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Old 05-15-2007, 04:03 PM
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Your Top Ten Favorite Zelda Dungeons

Discuss your top ten favorite dungeons in the franchise here. Make sure you provide your reasoning and not just a list. I'll give you my list. ^^

1. ARBITER'S GROUNDS!! Oh, I can't begin to believe how awesome this dungeon was in TP! I loved the design, the theme, the puzzles, everything. I especially loved the Spinner, and most of all, Stallord! He has to be THE coolest and most fun Zelda boss around! And I thank Zant for bringing him to life for that fight! THANK YOU, ZANT!

2. Lakebed Temple: This dungeon was pretty awesome too! I also loved the design here, as it had a very ocean-ish feel to it. I love the water too. Morpheel was a fun boss, though rather easy. I especially thought Link looked cool whenever he thrusted his sword into Morpheel's second eye. He looked hardcore there!

3. Spirit Temple: Gotta be the best dungeon in OoT. Cool music, cool boss, cool items, and really cool design. It didn't give me the same great feelings I had for Arbiter's Grounds in TP for some reason, though. Anyway, I especially love the spirit theme of the dungeon. It was quite interesting, not to mention the warp song that gets you to the temple fits it perfectly. The Requiem of Spirit is indeed a spirit-ish song.

4. Stone Tower Temple: While it somewhat surprises me to put a MM dungeon this high on the list, the Stone Tower Temple is by far the best dungeon in MM. The upside down thing was a cool idea, plus, the dungeon design is very interesting, and Twinmold was a very fun battle. Great dungeon.

5. Cave of Flames: Imo, the best dungeon in TMC. The puzzles were great, and the Cane of Pacci rocks! Not to mention Gleerok was a great boss. The dungeon's design was pretty neat too. It was kind of like a maze in some places, which did confuse me some. Great dungeon, overall.

6. Palace of Winds: TMC's Palace of Winds rocked as well! I love the Roc's Cape, and I enjoyed the battle with the Gyorg Pair in the end. The puzzles were good and somewhat challenging for me. Just a great dungeon overall.

7. The Pyramid: FSA's Pyramid was very interesting. I liked it best in FSA because it reminded me of the Spirit Temple in OoT. Both had a nice desert and spirit-ish feel to them. I also liked the fight with the boss, Big Moldorm. Just a very interesting dungeon indeed.

8. Mountain Tower: I also enjoyed FSA's Mountain Tower. Like TMC's Cave of Flames, I liked the dungeon design and the fire theme fits well. Good puzzles, and a great boss coming just before you enter it: the Helmaroc King. The tower itself had a rather boring boss (three Dodongos), but the dungeon itself was great.

9. Swamp Palace: ALttP's Swamp Palace was simply fascinating. It was definitely what I would think a swamp themed dungeon would be. It was frustrating in some parts, but the dungeon and boss overall were good.

10. Desert Palace: Last, but not least, ALttP's Desert Palace. Though small, I enjoyed doing the dungeon, and fighting the boss in the end. I also liked the look of the dungeon: Desert-ish, like OoT's Spirit Temple and FSA's Pyramid. I guess I generally like the desert themed dungeons.

Well, that's my list, so let's see yours! ^^
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Old 05-15-2007, 04:34 PM
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Re: Your Top Ten Favorite Zelda Dungeons

Hm. Good topic. I have a number of favorites, spanning a variety of different series. I even have a few from Zelda II: Adventure of Link.

For me, the primary charactersitics I enjoy most from a dungeon is the level of maze-like quality along with proper (in my case, copious) amounts of action. I like maps that have minimal puzzles, a few wrong turns, and plenty of enemies to hack and slash, and overall make my dungeon trek miserable. I'm a masochist, but not of the patient kind (I hate water dungeons, no matter how well constructed they usually are, with an extreme passion).

1.) TURTLE ROCK (ALttP) - This dungeon oozed with goodness. It was a little light on the "copious amounts of violence" part, but had lots of mazes, nice eye-shooting lasers, and a mirror shield later on. Plus, it was on top of the very scenic Dark World Death Mountain, and required a nice usage of teh Quake medallion to get inside. Plus, epic battle at the end with the three-headed boss of fire, ice, and rock.

