Blood, hmm...not like flying out when you cut them, maybe a slash mark from where to cut them or something.
Maybe not blood but bruses or raggy clothing when close to death, you know to show they are actualy losing the fight and becoming weaker. It gets a little odd when you don't know how much health (HP) the boss/enemy has left. Yes it adds tesion when you don't know how long you have to fight this guy for but can be anoying (EG....Mario & Luigi Partners In time for DS....i **** you no i was fighting that last boss for like 6 WHOLE HOURS!!!!!....argh I nearly threw the game at the wall when she JUST WOULDN"T DIE! lol)
Free form, never though of it like that, I don't think tekin style would be good......But if Link could fight in
TP like he does in Super Smash bros. Melee.....*drools*...OMG would that just kick ass!.
Hmm drama.... yeh i think zelda has its fair share of humor type (like when Link got shot threw the sky in the barrol in
TWW LOL classic....and in
TWW when you put them three pearls in place and Link got blown up hahah never forget that, i laughed till i cry'd)