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Old 04-16-2009, 02:00 PM
Crystal Crystal is a female Crystal is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

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The recent cast is balls becase a) there are too many for them each to be given fleshed out characters, b) they removed support conversations, and c) they are far more stereotyped (although admittedly, this was starting apply in 7, if not to such a great extent). If the Tellius series had dropped 1/3rd of the cast, not had the Laguz in the second game, reworked Ike's character, dropped the third tier, actually balanced the skills, put Support conversations back in, and so on, I may actually have liked it.
WTF are you talking about? FE9 and 10 had support conversations. I got Oscar and Ike to A level in FE9 for one thing. In FE10 they were optional. There were also info conversations which further revealed character personalities.

I loved Boyd's the most besides Ike's. I find him lovable for his hilarious remarks towards his brothers and his hot-headedness. XD Oscar is cool for his ability to not overreact in any situation. He's always calm and always keeps his cool.

Ike though, he's reckless, blunt, courageous, a bit naive, loyal, is somewhat of a glutton, and has something against nobles and royalty. Gosh he's so cool. x3
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Old 04-16-2009, 02:32 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

They aren't Support Conversations as they should be. In FE8 and previous, there were far more support options on average per person, meaning more conversations, meaning more fleshed out characters. FE9 had many, many less available supports. To Top it off, FE10 made it worse by not even having unique support conversations - it uses about 8 or so different templates per character into which it inserts a name - hardly "personal".
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Old 04-16-2009, 03:25 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

FE10 did not have support conversations. It had crappy madlib templates. They revealed nothing about the character relations, and very, very little about the character in question. They are an absolute joke, and the game would have been better off if they left them out entirely.
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  #44 (permalink)   [ ]
Old 04-16-2009, 03:37 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

Yes it did. They were support conversations, therefore the game had them.
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Old 04-16-2009, 03:55 PM
Tonchiki Tonchiki is a male United States Tonchiki is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

The point is not whether or not the game had interactions between characters.
It's whether or not they were good.
FE10's were not character-specific, showing just how generic the character interactions really were. Nothing about their personalities was displayed during these.

I forgot to mention before about FE7-- I also liked how they included the player as a character in the story. I thought that was neat, although it wouldn't be possible now if they want to include voices.

I noticed Advance Wars did the same thing-- included the player in the story in one game, then got rid of it the next and never went back. It's a shame, I thought it was cool.
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Old 04-16-2009, 04:04 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

I liked that about FE7 too. I'd like to see that in the third Tellius game if it's going to be made. :]

And it's possible with voices. They simply need to keep the player character out of cutscenes. XD
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  #47 (permalink)   [ ]
Old 04-16-2009, 04:12 PM
Tonchiki Tonchiki is a male United States Tonchiki is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

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And it's possible with voices. They simply need to keep the player character out of cutscenes. XD
This is true. I don't think 9 and 10 had many cutscenes with voice-acting anyway.
But it could still work-- the fact that FE7's map sprites were so small helped put the player in there without making a specific character for them, and the same could be achieved even in 3-d, since 9 and 10's models were so basic. It'd probably be easy. In fact, this is probably about the only bad thing that could come about if they went back to 2-d-- the sprites would be too detailed to effectively create a player character (unless they just threw them in a huge face-covering cloak).
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  #48 (permalink)   [ ]
Old 04-16-2009, 04:24 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

I want FE to stay 3D. I loved the graphics, though I DO think they can be improved.
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Old 04-16-2009, 08:00 PM
Florina Belmont Florina Belmont is a female United States Florina Belmont is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

no more Tellius...its done...
id like to see a new world and a new game with new lords and new characters..i dug FE10s third tier promotion though..that was interesting...the only gripe i have about that game was the supports or lack there of...FE9 had a *****en support system and that didnt carry over and it made me real sad...a return of the base support system would rule!
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Old 04-17-2009, 01:14 AM
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Re: A Third Game in the Fire Emblem Tellius Series?

No way, I want Tellius back one more time. It isn't like fans think the whole series is going to start revolving around Ike and Tellius forever now.

Just one more game...THEN a whole new adventure with a new lord and stuff. In fact, the third Tellius game doesn't have to be in Tellius nor have Ike as the main main character. It could have him and another lord. FE games have had more than one lord before. TSS had Eirika and Ephraim while FE7 had Lyn, Eliwood, and Hector. Nothing says Ike can't be partnered with a new lord.