2.) CASTLE IN THE SKY (Minish Cap) - I have to agree with the thread-poster. This little dungeon was just amazing, especially for a 2-D dungeon on a GBA. From the music, to the epic battles with all the Dark Nuts sitting in many of the rooms, this dungeon was just total sweetness, and a nice synthesis of all the challenges from the previous sections of the game.

3.) GANON'S TOWER (ALttP) - The greatest dungeon in all of the game, and it was the last one as well. I loved this map simply because I enjoy the dungeons that lead to the ending. I like fighting all of the last bastions of defence, and laying waste to all of the minions. The dramatic battle at the top against "Aghanim" and his three copy bodies was sweet.

4.) GREAT PALACE (AoL) - This map, being an action-scroller type, was painful. Plus, they stuck literally every super strong enemy you could encounter there. They upgraded the Iron Knuckles into Bird-Helmet wearing Uber-mensch that could both shoot energy beams, block your sword blows, AND leap as high as you could, as if using the JUMP spell. What's worse, when you finally figure out the correct path to get to the guardian and find the Triforce of Courage, you learn that the path was one of the easier, more straightfoward methods of getting there, but you went the wrong way anyway because you figured it couldn't possibly be that straightfoward (for the Great Palace, that is. The whole thing was crazy). And after you beat it, you know that you've just accomplished a rare feat... actually beating Zelda II. It only took me 12 years and an emulator so that I wouldn't have to start over. (I played the game when it first came out at around the age of 10).

5.) ROYAL CRYPT (Minish Cap) - This dungeon was really neat. No real boss fight. Awesome old school Zelda I dungeon music. Very simple mission. Very atmospheric. It was just a really cool idea.

6.) BLIND'S HIDEOUT (ALttP) - Dark World. A maiden afraid of the light. A dungeon that required you to blow holes in the floor and solve a bit of a puzzles to get the final boss to come out. Whole dungeon was like an underground prison. Really cool place.

7.) DARK WORLD FOREST DUNGEON (ALttP) - Another great dungeon. This one even had "two halves" to it, and portion where you went back outside into the forest, using the Fire Rod to gain entry into the latter half. Very cool place, and the atmosphere throughout was just right.

8.) TEMPLE OF TIME (TP) - I thoroughly enjoyed the Temple of Time in this game. The concept of gaining entry into it was really cool, and the atmosphere of that place was happening. Plenty of armored minions and guards there, plus an introduction to the Dark Nut was totally ace. Watching him chuck the larger sword after losing his armor in that short dramatic sequence was also ace. A great re-envisioning of an old foe. Loved it. Plus, controlling statues wasn't too shabby.

9.) YETTI'S MANSION (TP) - Getting to the mansion was a very clever and original journey. Doesn't get enough props (TP gets bashed unreasonably anyway, but I digress). Plus, the mansion was a really interesting concept, on par with the Royal Crypt from Minish Cap. It was very different, and even had some slightly humorous back tracking ("Oh, I'm sorry, that's where the cheese was... try this section instead"). Firing cannons at Ice Demons, and the climactic battle with the mid-boss with the ball and chain (then using said ball-and-chain) was also ace.

10.) Third Dungeon atop Death Mountain (ALttP) - This was the first dungeon that I ever forgot to get the main item for. It was the first introduction in the game to have you dropping from other floors to complete certain puzzles. Even though I had ruined my childhood repeatedly with hidden floors and dropping levels in Zelda II, I seemed to had forgotten the skill when playing ALttP, and so I didn't have the Moon Pearl when I first went to the Dark World. You can imagine how that turned out for me.
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Old 05-15-2007, 05:00 PM
Hylian Knight
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Re: Your Top Ten Favorite Zelda Dungeons

Ok, here it goes:

1) Forest Temple (OoT)
Sometimes I wonder why I like this temple so much but then I go back and play it and realise. I just really like the design and atmosphere. The entrance is really cool too. Plus, I really liked the Phantom Ganondorf boss too and it was a great way to finish off the temple.

