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Old 06-05-2012, 12:43 PM
kewlkat5 kewlkat5 is offline
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Zelda Endings

Ok... so guys...

I literally just made an account to ask what people think about zelda game endings. Specifically, not the ending itself, but how whenever you beat the game, it sticks you right back to where you were before the ending. Perfect example is spirit tracks. They should put you back in aboda village and put zelda back in the castle, and you go from there. She says at one point that once she gets her body back, her and link should go back to the beach in papuchia village she vacationed at as a kid AND NOW THIS CANT HAPPEN. Seriously, ending the game should end the last fight once and for all, and give you an option to go back and fight it again. I just feel like it could open the door to more events post-ending if the last boss fight only happened once. I feel like I never get closure on these awesome storylines Thoughts?
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Old 06-05-2012, 01:04 PM
BelovedDoll BelovedDoll is a female BelovedDoll is offline
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Re: Zelda Endings

This used to bug me a lot, but I guess I got used to it.

I would have loved to see a peaceful Hyrule after Link rescues it, but then I guess Nintendo would actually have to give us some straight up answers on Link's fate or maybe even who he ends up with! And we can't have that now, can we?
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Old 06-05-2012, 01:19 PM
kewlkat5 kewlkat5 is offline
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Re: Zelda Endings

I don't know, it seems like Nintendo could show a peaceful Hyrule, you can go back and talk to zelda about what happened, go to papuchia village with her, etc. You wouldn't necessarily need answers about those things for Link.
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Old 06-05-2012, 01:56 PM
Erikson Erikson is a male Canada Erikson is online now
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Re: Zelda Endings

Post-ending after the final boss I would have liked to play around in is in MM during the new day to enjoy the carnival. The sealed door beneath Clock Tower would be opened for whenever you are done and to conclude the ending.
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Old 06-05-2012, 02:17 PM
pj777 pj777 is a male United States pj777 is offline
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Re: Zelda Endings

That's something that always gets to me, not just in Zelda, but any game with a good story but no closure. The only two Zelda games that really gave me something close to a decent amount of closure was WW and SS. At least in those two they gave you some sort of idea of what happened afterwords, and WW got a sequel to take it one step further. Two sequels if you count ST. Still though, they take the time to invest in these characters and attach us to them, and after the final battle's done we pretty much just get a "happily ever after" scene in the credits without really explaining what went down. I dunno, they must think that once the actual gameplay's done the story doesn't matter anymore and just wrap it up real quick.

I remember there was a Megaman game on the N64 (I think it was Megaman). Once you beat the game it gave you some time to go around to say bye to everyone before leaving the land. In other words, it let you get some closure to see how everything worked out. In Red Dead Redemption, after John is killed and the credits roll, you take over as Jack and get closure as to what happened to him and his family. The story went on and let you hunt down his dad's killer! In the Witcher 2, after you take your side at Loc Muine and defeat/spare/heal Saskia, you return to the city and see how your choices have made an impact and to confront Letho to either let him go or kill him. It also explain in the scenes at the end on how your actions have impacted everywhere you visited.

Zelda really, REALLY needs to do something like any of that. It's like I said, they give us a story and attach us to the characters just to say right after the final battle "and the all lived happily ever after. The end!". No Nintendo, that's not good enough! When are you going to realize that?
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Old 06-07-2012, 01:46 AM
Demih Demih is a female United States Demih is offline
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Re: Zelda Endings

Quote:
Originally Posted by Erikson View Post
Post-ending after the final boss I would have liked to play around in is in MM during the new day to enjoy the carnival. The sealed door beneath Clock Tower would be opened for whenever you are done and to conclude the ending.

I agree. I like how you can go back to temple bosses and re-do them too.
Of course the ending in SS isn't like others and really it sucks you only get two options at the end but have to beat the game more than once to get these options again... And idk about anyone else but fight demise was a challenge for me. :/
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Old 06-07-2012, 09:02 PM
SkullDude SkullDude is a male SkullDude is offline
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Re: Zelda Endings

Yes, it's bull♥♥♥♥. They could at least let you save after you beat the game.
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Old 06-07-2012, 09:36 PM
lulles lulles is a female Brazil lulles is offline
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Re: Zelda Endings

But isn't it like this for every game, not just Zelda? That after you beat the final boss, you go back to before you beat it? But yeah, I did wish we could enjoy the evil-free world after you beat the final boss.

When I beat OoT, I was 9 years old, and got really frustrated that it didn't "save" my battle against Ganondorf. I thought I had done something wrong... I got sad.

Quote:
Originally Posted by Demih View Post
And idk about anyone else but fight demise was a challenge for me. :/
I didn't find the fight against him to be hard. I just shield-bashed him to death and attacked whenever I had an opening
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