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Old 01-07-2012, 03:12 AM
Sixxon Sixxon is offline
Anouki
Join Date: Jan 2012
View Posts: 32
LOZ: MC/Four Swords/GBA-GB Game Creator?

Hello, I am Sixxon. I am here to try to explain a possiblity for programmers who like Zelda. A GBA-GB Game creator, Like, Engine001, where you program actors, but since this is much, much easier since it's specifically catered to making a Zelda game. Through text, I'll try to explain the general GUI as best as I can.

Starting up:
Upon starting, you see the sole button New Project (There'd be File-edit-*insert thin here* in the corner, but the main screen would only have that button because you didn't make anything yet"

Upon entering, the Map is white space on a screen next to a bunch of buttons. Instantly, 3 options come up:

Game Boy: Link's Awakening, Oracles, etc
Advance: Minish Cap, Four Swords
3D: Ocarina of Time, Majora's mask


I won't explain 3D. Simply because, I'm not a programmer, and if one were to make this I'd ask him/her to either cut 3D or cater it to programmers (Because without it expecting you to know how to code and model, it would be way too limited unless you could find a creative way around it)

Let's start with Advance.

Selecting Advance would bring up another prompt:
Minish Cap Style
Four Swords Style


We'll start with Minish Cap.

Creating a map

As of now, the upper right corner of the screen is the map, the other three are GUI.

To the left or so, multipule options are available:

AI
Tile Coder
Item Tracker
Tiles
Sprites
Quests
Cutscene


AI
Below the tabs, a white box with options:

Boss
Enemy
Person
Shop
Casino
Secret to Everybody


Boss:

Options appear:

Boss
Final Boss


We go to boss for now.

A empty text box appears.

Here's where we put the coding in.

We'll break from this and go into how the coding works.

We'll come back to bosses later.

Now, let's get to the values of everything.

AI_Player

That is link.

Object_Tree


That is a tree.

If I wanted link to die upon contact with the tree:

variable AI_Player <contact> Object_Tree= <Game Over>
Now that wasn't that hard, was it? Now, let's get back to bosses know that you know how it works to an extent.

Bosses Part Two
So, white programming box in front of you.

We wanted to make a boss that shoots projectiles and has 9 hearts and does 3 damage.

-equation-

AI_(Boss Name) <health> = variable 9

AI_(Boss Name) <damage> = variable 3

variable AI_Player <far> 6 <execute> - <projectile>


Let's explain what happened in that confusing little spoiler tag.

"-equation-"

The Zelda programming here is just a bunch of math equations . There's other stuff too, which means you put "-equation-" at the start of the programming lines and -equation- at the end.


"AI_(Boss Name) <health> = variable 9"

"AI_*insert name here*" is the same for every AI. At the end, of the programming, it would tell you to name the boss. Make sure whatever the boss name is is the same as the (Boss Name) part. In the programming (boss name) Put hyphens where spaces would be. In the actual name prompt, you can put spaces.

"AI_(Boss Name) <damage> = variable 3"

By now, you should already know that, in the programming, anything that can change is a variable. It's the same as above, except it's 3 instead of nine and <damage> instead of <health>.

So, here's how I think your mind is right now:

"Wait. No. It's impossible. You don't even have sprites. You didn't program the sprites in, did you? Is that simply the end of the boss programming? Heil naw. You don't have anything else. Good Idea, but sadly impossible."

Wait, in time when we get to the sprites, I'll tell you how to link them up with the bosses.

---

That's it for this post, I'll reserve like 4 down, so, I'm done. Tell me your feedback or whatever, but yeah.

---------- Post added at 03:12 AM ---------- Previous post was at 03:11 AM ----------

Reserved for later Parts

---------- Post added at 03:12 AM ---------- Previous post was at 03:12 AM ----------

Reserved for later Parts
Last Edited by Sixxon; 01-07-2012 at 03:12 AM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 01-07-2012, 10:52 AM
Disembodied Loaf Disembodied Loaf is a male United States Disembodied Loaf is offline
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Join Date: Jul 2010
Location: Bucketheadland
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Re: LOZ: MC/Four Swords/GBA-GB Game Creator?

Ok... So you want programmers to make a tool that creates new games from existing assets of handheld games?
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Old 01-07-2012, 11:00 AM
magicalbatarang magicalbatarang is offline
Mogma
Join Date: Dec 2011
View Posts: 193
Re: LOZ: MC/Four Swords/GBA-GB Game Creator?

Huh. I guess you could use a game maker.

There's already some good ones like Zelda Classic, which uses the Zelda 1 engine. And Open Zelda, which uses the AlttP engine. Or, RPG Maker is really popular.
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Old 01-07-2012, 07:46 PM
Sixxon Sixxon is offline
Anouki
Join Date: Jan 2012
View Posts: 32
Re: LOZ: MC/Four Swords/GBA-GB Game Creator?

Quote:
Originally Posted by Disembodied Loaf View Post
Ok... So you want programmers to make a tool that creates new games from existing assets of handheld games?
Basically, yeah.

As far as text programming, Programception. (Creating a Programming Language with another programming language)
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Old 01-08-2012, 12:59 AM
Disembodied Loaf Disembodied Loaf is a male United States Disembodied Loaf is offline
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Re: LOZ: MC/Four Swords/GBA-GB Game Creator?

Quote:
Originally Posted by Sixxon View Post
Basically, yeah.

As far as text programming, Programception. (Creating a Programming Language with another programming language)
Creating a language?! If I were to do it, I'd use Unity3D and assets from the N64 games to make it a 3D editor. C# would work fine.
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