| View Poll Results: Are You Getting Tired of LoZ Having the Same Plot Over and Over Again? | |||
| Yes! Nintendo needs to make a new plot. |
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51 | 56.04% |
| No! Zelda should stay the same as it is! |
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40 | 43.96% |
| Voters: 91. You may not vote on this poll | |||
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#41
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#42
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Re: Are You Getting Tired of This?
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Mario always has the same plot with every adventure story. Peach is kidnapped by Bowser, Mario goes on an epic quest to get her back, Mario fights bowser and wins, and it goes on and on and on. They just need to make it more interesting with the familiar plot. We all thought that Sheik was an entirely different person from Zelda in Ocarina of Time and I personally thought that Midna was one of the bad Twilight guys in Twilight Princess. They both have very similar endings, but made every single one unique. I think that is what they should continue on with.
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#43
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Re: Are You Getting Tired of This?
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I mean, look at the Mario series. It does have pretty much the same plot, and it's become one of the most popular video game series in the world. And the Zelda series is also very popular.
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#44
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Re: Are You Getting Tired of This?
I don't mind if it stays the same, it's just boring because there are no surprises and stuff.
They also need to make the game harder, they are all too easy.
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Do not think that this ends here... the history of light and shadow will be written in blood! Visit My Zelda Webpage! |

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#45
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Re: Are You Getting Tired of This?
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But what's seriously wrong is that bosses are TOO EASY, and even regular enemies are just stupid annoyances. They're supposed to be actual threats. You run into a room and 4 lizalfos charge you and you think "these idiots again." This is a serious problem with the game, because Nintendo is intending the player to actually think "whoa better back off and try to beat these guys". When they make enemies unable to block a player's attacks and counterattack, they're ruining the fighting system, which is one half of dungeon gameplay. Other than darknuts, dynalfos, chilfos and freezards (unless I'm forgetting a couple other decent ones), every single enemy in TP was just a stupid annoyance. Even some that appeared as minibosses were absolute jokes. Aeralfos was only able to hit you because it had those windows to fly from. When you fight one by itself it's just a floating target. I went through 41 room of the cave of ordeals at a full 20 hearts, and I'm not some legendary zelda fighter. Darknuts and Ganondorf (fight 4) prove Nintendo is capable of creating a competent AI. They're just afraid to do it. If someone started a petition to send to them online to complain about the enemy difficulty I'd gladly sign it.
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Belief or disbelief rests with you. To die without leaving a corpse... that is the way of us Garo __________________________________________________
Last edited by MajorasWrath1; 04-06-2008 at 02:58 AM. |

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#47
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Re: Are You Getting Tired of This?
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Also, dungeons are becoming annoying. Sometimes it should be kept out in the open instead of walking in an enclose area full of little enemies. Why not entire a dead town that no one has walked in for a hundred years, because of an evil spirit that attacks the village every full moon or so? I just think that Zelda should have the same plot and everything (every popular game does) but to add in more elements and new styles of adventuring in the game. Sure would be great.
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#48
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Re: Are You Getting Tired of This?
Yes, change is needed.
I'm getting tired of introductory dungeon, collect 3 items dungeons, plot twist, collect 4 items/do 4 quests dungeons, fight boss dungeon. Also, let Ganondorf rest. Please. Every time he is dredged up again, it spreads his awesomness a little thinner, eroding the majesty that is Ganondorf. If he has just a few, yet brilliant appearances, you can cherish those moments. If he appears every 2nd game, it just gets boring. And, no moar Hyrule, pl0x. Too many Death Mountains/Deku Trees/Guardian Spirits/Hyrule Castles. I already know about half the dungeons of any Hyrule Zelda game without playing it. Increase difficulty. The only time I die in a Zelda game these days, (with the possible exception of the 4 Dark Nuts on Level 49 of Cave of Ordeals round 2), is out of boredom. In fact, I really don't like dungeons that much at all any more. I want a return to MM style, less dungeons, but more gameplay, high difficulty, excellent NPC interaction, no Ganon/dorf (or the BS Hamsterdorf), very little Zelda.
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I'm not entirely sure, Riot. I haven't edited my sig in such a long time I can't remember what that in-joke was about. My sig will basically have nothing in it until I can revenge myself on Liah by quoting her out of context. Don't look at Liah's sig, whatever you do. |

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#49
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Re: Are You Getting Tired of This?
What if they kept the main storyline the same difficulty but made over 50% of the game into optional dungeons with intense battles? If they could accomplish this without decreasing the time it takes to beat the main storyline, I think it could appease both sides.
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#50
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Re: Are You Getting Tired of This?
For the most part, I like the traditional tendencies that the Zelda games keep. Most of the games start out with the three temples at the beginning of the game that give you a general feel to the game (such as in OoT, TP, ALttP), then switch gears after a major event to make the game more challenging. However, when this goes on and on, you get the feeling you know what to expect.
I would actually like to see just one, not all, but possibly just one Zelda game that doesn't have the usual tendencies. We do see this in games like AoL and FSA, but I mean have a new concept of plot order in the games, or new antagonists. Games like TP and MM to me were great because of new characters and plot twists. As for the difficulty of TP, it was a generally easy game. However, you need to keep in mind that it was because the Wii version of it was meant for the game play of the system for people to have fun with. I'm not too concerned with game difficulty. I'd rather see a game with a great plot and characterization than an over-the-top challenging game. It would have been nice to see a hard mode, like OoT Master Quest, or other games that give you difficulty options like in Metroid. |

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#51
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#53
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Re: Are You Getting Tired of This?
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#55
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#56
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Re: Are You Getting Tired of This?
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Story isn't the point of Pokémon games (assuming you were talking about story, since that's the only aspect where the Pokémon games don't change). |

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#57
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