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Re: Core, Classic or Expanded?
I identify myself as a core gamer.
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Core Audience: Gaming is the main hobby for this audience. They tend to pay attention to the industry and research before they buy. These are the type of people who would pay attention to GDC, TGS, E3, etc. Casual Audience: Gaming is not their main hobby, and is rather something they do as a time waster. These are also the type of people who play predominantly at social gatherings. The casual gamer tends to play easy to learn pick up and play types of games, in contrast to the core gamer, who is willing to invest hours into learning and mastering a complex game. There can be some overlap between the two, but, I think the easiest and best way to distinguish between the two audiences, is to see whether or not gaming is their main hobby.
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Re: Core, Classic or Expanded?
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Anyway, I'd like to point out that your definitions of "core" and "expanded" don't encompass the most important traits in determining whether one is a "core" or "casual" gamer. You forgot to mention that "core gamers" usually look for depth and quality in videogames whereas casual gamers don't really care much about those traits. You also forgot to mention that "core gamers" are the people that normally correctly view videogames as an art form whereas casual gamers generally incorrectly view them as mere toys.
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Re: Core, Classic or Expanded?
SheikahSage had a point. Games now adays are way easier than they were 15 years ago. Now, it takes more than one hit to kill you, you respawn at a conviently placed checkpoint 10 feet from where you got nailed, you have unlimited lives, and you never lose items after dying. Not to mention most games have some sort of god mode or unlimited ammo or some other unnessesary cheat. *sigh*
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Re: Core, Classic or Expanded?
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I'd say, the casual audience tends to play more "toy like" games, (think peggle, and other Popcap like games), which is why a majority may view games as toys rather than artistic medium.
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Re: Core, Classic or Expanded?
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Re: Core, Classic or Expanded?
Some aspects dictating the quality of a game are objective. A poor camera is going to be poor, clunky movement control is going to be clunky, generic level design is going to be generic, and reptitive animation is going to be repetitive, and so on.
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