With all the overworld discussion in TP and SS I thought this was appropriate. I really don't know how I feel about SS's overworld being cluster effed with stuff and having a dungeon-esque quality to it, but I openly embrace any innovation to the stagnating LoZ series.
I don't know, each game seems to have its own unique take on the overworld. I really liked TWW, it really gives you the feeling you're sailing the high seas. I mean I understand that some people found it boring, along with treasure hunting, but I mean they were trying to emulate the feeling of actually sailing (and maybe fishing), and if you've never done it before you probably will never understand.
Of course OoT took the cake for me, it felt like there was real distances you were traveling and yet there were a lot of fully fleshed out "places" to visit unlike in TWW where some of the islands were really small plots of land with no character.
I guess SS' overworld will resemble, more or less, ALttP's overworld.
I liked riding my pony around Hyrule Field in Twilight Princess. She is just the cutest thing ever ...I did also enjoy watching the shifts between night and day. Kind of had that serene feel. The music was great too. Other than those factors and all pony riding aside, there wasn't really much else to the TP over world, minus a few holes in the ground leading to treasure, etc. Sometimes it even felt kind of lonely, after awhile... though I wouldn't say that this lonliness factor is limited to just TP.
LoZ's overworld, because it was just so fun. You were largely by yourself, got (had) to explore with no guidance, and couldn't warp to key locations with ease. At times, the final dungeon seemed easy compared to exploring all of Hyrule.
MM. There is a lot to see and do. It's not just a boring meadow with surrounding cliffs.
It's fun to find a man in a tree or a ghost on a mushroom-looking rock. And all the enemies makes you feel less lonely.
Is Clock Town factored into the over world? I get that it's it's own section and the actual "over world" I guess would be outside but there's so many things to do in Clock Town just aside from loving it's design over all.
If Clock Town isn't a factor, then probably Ocarina of time but if you can count Clock Town as part of it then I would love it.
Just actually felt like there were things to do in the town. While Hyrule Castle Town just felt like artificial to the point where you could replace everyone with cardboard cut out standups and it would feel the same.
Depends if by "overworld" you mean "not dungeons." Although I guess in whatever case it'd still be MM for me, with TWW coming in at a close second and LA in third. MM's is just so chock-full of stuff - sidequests, hidden items, Heart Pieces...
(I hope it's okay if I just copy my post from the original thread, seeing as my opinion hasn't changed in the last few hours)
Twilight Princess's Hyrule Field! Some people complained about it being too open without much to do in it, but I loved it's beautiful scenery and how it was divided into multiple sections, each being a sort of mini-Hyrule Field to its own. Plus, you gotta love that amazing overworld theme (not only does it sound great, but I love how the melody changes from woodwinds to trumpets depending on whether you're off or on Epona, respectively). I'm guessing that Skyward Sword's overworld will be very different from Twilight Princess's, based on what we've heard so far, and that's great--but I'm pretty sure that this will always be my favorite overworld.
Personally I love the OOT overworld theme! It gives you the sense that your on a really seriouse and epic adventure! But the TP overworld is also pretty amazing, in one part of it, to me it feels breathtaking!
My favorite overworld would definitely be Termina from Majora's Mask. It's just so unique, and filled with interesting sights and locations. The world also contains tons of secrets and fun little things to do, like being launched into the air as a Goron using the jumping ramps. The three-day system makes it feel like the world is living and breathing, its visual impression always subtly changing and the weather being different depending on when you're playing.
Personally I really enjoy Hyrule Field as it is presented in Twilight Princess. The variety of landscapes, colors, climates, and detail put into the development of this overworld is aabsolutely stunning. I love how there is a deviation in weather at different areaas as well. For example as I was running through the province of Lanayru running towards the Hidden Village, the weather slowly changed to rainy. Although many people often complain about the overall large quality of the field, it presents many opportunities to explore and finding heart pieces is more of a challenge than in previous games.
