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#1
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#2
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Re: Dialogue
Yeah, I think so. It's always been happily quirky. These are some of the touches that make the game just a bit more interesting and cheery. Something horrible may be happen, but NPCs still have something silly to say.
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#4
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Re: Dialogue
The npc dialogue is pretty interesting, but I like the conversations that involve Link.Not the one sided rambling, mind you, but the ones that have Link responding to questions. Its fun to make a voice for Link and to decide what he says to theother people. Its one ofthethings that makes it feel like a Zelda game.
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#5
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Re: Dialogue
Dialogue is what makes up the story so of coarse its going to be interesting but especially Zelda dialogue seeing as it’s so dramatic. I can see where you come from Dosneg, my friend loves to read it aloud like a film or script from a play but that’s what it is really.
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#6
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Re: Dialogue
Yeah, I like the dialogue.
I mean, the game would be a whole lot more boring without it. Although there were some cheesy times when I was shaking my head in shame at the writers. Could they not come up with a better way to convey Midna's laugh than "Ee hee hee?"
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#7
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Re: Dialogue
Yes, I always love reading what the computer people have to say! I always make sure to go around and hit every NPC available, before moving on. I also like how Link never seems to "say" anything, but the NPCs can understand him anyway. It's kind of like they're telepathic (particularly those times when Link doesn't nod, gives a "....." response, or when the game gives you a chance to answer).
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