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Originally Posted by Radek I consider them both equal. PC games don't really hold an advantage to PS3 or 360s these days. Those things are computers anyways. |
More control options, better performance, and a better modding community?
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No, the reason Halo multiplayer dominates all those is because of the shields. It adds a complete other dimension to the game. Monitoring and controlling the amount of damage you take while timing the return of health adds incredible depth to Halo 3 multiplayer. It also gives everyone converging on a battle equal opportunity and longer, more enjoyable firefights. If you want to play quick, traditional gameplayer, play Team Swat then, which features no shields and BRs.
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The shields reduce the game to small scuffles, rather than the extended fire-fights of games like CounterStrike. Each encounter feels like a 'minigame', and the multiplayer experience is broken into three sections:
-Find weapons/items
-Hunt player (try to get behind opponent for combat advantage/oneshot)
-attack player
-hide behind wall
-repeat
With little derivation from the combat formula above.
A good map is simply one with lots of things to hide behind for a few seconds- Not one which forces the player to utilize all of its features.
While this does increase the amount of action you'll see, it also makes the experience a lot more casual. There's a lot less strategy, and it's a game anyone can simply pick up and play.
With a game like CounterStrike, the health and armor not only make firefights longer and kills more rewarding, but the lack of respawn makes the game a lot more punishing- meaning that the player is a far more on edge than they are playing games with respawn. Furthermore, the lack or recharging health means that a players actions and strategy are far more important, as you can't simply hide behind a rock and wait for your health to comeback.