I enjoy reading your articles, l-o-s; they often trigger a rush of nostalgia for me. Seeing those drawings forced me to smile. I remember having all these thoughts and ideas that in retrospect seem way too cheesy but at the time they were the coolest things in the world.
Sadly, I didn't have the same sort of experience with
ALttP that you had. The game's Zelda Magic- which I know it has- didn't influence me. I never had an SNES, so before the game was ported to GBA I thought I'd never get around to playing it, but I was greatly intrigued by it. I read tons of stuff about the game, from the blurb in the
OoT guide to the
ALttP info sections on fansites. When I finally played the game on GBA I was excited and I had fun, but I just didn't feel that magic quality, that
essence that would completely immerse me in the world of the game. But I did feel an overwhelming amount of that quality in
LA and
OoT in particular, and I do remember that thrill that comes from finding new stuff.
Inventories in Zelda games have been going downhill recently. The inventory in
TWW, for example, is horrible. The major items, with few exceptions, feel like keys, not tools/toys. You'd just use the newest item to trigger a few switches in its dungeon, then you use it to expose the boss's weakness, then you forget about it for the most part. Using it wasn't really fun in itself, and it didn't really require skill.
Then there was all that dumb collectible junk. I remember looking up in one Forest Haven room when I was replaying the level, and noticing an accesible area I hadn't seen before. I used the Grappling Hook and Deku Leaf to reach those higher platforms and I found a chest. I opened the chest to discover... another stupid Joy Pendant. I mashed the A and B buttons hoping they would magically make that wretched text disappear for once, and then I moved on, slightly disappointed.
To me, the Secret Seashells weren't bad. It was cool finding one when I wasn't expecting to find anything, and when I found enough I was rewarded with an awesome new sword that shot beams. But unfortunately, Nintendo has overused that concept of rewarding the gamer with rather useless collectible stuff, and it's been getting worse with each game. In
OoT I'd feel like I'd accomplished something when I'd get a Piece of Heart. In
MM and
TWW, I sometimes groan when I get a Piece of Heart. It feels like the developers are saying, "Good job, but we don't have anything better to give you than this. Oh well, you can always use another Piece of Heart!"
I'm worried about Twilight Princess in some regards. I
know it's going to be awesome, but if the game doesn't fix some of the flaws evident in recent Zeldas, then it would apparently mean that Nintendo doesn't realize they are flaws, and that Nintendo has indeed lost sight of some of the aspects that made the older Zeldas so wonderful.