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[3d] The Legend Of Zelda Flying Rooster, work in progress
The legend of Zelda
Flying Rooster ~ project name
This game is made by Drandula Thanks Nintendo for Zelda series ![]() . . . Open source Zelda v.0.1
~Drandula~ |

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Re: [3d] The Legend Of Zelda Flying Rooster, work in progress
Saw this on Pixel Prospector a little while back, its a good job at the moment though I have a few recommendations.
- Limit Links jumping to something like the Rocs Cape, it looks pretty weird otherwise - Lessen the rate at with Deku Link fires - Have something that makes it look like Link transforms, rather than disappears and someone else reappears instantly - CUSTOMISABLE CONTROLS. This is important as alot of the time, controls can feel uncomfortable and the user would rather a button be in a different place and so on. this is one thing that PC games have over consoles |

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Re: [3d] The Legend Of Zelda Flying Rooster, work in progress
For Aleitheo, I have thought customisable buttons, but havent made those in these early versions.
And I havent done transformation effect yet. What should it look like? And deku shoots too fast, I just put something. Deku wont shoot those rocks, he will shoot bubbles like in MM and it consumes magic. Okay then, I will put jumping as Rocks Cape command later. For The Impulsive L, I can slow down Link if its too for others too, and why would'nt Goron pick up bombs? Goron can pick up rocks/etc. too Ja muuten taidat olla suomalainen ![]() I was sick for week :s ~Drandula~ |

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Re: [3d] The Legend Of Zelda Flying Rooster, work in progress
Looks better than Phantom Hourglass.
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Re: [3d] The Legend Of Zelda Flying Rooster, work in progress
Good luck. Looks pretty much like PH. Keep on doing a great job on the project
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| flying, legend of zelda, progress, rooster, work |
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