Finally we cannot make any accurate asumptions on SS's overworld due to the fact that it has not been released yet and we are only relying on trailers that have been released...we have not even been shown the overworld on the ground beneath Skyloft. So I stand by my opinion when I say that Twilight Princess's overworld was superior in retrospect of each other Zelda game released to date.
I also enjoyed the detail put into the different landscapes, for example, the hills and mountains, the lakes, the fields, the desert, there are multiple different areas to explore and the different music for these areas represents the different scenery perfectly. Many people may also argue the fact that other overworld themes instill a feeling of adventure in you, but you cannot even claim that you have felt a feeling of adventure until you have heard the orchestral version of TP's Hyrule Field. They also put different music for different areas of Hyrule Field for example, the regular theme, the orchestral theme, the enemy theme as well as the night theme. Instead of like OoT, you aren't running around during the night in pure darkness without any music to back you up, you have the TP night theme to live by.
I don't pretend that I can change the world, I just do it. Ever since we were kids, I'd always be the one to wake you up when you slept in. But this time, when all of this is over, will you come to wake me up?"
Places chalk full of stuff aren't very indicative of real life. In TP, you had to really search for the treasure, and the accesses to the hidey holes were varied and interesting.
And don't forget that we have to include snowboarding and the best canoeing/fishing adventures to date into TP's overworld.
The goodies you found in TP were more rewarding, especially because most of the treasures were rupees; when you found something else it was even better.
The uncanny valley in OoT and MM, in 64 games in general made the games very hard to play, even when the 3d graphics were new and novel, and this was felt more so in Hyrule Field than in other places. The feeling of space and distance just wasn't as effective, and I found that looking into the 'distance' in these games gave me a headache after a while; the blur and lighting effects were just too poor.
Yes, MM had the deku, goron and zora forms to play with but even with those, tWW and TP were better. I find that even playing TP today, the graphics are surprisingly poor, they were poor at the time and they are even muddier looking by today's standards. In this tWW has TP beat, you just can't beat the crisp look of the cell shading in that game.
There was an exhilaration to being free in tWW, one that was unfortunately relegated until you beat the dark fortress. There just isn't anything comparable to it, that of being your own free agent with a boat you've conscripted yourself, to really and truly searching for buried treasure on desert islands and under the waves. The land you found were valuable pieces of dirt, of value because they were rare and varied and beautiful breakups to the monotony of the waves.
I think TP took a play from tWW's play book on this one too, riding a horse is exhilarating in a similar fashion in a certain quality that was missing from OoT.
My personal favorite would be a toss up between OOT's Hyrule Field and MM's Termina Field. Hyrule Field gives you a sort of*Ahh this is nice and warm, relaxing and fairly nice looking as well* it gives you a sense of being in the countryside, it has a ranch in the middle of it for crying out loud . It has a lake at one part, which may be to cool off, and a canyon that leads to another races territory, as you would expect from a connecting field. Lets not forget the cool river and a village to top the countryside atmosphere off.
On the other hand, Termina field in MM is much *colder* looking as well as less safe, I mean there are enemies there all the time rather than just at night, you have an ominous looking purple structure with liquid oozing down it in the south, a leever infested beach to the west, a suicide rat infested canyon, not to mention the cactus looking tower in the east, and finally, a dinosaur filled, barren snow covered mountain range to the north. Safe? I don't think so. And do i even have to mention the creepy faced moon? Also, the music in both of them is very nice. With Hyrule field you get an adventure theme that is fairly cheery, and that is part of the theme of Hyrule field in general. In Termina field however, it is pretty much the same, but there is something about it that fits more with the theme that MM has, i am not sure what it is, but i think all of you will agree with me that each fields music is fitted to their game.
Well thats my opinion anyway : D
~νﻨνε lձ ২εlժձ~
Both Sig and Pic credit goes to the deviantART users who made them