrule, and some of the characters from the game might work well. but if you bring too much from the game, you take away from the effect of the film.
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Re: Zelda Movie: Volume III
It was very helpful of you to tell me all that because it gives me more insight as to what I need to work on. The scene I wrote today is based off the part of the game in the begining where he is summouned to the Deku Tree, I was originally just going to have Link grab the sword and shield and walk past Mido but I added more emotion.
Rather than just "Mido won't let Link past, Link puts up with that BS, finds the sword, buys the shield, and Mido lets him pass" I added emotion into it like Mido getting to Link emotionally by mentioning that he won't ever be accepted as a true kokiri, mentioning that noone in the village (except Saria) is his friend, and basically bullying him until Link's human-side takes over and makes him fight back. Is that a good example of building character?
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Re: Zelda Movie: Volume III
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I don't think you can make zelda into a film without losing that zelda feel we get when playing a zelda game, this might not actually be a bad thing, it's just that it will not be the same. I think Oot would be the best for a movie, and so long as they correctly show the suppressed Gerudo people and Ganondorf originally having good intentions and then slipping into total evil and power lust, and that Link doesn't talk very much, I'll be fine with it.
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Re: Zelda Movie: Volume III
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As for Link not talking...that would create a serious lack of character development. Link will talk, but he won't be a chatterbox, don't worry. ![]()
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Re: Zelda Movie: Volume III
Link talk a fair ammount. His dialogue isn't shown, but we know he talks because ople ask question, and then make refference to what would be his response.
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Re: Zelda Movie: Volume III
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![]() You are right however. If I remember right most of the games will have a "..." instead of Links actual words. There really wouldn't be a way around it, Link would have to speak up in a movie-film.
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Re: Zelda Movie: Volume III
a movie-film? Who are you? Borat?
![]() Yeah, like I said he will have to talk, but he won't be like chatterbox, he'll be like the average person who speaks when spoken to.
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Re: Zelda Movie: Volume III
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I actually think he might have to speak kind of often, even if most inner dialogue. I mean, he is going to be the main character (I assume).
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Re: Zelda Movie: Volume III
LOL well of course he's the main character. Ganondorf does get scenes that are "his" but it's not like Watchmen where you get 2 main stories being followed at once (rorschach and Dr. Manhattan). It's Link's adventure. But yeah, he actually does have a fair ammount of dialouge in the presence of others.
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Re: Zelda Movie: Volume III
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{Thanks to sage_of_fire for the sig} ![]() ![]() "In the passing of thens of thousands of years, only a few decades are given to you...What meaning do these years hold? Among the billions of lives that have become, what is the meaning of yours? There is no truth in the world, yet this world is full of truths. To find the meaning of your life, you must first find the meaningless of your life." |

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Re: Zelda Movie: Volume III
Good idea showing Ganondorf as more than one dimensional. IMO he's trying to help his people at first, but then he's consumed by his lust for power and he becomes Ganon. I think it's important showing his reasons, because an audience will relate better for an oppressed man. Sure they'll still want him to get his but kicked, but He'll be more of a person.
I see Link as a reluctant hero. He fights for the cause because he has to. He doesn't feel worthy of the fame that people grant him as the Hero. He has humble origins in his village and he likely doesn't leave initially to go on the quest. Perhaps he goes to Hyrule to deliver the yearly tax like in TP and he sees the corruption or sees Ganondorf being a jerk to people. This gives him a reason to avoid the city and be thankful for his village. He goes back only to find it devastated by Moblins or other monsters. Only a few people died, but the houses are in shambles. He Goes off for revenge against the Monsters and finds out that they work for Ganondorf. This gives Link motive to fight for the good of Hyrule. I don't see myself or anyone I know leaving their whole life behind because one person or even a group of people told them to. If their roots were torn up, say my sister was attacked, I would likely do what I could to prevent it from happening to others. It would be great if you could add something like this to your script.
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Re: Zelda Movie: Volume III
Who ever is writing this script here...
I suggest having a look at my thread on 'Story and Structure' Oh, and I'm secretly keeping my eye on this thread, as per usual... ![]()
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Re: Zelda Movie: Volume III
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UPDATE ON THE CHILD STORY: So, 2 scenes have gone through draft 1. The opening scene and the ending scene. It is unlikely that another scene shall be writen today due to I have a lot of hw, if I can't post in this forum again tonight, then have a nice night everyone.
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Re: Zelda Movie: Volume III
With the Deku tree however, he had never met him before the day he died. Sure he knew stories about the protector of the forest, but without the personal relation it would be like me if my pastor or mayor died suddenly. Sure I'd be upset. Sure I'd want the person to be brought to justice if anyone was responsible. But I don't think many people would go off on their own in order to fulfill a final request. I'd try to bring it to pass but I woudn't be likely to go off to get revenge or justice.
I think that the compulsion to leave would have to be on a much more personal level. I may be an anomaly in this situation but I don't think so. I've been away from home for long periods of time, but I knew that I'd come back sometime. Link had never left the forest so either he had a deeper feeling of destiny than I do or he felt directly threatened. I think both are possible so if you put the dreams like he had in OoT to foreshadow and illustrate why he decides to leave. A Zelda storyline would be tough to fit into one film, which is why it might be best to be a series. BTW if you don't like my suggestions don't take them, it's your script and it's a large undertaking. New topic? Single movie, Trilogy, Series, or saga. how many movies should there be in a Zelda story. I go for four. One for each piece of the triforce and then a final one called Triforce united 1: Power - introduces all the characters and goes until Link obtains the Master Sword and gets ready to go off - Grabs the interest of the viewer by creating a conflict with a promising hero. The reason you stop at the Master sword is because it ends on a positive note. If you end after Ganondorf takes over they leave depressed instead of hopeful waiting to see how it turns out. 2: Wisdom - Link goes out as the lone warrior. - The plot depends on whether you are taking it from a game or another plot idea. Either way Link is going on his preparatory quests to confront Ganondorf. Facing enemies, and finding allies, setting up a resistance perhaps. 3: Courage - This is where I have some indecision. I don't know whether Link should have the final fight in this. I like the Idea of four movies but I don't think it would be good to stretch it out that far. Like I said if there's a fourth it would be called Triforce United. Maybe I just think the Title is so cool. Anyhoo, Thoughts?
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