2) Snowpeak Ruins (TP)
Such a good dungeon imo. It looks great for starters; as soon as I entered the first room I knew it was up there in my list. I thought it was a really unique dungeon being set in an old mansion and it got the mood just right. The block pushing was slightly tedious but apart from that it was grand.

3) Stone Tower Temple (MM)
What can I say; I felt it was the best dungeon in MM. The upside down thing was a neat idea and the layout was awesome. It's got a great sense of mystery running through it too, it feel almost alive. Sometimes I even just stare at the grand entrance because it is just epic. Finishes off with a grand boss too.

4) Hyrule Castle (TP)
Well I really liked this one if not for the music alone, as soon as I heard that classic music; it sent shivers down me. I really liked the scale of it too; it did start to kick in then, that I was about to come up against Ganondorf. It was pretty easy granted but I just think it feels too good not be called a proper dungeon.

5) Desert Palace (ALttP)
My favourite one from ALttP. I guess it's just because it was one of the dungeons I really liked when I first played it. Great puzzles, good layout and it looked pretty good too, for the SNES.

6) Forbidden Woods (WW)
I guess I like my woods. I really liked using the boomerang on this one. Peahats, those things always show up and it was fun to see them in the dungeon. I thought the dungeon looked great too, the cel-shading really did it justice.

7) Shadow Temple (OoT)
Great dungeon. The music and the mood made it really intense. One of the darker places in a Zelda game but it really worked. Once again it contained some cool things such as the invisable walls and using the hover boots. Bongo Bongo was huge and therefore pretty good in my book.

8) The Tail Cave (LA)
Simple and pretty easy but it brings back a lot of memories. Simple puzzle action but a nice way to bring in the player. I think it's just because it's the first temple of such a brilliant adventure.

9) Spirit Temple (OoT)
Just because it’s near the bottom of the list doesn't mean it’s not great. So many great things to do, the dungeon felt more free than others. Plus the place felt like it had a lot of history behind it. It just has those little moments where you can stand back and admire it.

10) Woodfall Temple (MM)
Phew. I really enjoyed how this one started with it rising up from the swamp, from there on in it was all-good. It's a strange choice but once again it did have mystery to it and having Odolwa to deal with at the end is a big bonus. Good sound effects through out too.
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Old 05-15-2007, 05:58 PM
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Re: Your Top Ten Favorite Zelda Dungeons

Hmmm well...

1. Yetti's Mansion. Fun. Funny. New.

2. Arbiter's Grounds. Spin disk. Stallord.

3. Shadow Temple. Hated it at first, but now I love it! It's creepy!

4. Inside the moon. I don't know if this counts, but nya! It is so peaceful.

5. Dream Shrine and the 6th? or is it 7th? dungeon in LA. I haf to enclude the dream shrine in LA (where link gets Ocarina). Love the music and it is just weird. And the dungeon you enter after learning link may just be in a dream. Again cool music and atmosphere...

I will end my list there for reasons such as I can't remember any more dungeons that really stuck out. I remember really liking some AoA ones and despiseing the alttp ice palace and sky castles from both mc and tp.
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Old 05-15-2007, 06:08 PM
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Re: Your Top Ten Favorite Zelda Dungeons

1. Stone Tower Temple- The ultimate Zelda dungeon! This is the only dungeon in the Zelda series that really takes full advantage of all the items/weapons, and unique gameplay elements (in this case, the transforming masks). Unlike other Zelda temples, the Stone Tower doesn't rely on the dungeon item to make you progress through the dungeon; you need all the skills and items you have got up into this point of the game to make it through the puzzles and enemies. Speaking of enemies, they are excellent being extremely unique and difficult. The same can't be said about games like Twilight Princess where you are still fighting Lizafos, rats, Keese, and Deku Babas in the final dungeons.

