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Phew: Microsoft Planning Ten Year Console Cycle
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Actually, a Wii HD equal to or more powerful than the PS3 and 360 with likely better motion sensing/add-on #356A would be a sweet console, and probably a really successful one at that, if Nintendo beat both systems in graphics and motion controls. People associate motion controls as a brand with Nintendo. I think they have the biggest ground to work with.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
Bah, Nintendo certainly won't plan a ten year console cycle; why make profits on one console when you can make profits on two?
Besides, their technology is already outdated and though it's standing up fine now, closer to 2015 it'll just look backward, especially when they no longer have a unique selling point. As for 360, it is, I suppose, nice to give the Natal some breathing room without the release of a next generation console rushing up to get in its way. This way there is time for developers to make something worthwhile with it, and time for the price to go down to a reasonable level. |

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Re: Phew: Microsoft Planning Ten Year Console Cycle
Nintendo can't just catch up on the HD basis, the reason they have so much of the market is because they managed to tap into a new market, they're going to go to the next step with the next one, yea it'll probably have HD, but there will be something on top of that to reel customers in.
Going by what they did this time round anyway. |

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Re: Phew: Microsoft Planning Ten Year Console Cycle
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Re: Phew: Microsoft Planning Ten Year Console Cycle
Meh. All I care about is that this will allow developers a chance to catch up with the technology, and in the case of western developers, to catch up in areas where it matters more than a fresh coat of graphical paint: AI, physics, and so on.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
[QUOTE=Mr. Wonderful;2867969Actually, a Wii HD equal to or more powerful than the PS3 and 360 with likely better motion sensing/add-on #356A would be a sweet console, and probably a really successful one at that, if Nintendo beat both systems in graphics and motion controls. People associate motion controls as a brand with Nintendo. I think they have the biggest ground to work with.[/QUOTE]
You're saying that Nintendo would have a successful console if they adhered to the age-old cycle of "MOAR horsepower" ? No.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
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Maybe Nintendo will have a successful console again someday and we can discuss this point further.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
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So No.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
Personally, minus the fact of specific nintendo game selection, I do prefer the 360 over the Wii.
I assume due to the new DS release later this year or next year, the Wii will probably sit around, but designs for the next system won't be long, though it should be released about the same time as new MS and Sony systems as well. I just find the controller in the 360 more comfortable, I suppose. Thank god the 360's got some good time on it.
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Re: Phew: Microsoft Planning Ten Year Console Cycle
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I'm certainly not seeing Xbox fans getting pissed about it; in fact, alot of them are using this as fodder to laugh at the Wii and how it was marketing itself on the Wiimote gimmick alone. Not because Project Natal is seen as "revolutionary," but because it's a big "in your face" to Nintendo, showing them that they need to create technologically advanced, adaptable consoles instead of relying on gimmicks that can and will be copied and improved by competitors. |

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Re: Phew: Microsoft Planning Ten Year Console Cycle
Natal hasn't proven that it can be utilized better than the remote/nunchuk combo or even PS3's motion controller, that it can draw developers away from the Wii/PS3, or that it can penetrate the market in the same way that the Wii has.
In other words, Microsoft hasn't done anything but follow a trend thus far. Once Natal shows the kind of impact it can have financially and in the software realm, then it can be considered an "in your face" to Nintendo for relying on motion control rather than hardware power. If this generation has taught us anything, it's that the quality of something among the systems really isn't as big of a factor as it used to be. The PS3 is unquestionably the strongest of the consoles, but there hasn't been anywhere near enough representation of that as there should have been. The Wii should barely have sold **** last year because of its mediocre software lineup, but it remained an insane success. Developers go where its most profitable. Consumers go where they're most familiar with. |

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