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How long is one adventure?
I've been thinking, in the past Zelda games, we could beat the game in hours (on the same day) and it would feel as if, that's how long it took Link to complete his quest. I've read some Zelda manga and have noticed there are some day/night sequences. In the 3D games (OoT, MM, tWW, TP) we have been introduced with a day/night system...but is it accurate?
Anywho, I guess the point is this: How long would it take the hero to actually travel (too and fro) from one corner of the land to the next, trying to defeat the ultimate evil? And during this time, don't you think Ganon (or whatever enemy) would have gained enough power? In the real world, a war can last months, years, even decades. But what about a battle only fought with one outcoming hero? How long does the adventure last? Sure, in OoT, MM, and tWW you could control time to some extent, but could it be determined how to measure the length it took for the hero to succeed in the end?
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"Down here, I make the rules. Down here, I make the threats. Down here, I'm God!"--The Matrix: Revolutions "Hello, my name is Inigo Montoya. You killed my father: prepare to die."--The Princess Bride "A weapon is only as strong as the spirit that uses it"--Xiaolin Showdown "A Hero is always remembered. A Legend never dies..."--The Sandlot "A hero's life is cut short by the end of a blade"--Me |

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#2
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Re: How long is one adventure?
I've often thought of this myself, and I beleive that it really varies, from a month, to an entire year.
Games like the oracles, MM, and the original zelda would have probably taken a month. I would think that OoT, tWW and Alttp could have possibly taken half to a whole year. The one zelda game that I would would have taken link a whoile year would have to be AoL.
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#3
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Re: How long is one adventure?
I personally think that a couple of years is a stretch, but not totally unrealistic. The game isn't meant to be that at any rate. I would think towards one year, but acomplishing that much in a few months seems plausible though. Link might have needed some real dead on direction though to mimimize the quest to that kind of timespan.
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#4
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Re: How long is one adventure?
Well, if you don't play the game so fast, it can seem longer... And Oot took place over at least 7 years.. took me a year to beat, so it seemed much longer then if you watch it on a speed run, and no the day/night system in games other then Animal Crossing is not accurate, I mean, takes bout a half hour for day to change to night in MM, and I believe that's the longest... I don't think that it changes at all in GB games... cept for special occasions, and seriously, if everyone moves at that speed in their 'real time'... well thats just sad... so it would take waaaaaaaaay longer...
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#5
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Re: How long is one adventure?
The thing that bugs me is does it really take a full day to get to the castle through the field? That field seems so small to be a day trip... Unless, I have no concept of travelling.
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Currently - School, Work, and other Misc. effects. |

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#6
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Re: How long is one adventure?
It depends on the Day/Night script Nintendo used. This is an example of the different ways you can change time flow (written in Ruby). Here's the script (not complete- just took out the important parts).
Code:
class Game_Time
attr_accessor :minute_length
attr_accessor :hours
attr_accessor :minutess
attr_accessor :timess
def initialize
@minute_length=2.0 #length of game minute in real seconds
@hour_length= 60.0 #minute in an hour
@day_length=24.0 #hours in a day
@month_length=30.0 #days in a month
@year_length=12.0 #months in a year
@minutes=0 #starting minute count
@timess=Time.now #Real-Time Tweak
@hours=timess.strftime("%H").to_i #Real Hours
@minutess=timess.strftime("%M").to_i #Real Min
end
def get_time
@timess=Time.now #Real-Time Tweak
@hours=timess.strftime("%H").to_i #Real Hours
@minutess=timess.strftime("%M").to_i #Real Min
end
def get_tone
get_time
hour=hours
minutes=minutess + hour*@hour_length
phase_shift=Math::PI*(minutes/(@hour_length*@day_length))
illumination= -100+ 100*Math.sin(phase_shift)
tone=Tone.new(illumination,illumination,illumination,0)
return tone
end
end # of class Game_Time
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#7
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#8
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Re: How long is one adventure?
The whole gate thing if you procrastinate at all you cannot make it beacue there is no "speed potion" so therefore it should be posted to more real time would be better
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#9
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Re: How long is one adventure?
Quote:
__________________
"Down here, I make the rules. Down here, I make the threats. Down here, I'm God!"--The Matrix: Revolutions "Hello, my name is Inigo Montoya. You killed my father: prepare to die."--The Princess Bride "A weapon is only as strong as the spirit that uses it"--Xiaolin Showdown "A Hero is always remembered. A Legend never dies..."--The Sandlot "A hero's life is cut short by the end of a blade"--Me |

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#10
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Re: How long is one adventure?
I'm thinking that a game like windwaker would take about a year and a half in order for link to grow and mature as they mentioned. Also how the great sea was qhite large but still it was only so big. A game like ocorina of time probobly too link not counting the time in the temple of time ....basicly a year. Who knows, I mean majoras mask was about maby thirteen days so that puts something int perspective.
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#11
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Re: How long is one adventure?
In MM it took only at least 100 days because of the 3 day time limit rush and the help from tatls brother it was quite clear where you had to go and plus link must have had to hurry, get his horse and save the world as quic as possible.In oot it took him propably 8 years 1 to complete his adventures 7 to grow up. In tp they say he grows it could be over 10 years
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