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  #1   [ ]
Old 10-13-2006, 10:01 PM
Goron
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Exclamation 3D Flaws

Has anyone noticed that there are some strange flaws in the 3D Zelda games? Like if you stand next to a wall and angle the camera right then you can see right through the wall. All you can see though, is the sky. I've played many other 3D games, (who hasn't) and have never seen this flaw before! Personally, I think they're cool. Maybe someone did it on purpose. If so I'd like to know why.
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  #2   [ ]
Old 10-13-2006, 10:11 PM
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Re: 3D Flaws

Flaws liek this in early 3-D games were very common. Remember, it was their first time. There's bound to be some glitches/flaws.
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  #3   [ ]
Old 10-14-2006, 12:01 AM
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Re: 3D Flaws

Think like this:

You're working on an animation in a computer class... you don't know too much about 3d graphics and how they work. What is your project going to come out like?

This is the same basis behind N64 and PSX games. New technology, new graphics, new issues to deal with.
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  #4   [ ]
Old 10-14-2006, 12:11 AM
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Re: 3D Flaws

This is because the floor and everything you move on is one large 3D model, if you move the camera around and through the wall the game engine will load the default background which is usually the sky (or wierd smoke if you are in the graveyard in OoT) Certain games have very strict collision detection between the camera and the world but this leads to annoying camera problems where you can't look around when in a tight hallway.
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  #5   [ ]
Old 10-14-2006, 12:13 AM
Goron
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Re: 3D Flaws

I can completley understand this with older games like MM and Orcarina but, I've seen this in The Wind Waker too. It came out for the Game Cube in 2003. I think by now they should be on top of this.

Last edited by Sadow7489; 10-14-2006 at 12:16 AM. Reason: I repeated a part of it
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  #6   [ ]
Old 10-14-2006, 12:24 AM
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Re: 3D Flaws

It isn't that easy to do as I've said before. sometimes there are portions of code that force push the character and the camera to a certain location (no physics, just code that moves the character), this effect skips collision detection and sometimes causes camera flaws.
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i have FULLY completed and i mean fully completed Oot, Alttp, Oos, Ooa, La, Loz (1st quest), Mc, WW, MM, Aol
and i almost forgot FSA although it really isn't a Zelda game
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  #7   [ ]
Old 10-14-2006, 03:06 AM
Goron
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Re: 3D Flaws

OK. I get it. But why wasn't this in any of the other 3-D games I've played? I mean shoulden't all 3-D games have the same camera flaws?

Last edited by Sadow7489; 10-14-2006 at 03:10 AM. Reason: It seemed too short
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Old 10-14-2006, 03:36 AM
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Re: 3D Flaws

Quote:
Originally Posted by Sadow7489 View Post
OK. I get it. But why wasn't this in any of the other 3-D games I've played? I mean shoulden't all 3-D games have the same camera flaws?
Not all 3-D games have the same developers.
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  #9   [ ]
Old 10-14-2006, 04:26 AM
Goron
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Re: 3D Flaws

OK. But that thought just gave me a question. As most Zelda fans know, WW used a whole new 3-D desighn. Wouldn't this cange the camera flaws?
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  #10   [ ]
Old 10-14-2006, 04:58 AM
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Re: 3D Flaws

Quote:
Originally Posted by Sadow7489 View Post
Like if you stand next to a wall and angle the camera right then you can see right through the wall. All you can see though, is the sky. I've played many other 3D games, (who hasn't) and have never seen this flaw before!
Seriously? A lot of 3D PS1 games had this "bug" and the automatic camera would often go through walls. Tomb Raider is such a game. You could do this in Super Mario 64 as well.

I think the Zelda team did great because it is not often this glitch happens by itself, even though you can make it happen pretty much all the time - anywhere.
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  #11   [ ]
Old 10-14-2006, 05:17 AM
Goron
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Re: 3D Flaws

Really? Did Zelda perhaps have the same devlopers as Tomb Raider?
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Old 10-14-2006, 12:13 PM
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Re: 3D Flaws

Quote:
Originally Posted by Sadow7489 View Post
Really? Did Zelda perhaps have the same devlopers as Tomb Raider?
No one has actually said that.

It still happens in super modern games as well. I've seen some CS games do the same thing, and they're on the most modern hardware you can get. It's just something that happens with 3D as you've got to consider the framework behind these games. They're just wire frames with padding on them. I'm not surprised that the cameras break the walls sometimes. It's better that than it being jumpy and hitting the side repeatedly.

For a game that's awful for breaking the mould of the world it is in, play Goemon on the N64.
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Old 10-14-2006, 02:49 PM
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Re: 3D Flaws

Yeah, I mean, this is not an uncommon problem among 3D games. Yes, back in the N64 days, it was a lot more common, but I can even see the game wall in recent games today, if I angle the camera correctly. Of course, game developers have gotten a lot better at hiding this glitch, it is still there and would be really hard to fix. (I don't blame them!) Because it would cause a lot of camera glitching in return. Anyway, Zelda is not the only game that does this, of the N64 games DK64 and Shadows of the Empire are examples to where you can really see through the walls. But hey, it's really not a bad thing, there are a lot worse glitches out there, trust me.
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Old 10-14-2006, 06:04 PM
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Re: 3D Flaws

Right now, I'm teaching myself some 3D programming, and i can tell that making collision physics with the camera rather than an object IS quite hard. I don't blame them.
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  #15   [ ]
Old 10-14-2006, 06:30 PM
Goron
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Re: 3D Flaws

Okay but why do you see the sky and purple smoke? If you are next to another room shoulden't you see the other room?

Last edited by Sadow7489; 10-14-2006 at 06:36 PM.
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Old 10-14-2006, 07:00 PM
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Re: 3D Flaws

Quote:
Originally Posted by Sadow7489 View Post
Has anyone noticed that there are some strange flaws in the 3D Zelda games? Like if you stand next to a wall and angle the camera right then you can see right through the wall. All you can see though, is the sky. I've played many other 3D games, (who hasn't) and have never seen this flaw before! Personally, I think they're cool. Maybe someone did it on purpose. If so I'd like to know why.
You haven't seen this in other games? I have.
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  #17   [ ]
Old 11-06-2006, 01:09 PM
Goron
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Re: 3D Flaws

The thing about 3d. is that everything you see it hollowed. It's like building things with paper.. if you would see the paper from the side. it will be flatt. Also, sometimes it's also like that you can only see the one side. while the other side is invisible
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Old 11-06-2006, 02:13 PM
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