Moreover, Stone Tower Temple has probably the most unique design in the series because a combination of a sky temple and a tower as well as other things. The temple isn't limited to just one theme like other Zelda temples, you'll see all the elements like Fire, Water, and Earth. Because of this, the temple isn't restricted to certain types of puzzles; you'll be doing a little bit of everything from flipping the tower upsidedown to flying across pits and lava as Deku Link.

Aside from the gameplay, the Stone Tower is incredibly atmospheric! You get such a different kind of feeling as soon as you enter that stays with you. It's very powerful. This may be because the design is so unique, but I think the music has a lot to do with it as well. Stone Tower Temple has the best dungeon music is any Zelda game ever.


2. Forest Temple (Ocarina of Time)- Like msot people, Ocarina of Time's Forest Temple is high up in my list of favorite Zelda dungeons. It's theme is the forest, but it did something totally original and cool with it. It takes place need in the woods, but it has this insane creepy vibe to it that is generated from the outstanding music and beautiful scenary. It's not a forest, it's some sort of old fortress/art gallery. There is something about this theme that gives the Forest Temple such a strong atmosphere which alone sets this dungeon apart from most of the other Zelda dungeons.

The dungeon itself is very non-linear, which I like very much. You will constantly get lost, which can get frustrating, but in a good way. Every room looks different--some are in court-yards outside, some are inside--yet you'll still end up in the same room you started somehow. The layout is like a maze, so you'll have to use your map and compass until you memorize it. While you're doing that, you have Stalfos to fight, falling ceilings and Wallmasters to dodge, Poes to kill, and corridors to spin. Of course, no Zelda dungeon is complete without a memorable boss fight! In this case, you fight Phanom Ganon which happens to be (arguably) the hardest boss in the game (aside from Dark Link).


3. Spirit Temple- Ocarina of Time's final temple (depending on how you choose your temple order), it probably has the "coolest" theme to it. You start the dungeon off as a child, and travel through time to come back as an adult. The idea is cool, and it works. The scenary and music, however, is what really gives off the "cool" atmosphere. The architecture is beautiful, containing visually stunning statues as well as walls filled with some sort of writing. The dungeon itself is very fun, though, too easy for being one of the final dungeons. The Mirror Shield puzzles were the first of its kind, and were pulled off very well! Even the Silver Rupee and torch lighting was done flawlessly, and felt rewarding. The battles were very fierce as well! Iron Knuckles still remain the strongest enemies in the 3D Zeldas. The boss battle against the Rova Sisters was just breathtaking. It was a puzzle-type battle, which I usually dislike, but the battle was too fun and unique to complain about.

Another element that made this temple so great was the backstory. Having to work for Nabooru as a child, she gets kidnapped, and you have to come back as an adult to save her. There was more, obviously, like her connection with Ganondorf and the Rova Sisters, and that led up perfectly to Ganon's Tower.

4. Fire Temple (OoT)
5. Shadow Temple (OoT)
6. Water Temple (OoT)
7. Snowpeak Ruins (TP)
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Old 05-15-2007, 06:17 PM
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Re: Your Top Ten Favorite Zelda Dungeons

1.) Forest Temple:

It is the most atmospheric dungeon in Zelda history. It had a brilliant lead up with the Lost Woods. As the first adult Link dungeon, you are still discovering the changes that have taken place over the last seven years, and the evil that has invaded Kokiri Forest plays right into this. The seen with Mido and the placement of physically intimidating Monblins in the once peaceful Sacred Forest Meadow are very effective as well. And the role of Saria's Song cannot be overstated.

The temple itself was ingenious. The ambient music was quite unlike anything I'd heard from a video game before. The dark corridors contrasted the beautiful outdoor regions. Creative puzzles were abundant; Poe hunting (especially shooting them out of paintings--a motif that was carried on in the boss fight), twisting hallways, the checkerboard combined with the falling ceiling, the wall masters, and the very logical puzzle that called for you to fire an arrow through a torch to melt ice all stick very vividly in my memory. Even the dungeon's most boring puzzle--the rotating room in the basement--was still pretty creative. And the boss fight was fun.

