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#2
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Re: Whatever happened to Ocarina of Time 2D
No, Nintendo did not 'catch' them, as far as I know it never was going to be finished. OoT took Hundreds of people years to make, one guy wasn't going to be able to do it with any speed. On top of that there are already programs available that let you make 2D Zelda games, he, apparently, didn't want to use these though. The end reasult was a project doomed from the start. The guy stopped posting updates quite a while ago, must be close on a year by now, and Nintendo had nothing to do with it.
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#3
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Re: Whatever happened to Ocarina of Time 2D
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#5
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Re: Whatever happened to Ocarina of Time 2D
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#6
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Re: Whatever happened to Ocarina of Time 2D
Well, I'm actually still working on it... Nintendo did not shut me down... Yahoo shut down my site stating that they were worried about copyright infringrement... but I assure you It's still very much in development...
![]() ![]() I've also added Language support with my proprietary .zlp files (Zelda Language Packs). And making a ZeldaMaker using the engine. ![]() ![]()
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![]() Microsoft C#.net OOT2D Demo: ||||||||||||||||||| 95% ZeldaMaker OOT2D Demo: |||||||||||||||||| 90% ![]() || 4fit || BB11 || Beyond Fear || DragonDeath || Game677 || Gate-Hacker || Legend-Lover || Ljnk || Mikuki || OldManHal || Rikik || Shalashaska || SPYDA || SuperDecimal || The Skull Kid || zelda's love || Last edited by TheRealMethuselah; 08-14-2005 at 05:34 PM. |

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#7
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Re: Whatever happened to Ocarina of Time 2D
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100 people take 3 years to make a game. 1 person takes 300 years to make a game. 1 person doesn't have to design enemies/story/general gameplay elements, you can get rid of most of that time, say 5 years left. 1 person has to code a new game engine, convert 3D only game elements to 2D, code the entire thing, make sure that the 3D puzzles can be solved in 2D. Add on lots of time. The end result is a game that takes forever to make. I apollogise to the person making OoT 2D, but unless you get permission from Nintendo and get more people working on it I doubt it'll be finished in time. OoT 2D still stopped updating long before the site was shut down, and it was shut down long before the Nintendo crackdown on games. Edit: Despite the above post I do rather hope that OoT 2D will work out, it's a neat idea. The one thing that does irk me about it is going against copyright laws, but if that ever gets worked out then I'm definatly a supporter.
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#8
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Re: Whatever happened to Ocarina of Time 2D
You don't need to appologize to me... and no I was not shutdown. nor have I stopped development.
Oh, if you'd like to see the ZeldaMaker (in development) it's at http://omnidev.net/ZeldaMaker.zip Ocarina of Time 2D was being made in GameMaker it's currently being made in C#.net and DirectX 9.0c August Update SDK. Quote:
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![]() Microsoft C#.net OOT2D Demo: ||||||||||||||||||| 95% ZeldaMaker OOT2D Demo: |||||||||||||||||| 90% ![]() || 4fit || BB11 || Beyond Fear || DragonDeath || Game677 || Gate-Hacker || Legend-Lover || Ljnk || Mikuki || OldManHal || Rikik || Shalashaska || SPYDA || SuperDecimal || The Skull Kid || zelda's love || Last edited by TheRealMethuselah; 08-14-2005 at 05:42 PM. |

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#9
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Re: Whatever happened to Ocarina of Time 2D
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#10
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Re: Whatever happened to Ocarina of Time 2D
Looks cool... but I dunno... I think OoT was meant to be 3d...
It would be interesting to play, and create... but I dunno... the though sends chills down my spine...
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Heroes are made, not born! Do keep swinging, and don't ever let your princess down!
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#11
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Re: Whatever happened to Ocarina of Time 2D
Working hard on Coding...
click the thumbnail to enlarge ![]() My language pack files are .ini and the flag for the country 7zipped into an archive... each one containing the dialog.ini file for the country of origin (extracted on-demand). ![]() It also includes a Trainer (non-functioning as of yet) that will allow you to edit the save files. Quote:
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![]() Microsoft C#.net OOT2D Demo: ||||||||||||||||||| 95% ZeldaMaker OOT2D Demo: |||||||||||||||||| 90% ![]() || 4fit || BB11 || Beyond Fear || DragonDeath || Game677 || Gate-Hacker || Legend-Lover || Ljnk || Mikuki || OldManHal || Rikik || Shalashaska || SPYDA || SuperDecimal || The Skull Kid || zelda's love || |

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#12
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Re: Whatever happened to Ocarina of Time 2D
That looks so awesome, you are a god for trying to make OoT 2D...
*worships*
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“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.” ~Charles Darwin |

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#13
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Re: Whatever happened to Ocarina of Time 2D
Thanks my friend.
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![]() Microsoft C#.net OOT2D Demo: ||||||||||||||||||| 95% ZeldaMaker OOT2D Demo: |||||||||||||||||| 90% ![]() || 4fit || BB11 || Beyond Fear || DragonDeath || Game677 || Gate-Hacker || Legend-Lover || Ljnk || Mikuki || OldManHal || Rikik || Shalashaska || SPYDA || SuperDecimal || The Skull Kid || zelda's love || |

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#14
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Re: Whatever happened to Ocarina of Time 2D
I remember you working on this a while ago, then I remember the site not working. But I'm jumping around knowing that your still hard at work on it, seriously, your work is amazing and I can't wait to see the finished product.
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#15
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This is my Link to the Past style remake of Ocarina of Time. Currently being made with C#.net and the DirectX 9.0c August SDK
Old GameMaker demo:Demo3c.zip Keys: X = A Z = B ENTER = Start Arrows = Move R = Full Screen / Windowed Demo 1 had bombs, arrows, boomerang, and sword ZeldaMaker is a program I'm making to allow others to make a game in the LTTP style as well... it will be a template of sorts. This is being made in GameMaker 6.1 ![]() Music, Sounds, and certain files will be externally encrypted. Alpha 0.39 demo of ZeldaMaker ZeldaMaker.zip Screenshots: ![]() ![]() I've also added Language support with my proprietary .zlp files (Zelda Language Packs). They are .ini files with the flag of the country of origin 7zipped together then extracted on-demand. ![]() And making ZeldaMaker using the engine. ![]() ![]() The beginning of my Strategy Guide too FirstPage.pdf
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![]() Microsoft C#.net OOT2D Demo: ||||||||||||||||||| 95% ZeldaMaker OOT2D Demo: |||||||||||||||||| 90% ![]() || 4fit || BB11 || Beyond Fear || DragonDeath || Game677 || Gate-Hacker || Legend-Lover || Ljnk || Mikuki || OldManHal || Rikik || Shalashaska || SPYDA || SuperDecimal || The Skull Kid || zelda's love || Last edited by TheRealMethuselah; 08-15-2005 at 02:36 PM. |

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#16
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Re: Whatever happened to Ocarina of Time 2D
Uh oh. I don't know whether to laugh or cry. Based on my experiences on other message boards, and the fiasco this project has caused elsewhere, this could get pretty ugly.
Either way, I'm not here to say this or that. Those screens are nice.
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