Quote:
|
Originally Posted by Mirren Well, you have three pics up there that are nothing by Xs, and I was curious as to what they were because I figured they were a part of your argument about OoT. |
Oh. They aren't Xs to me. That explains it. Well, there's nothing to fix. They work for me. Sorry.
Quote:
|
My quote isn't rediculous, because I was expressing the fact that Nintendo worked on OoT for years, and it still came out with flaws, flaws which to me, heavily beat down on the game and made it much worse than it should've been.
|
If you saw the pictures, I think you'd see why your quote is ridiculous. You said something to effect of "God knows what they did with
OoT" referring to the time they spent during the delay. My pictures clearly show that
OoT in its early form looked hideous, or if you somehow liked it or thought it was a "truer representation of Zelda", then at the very least, much different. Substantially different. So different, that implying that they worked on nothing during the delay is ridiculous. Which is what you did. I don't think I can make it much clearer (though it would certainly help if my pictures showed up).
OoT changed a great deal over its development time. Much more than
TP will. They were still tweaking the system that would yield (to this point) four 3D Zelda games.
Quote:
|
flaws, flaws which to me, heavily beat down on the game and made it much worse than it should've been
|
Every game is going to have flaws in the eyes of someone. It is subjective. But
OoT's flaws are much less defined. You don't hear the majority of the fanbase complaining about specific things. With WW, you'll hear a great deal of people criticizing the sailing, the difficulty, the triforce hunt, the collect-a-thon gameplay, the cel-shaded graphics, blah, blah, blah and so on. With
MM, there's much less critism, but a lot of people found the time system an annoyance. Or perhaps the low number of dungeons. With
OoT, there aren't many aspects that a large number of people dislike. You really have to dig and come up with nit picky flaws.
For example, I know one thing you'll list is, "the characters don't have personality". Well, this may matter to you, but it is a small issue in the grand scheme of things. I personally found the writing and characters of
OoT,
MM, and WW to be similar. N64 didn't allow for those phenominal facial expressions, but I liked the characters in
OoT, if not for the simple fact that they were simply better characters. The Shiek scenes, while cliched (what isn't cliched these days), were probably the most epic, "cool" moments the series has seen. Saria and Darunia were awesome characters. Ruto, Impa, and Nabooru are "eh" but at least their designs were neat. I felt that the design of the Ritos in particular was pretty dumb--they're just a human with an obnoxious beak. You also overrate the genius of WW's characters. Medli was just your cliched "I'll do my best", "I'm sorry", "I'll do the right thing" anime character. I don't remember Makar saying much. The only one I'll give you is Ganondorf, who was clearly more developed in WW.
But yeah. Why don't you list those other flaws that made
OoT not as good as it should've been? Because everyone that I can think of is:
A.) A ridiculous stretch
B.) Marginal/Petty
C.) Also in WW
Let me play psychic:
-Character personality
-Too many dungeons, not enough sidequests
-Cliched story
-Not enough enemies (because sticking 3 of the same enemy in every room is better)
Even if all of those were true, they're more personal to you. I doubt many people are looking at character personality as a major deciding factor in a game's quality. Many people feel dungeons are the best part of a Zelda game. They make up the meat of the gameplay. WW's story is based off of
OoT's story, and follows a similar pattern, so that would make it cliched as well. Let's face it. You're still collecting gems. You're still restoring sages. A catacalysmic event takes place in the middle. And my argument to the "not enough enemies" claim is that if you've defeated an enemy once, you've defeated it 1,000 times. Their is no challenge in dispatching the same enemy with the same pattern over and over again. If anything, it just makes enemies seem like pansies.