2.) Spirit Temple:

The concept of playing half the dungeon as a child and half as an adult struck me as compelling. The child could never reach the temple, but the adult could never delve deep into it without the aid of his child form. This is the sort of paradox that can only be solved by traveling through time.

The dungeon itself was awesome for many other reasons. It was the first time we saw puzzles that involved using mirrors to reflect light which was very fun. The music and limited lighting created a moody atmosphere that was befitting of the game's final dungeon--a trend carried over into Majora's Mask and Wind Waker. Then of course, you had the Iron Knuckles and the game's best boss back story and brawl.

3.) Stone Tower Temple

Recently, through the work of Hylian Dan, I've been convinced that this dungeon has the greatest mythology and history of any other dungeon in Zelda history by far. I'm not expert on these subjects, but if you're interested in what I'm talking about, see his "Stone Tower of Babel" thread.

Even independent of that, the Stone Tower Temple is a work of art. The events leading up to the temple are as impressive as the dungeon itself. That is, the bottom of the well (which I was not fond of, admittedly) and the awesome Ancient Castle of Ikana, not to mention using the Elegy of Emptiness to ascend to the top of the tower.

The dungeon itself was nothing short of fantastic. It is a culmination of all the skills you've learned throughout the game. You use all four forms--human, Goron, Zora, and Deku--and you are expected to use them well. Many of the enemies are quite challenging. I think it is the hardest dungeon in 3D Zelda. A true trial as a final dungeon should be.

But it is in the feel where the dungeon truly excels. You can flip the dungeon upside down. How amazing is that? Even better, a change in the tone of music complements the gravity of the situation. The music is the best dungeon music of any dungeon in the series' history. The atmosphere, which is something I place heavy emphasis on, is absolutely kick ass.

The only thing that I really wasn't fond of was the boss, but using the Giant's Mask was a cool concept at least.

4.) Fire Temple

The Fire Temple was simply a very smart and enjoyable dungeon. It was not as elaborate as the the three dungeons ahead of it, but it was almost as enjoyable.

I think the repetition of many of the puzzles and ideas created a very cohesive experience. You had an excellent and potentially emotional back story. The Gorons had been kidnapped and locked away within the dungeon and were to be fed to Volvagia. The Goron leader, Darunia, was going to go and try to seal Volvagia, but he lacked the hero's hammer. Throughout the dungeon, you are saving Gorons, which is a nice little diversion. But there were many other themes that binded the individual rooms together--an abundance of timed puzzles, an emphasis on "the Goron's special crop" and "playing music at unusual spots" and flare dancers and flying tiles, and so on and so forth. Many of these ideas were repeated on several occasions, and I doubt this was a haphazard and random occurrence.

5.) Water Temple

The Water Temple is a double-edged sword. It is one of the most infamous dungeons in Zelda lore due to its complexity which could often bewilder and frustrate players. I once had a friend who had been fine up until the dungeon, but could never pass it.

I think I pretty much have it figured out now, but for several play-throughs, I continued to struggle. It is a demanding dungeon that requires a good deal of concentration, and even then, you're bound to make a mistake. To be sure, this sort of complexity would be undesirable if it were in every dungeon, but once or twice per game, it can really challenge and satisfy the player.

The hardest part of the dungeon was controlling the water level to open up new paths. Overlooking small details could cost you tremendous hardship and time down the road. Whether intentionally or not, the frustration of the dungeon as a whole was often reflected by the puzzles in the individual rooms--puzzles involving tricky water currents and long (admittedly drawn out a times), methodical puzzles were plentiful. Even the mini-boss, Dark Link, was highly perplexing. Thankfully, the mysterious music and bluish coloring created a serene atmosphere that, naturally, fit the mood and the puzzles.

If only they had allowed us to set our boots to C!

The other five

6.) Goron Mines (Twilight Princess)

7.) Snowhead Temple (Majora's Mask)

8.) Wind Temple (Wind Waker)

9.) Snowpeak Ruins (Twilight Princess)

10.) Forest Temple (Twilight Princess)
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Old 05-16-2007, 11:26 AM
Luigi wins in humor, but Ike wins in looks.
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Re: Your Top Ten Favorite Zelda Dungeons

Great lists, guys! I see a good deal of Zelda dungeons on these lists. It makes me feel good to see that a great deal of Zelda dungeons are favored. ^^

Looks like Ninty makes great Zelda dungeons!
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  #8   [ ]
Old 05-16-2007, 11:59 AM
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Re: Your Top Ten Favorite Zelda Dungeons

Incedentally, I only have a top 3.

1. Forest Temple (OoT)

I absolutely loved the complete atmosphere. Nice soundtrack when playing
thoughout the entire temple. Another positive thing, killing the four poe sisters was a definitely a greatly well thought-out concept in the dungeon.
The Golden chest sticking to the wall did confuse me when I play it for my first temple, but I assume that happened to nearly everyone. Presumably a negative fact about the temple, simply using bigger Deku Babas is in my opinion a somewhat repetetive.


2. Arbiter's Grounds (TP)

I love the concept of putting a Sand Temple in a Zelda game entirely.
It was mainly a new experience to me. Scarabs, receiving the Spinner to
get to several places that you couldn't go to initially.
Arbiter's Grounds is utterly underrated, imo, simply because most fans
don't even realize what they're up to.

3. Misery Mire (LTTP)

I can't clearly remember how the the temple looked like.
I just found it hard to get in, in the first place, I can remember that, though.
Its difficulity was created perfectly, IMO.

Last edited by Lieutenant Lollipop; 05-19-2007 at 11:53 AM.
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Old 05-17-2007, 10:34 AM
Gerudo Thief
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Re: Your Top Ten Favorite Zelda Dungeons

1- Spirit Temple (OoT) IT was awsome!!!! The music was mysicle, and the whole place felt like something from a movie.

2- Hyrule Castle (TP) I know that some people hated it, but it was pretty awsome to me, with all the pictures, the ghost nights, and the throne room.

3- Light Temple (TP) probablly the most creative Temple in TP. It was really fun.

4- Forest Temple (OoT) awsome temple with freaky good boss.

5- Fire temple (OoT) felt like pyramid raider. Had cool music with the chanting Buddhists. To bad they took it away.

6- Stone Tower Temple (MM)

7-Goron Mines (TP)

8- Desert palace (aLttP)

9- Gannon's Tower (OoT)

10- Arbiter's Grounds (TP)
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Old 05-17-2007, 01:16 PM
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Re: Your Top Ten Favorite Zelda Dungeons

1. Forest Temple. I've often deliberately turned off the console without saving, just so I could play through this temple again--it's that good. It simply has absolutely everything a Zelda dungeon is supposed to have: strong lead-up events, ingenious design and puzzles, mysterious atmosphere (twisted halls, ghosts in paintings...) and some of the best video game music I've ever heard. #1 in my book, no question.

2. Spirit Temple. I was particularly struck by the idea of completing it half as young Link and half as adult Link. The mirror puzzles, statues, music, design and lighting all combine to give it (appropriately) a very "spiritual" feel.

There are many other temples that I like, including all the rest of the temples from OoT and some of the temples in TP (Goron mines, Lakebed temple, Arbiter's grounds). However, for me, nothing else comes close to the Forest and Spirit temples.
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Old 05-17-2007, 01:28 PM
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Re: Your Top Ten Favorite Zelda Dungeons

1) Spirit Temple (OoT) - The most entertaining, challenging temple of them all. I enjoyed it more than any other temple.

2) Forest Temple (OoT) - Loved the scenery, as well as the idea of having to hunt down poes. Also thought the bow wasa perfect weapon for the dungeon.

3) Arbiter's Grounds (TP) - Challenging and nasty, I guess the experience was a good one. Lots of fun with the spinner.

4) Ganon's Castle (OoT) - It has this evil, dark feeling when coming inside that convinces me that this dungeon is really going to be the last.

5) Snowpeak Ruins (TP) - Going around in a Yeti's mansion, collecting cheese and pumpkins? Loveable.

6) Forest Temple (TP) - Not as good as OoT Forest Temple, but I enjoyed it, nonetheless. Especially the mini-boss.

7) Fire Temple (OoT) - I remember that I completed this temple at a hot summer-day, and that it was one of those 'best-days-of-my-life' days. Just the feeling alone was entoxicating.

8) Water Temple (OoT) - Yes, the Water Temple. I enjoyed the second half of the temple so much that the first part doesn't matter. Dark Link ftw!

9) Lakebed Temple (TP) - I liked the using of the Clawshot in this temple, as well as the boss. Really amusing.

10) Goron Mines (TP) - Why'd you think I like it? The Hero's Bow made it all working good. However, the walking-on-ceiling was a little boring...


(Yes, only OoT and TP. I haven't played WW or MM yet...)
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Old 05-19-2007, 11:25 AM
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Re: Your Top Ten Favorite Zelda Dungeons

Note: I have NOT beaten AoL. I suck at it, horribly. But I LOVE the dungeons, and I know that if I could beat the game then half of this list would be AoL dungeons. With that said, here's my current top 10.

10. Hyrule Temple (The Wind Waker) - I saw this on Glooma's top 10 and remembered that it existed. It's a great dungeon for all the above reasons.

9. Turtle Rock (Link's Awakening) - The final fronteer in the game, and you could tell it wasn't letting up. Chances are you never even beat the first enemy of the dungeon the first time you saw him.

8. Mermaid's Cave (Oracle of Ages) - I really like the dungeons where you have to warp through time, change your size, or flip gravity upside down to complete another part of it (the Spirit Temple being the exception). I'm kicking myself for not remembering more of OoA/OoS, but I DO remember this dungeon - it gave that lasting of an impression.

7. Fire Temple (Ocarina of Time) - Primative worships, creepy music, archaic wall designs...this dungeon more than any other gave me an "Indiana Jones" vibe.

6. Unicorn's Cave (Oracle of Seasons) - You're like Spider-Man, except the webbing is invisible! Long live the magnetic gloves.

5. Stone Tower Temple (Majora's Mask) - It flips upside down, it's so massive that you need to grow 20x your size to fight the boss, and you need to be all 4 races to complete it? Sounds like a dungeon!

4. Arbiter's Grounds (Twilight Princess) - The item in this dungeon is a LOT of fun. The boss fight is crazy. But (IMO) the coolest part of the dungeon was the plot advancement at the top of this isolate trap-bucket. The top is a really cool (if not almost cliche) end-of-the-dungeon scenario. D&D-esque.

3. Ancient Tomb (Oracle of Ages) - Yes, it was on Gameboy...but I remember this dungeon creeping the hell out of me. And that says something. Have your hairs ever stood on end for hours?

2. Forest Temple (Ocarina of Time) - The first Zelda game in 3D, and you mess it up by becoming an adult and letting Ganondorf take over! Now there's zombies all over, and you have to delve into a REALLY dark dungeon that is haunted with ghosts, teeming with Stalfos to fight, and backed by primal jungle music. It's the kind of darkness that I was looking for in Twilight Princess.

1. Eagle's Tower (Link's Awakening) - This dungeon is epic in every sense of the word. The dungeon is a four-story tower that you reach with a legendary bird. Part of the tower collapses while you're in it. There were plenty of falling-pit traps tricky blocks that surrounded the Mirror shield. And don't forget the battle on TOP of the tower, against a guy who rode a giant EAGLE! It was an incredible dungeon, and the most fun of all the dungeons I've played through.
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  #13   [ ]
Old 05-19-2007, 11:57 AM
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Re: Your Top Ten Favorite Zelda Dungeons

Quote:
Originally Posted by TheFourthBottle View Post

9. Turtle Rock (Link's Awakening) - The final fronteer in the game, and you could tell it wasn't letting up. Chances are you never even beat the first enemy of the dungeon the first time you saw him.
Turtle Rock is actually from LTTP.


Incedentally, I updated my Top 3...
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  #14   [ ]
Old 05-19-2007, 12:24 PM
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