Oh, and I don't consider Micaiah to be a lord because she never had that class title.
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  #51 (permalink)   [ ]
Old 04-17-2009, 02:32 AM
Florina Belmont Florina Belmont is a female United States Florina Belmont is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

Micaiah sucked anyway..but nah, they pretty much put the lid on Tellius at the end of RD...i really cant see how they can milk another story out of that...
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Old 04-17-2009, 02:55 AM
Moronic Rascal Moronic Rascal is a male United States Moronic Rascal is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

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FE3 had an excellent story, FE4 and 5 had an absolutely amazing story. FE7's was passable, but ultimately let down by the fact it had to lead up to FE6's frankly awful story. FE2 and 8 were pure unadulterated crap, storywise. FE9 and 10 had okay stories, but were extremely badly executed, and let down by the characters.

Saving I'm neutral towards. I would like to see larger maps - not FE4 style, as one of my very few complaints about FE4 was that the maps were so vast foot units not named Arya or her children were essentially screwed. However, still much larger maps than recent titles. However, this in itself means in battle saving is a necessity, but I wouldn't to make it too easy. I think Save Tiles, places which if your Lord stands on them, he can save, would be useful, on the condition each Save Tile can only be used once.
I love you.

this is basically my opinion of the Fire Emblem games.

oh, and the whole "I WANT TELLIUS BACK NAO!" .... NO!!!!!

Tellius was about the most uninteresting land as in ever. something about the Laguz just made me lose interest. Diversity in the human countries was hampered by adding so many Laguz ones, which were all the same. Basically, they were all, "HAAARRRR, I HAZ TEH HUMAN HATE BECUZ TEH HUMANZ AER TEH EVIL."

And then the Beorc go "HAAARRR, I HAZ TEH SUB-HUMAN HATE BECUZ TEH SUB-HUMANZ AER TEH EVIL." It gets repetitive and dull. I mean, there is no diversity in the conflict, that's all there is to it. But I'll give FE9-10 this: they had the most sick, messed up mo-fos to ever be evil in a Fire Emblem game.

I want some plot-line as amazing as FE4 and 5 for the next game, with all the skill and base system of FE10, and with the FE7 and 9 support system and conversations. Maybe, if IS could make it work, the multi-part gameplay of FE10, but only if they make it so that there is no substantial advantage of one part over the other (that means balanced). Maps similar to FESD. And characters that are not cut-and-paste from past titles, because IS likes to do that for EVERY single game.

Or is that too much to ask?
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  #53 (permalink)   [ ]
Old 04-17-2009, 04:51 AM
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Re: A Third Game in the Fire Emblem Tellius Series?

I'd like to point out the skill and base system from FE10 was spectacularly awful. The skills were much too powerful. If they activated, you won. Severe nerfing/balancing would have to be implemented.

What I'd like to see from a Fire Emblem game:

The two tier class system return. The three tier system was unnecessary, and either created halfway house characters, or ridiculously overpowered characters, and added nothing to the gameplay. I don't mind if characters have multiple promotion options, in fact, I'd prefer that they had branches, but promoting more than once is a no. Reworking the classes for superior balance might be nice, though, so I wouldn't pick a particular game to take the classes from. Keeping reclassing from FEDS would be nice too, as that allowed some characters who were bad for their specific class to actually be good by switching classes.

The Support System from Fire Emblem 7, which arguably had the best support system in the series, mixed with Love system from Fire Emblem 4, making conversations incredibly important to the characters and the story. Re-implementing the Generation system based on these things would be an extremely good addition to, if the story allows for it.

A complete rework of items. The battle system is fine, but on average, swords are much better weapons than say, axes or lances. If you give axes the variety of swords, and balanced them in their specific strengths, and did the same for lances, a whole host of new units who previously sucked because theu could only use axes/lances/whatever would open up.

Reworking archers completely. Archers are basically sucky magic characters with less range. Archers should have the largest range in the game, and even their weakest weapon should have a range of say, threee. At the moment, when their best bows have a range of three, and their defenses are as crappy as they are, they cannot be used at all on offensive maps / raids. This could be done an overhaul of archer as a class, and by revamping bows and crossbows.

Keep forging, but rework it slightly - later games rely on it a tad too much.

Kill the Laguz. Do not want. If you are going to make you story about discrimination, actually feature discrimination, don't water it down with furries. Kill biorythyms. Do not want. An entirely random process that can screw over characters is just urgh. If you want a way to force us to use un-used characters sometimes, use FE5's Fatigue system, which wasn't random, meaning people could plan for stuff. Remove the character stereotypes. Do no want. The reason Ike's crew was even more boring to me was because I'd seen them at least five times before in varying other games. Give us new, interesting characters.

Now, I was about to say the concept of world map should be removed, as it somewhat ruined FE8 by making grinding an easy option. However, the world map itself was a good idea. So, reworking the EXP tables, or making it so optional world map quests give little or no EXP, could solve this, and make plenty of fun, playable maps for when you'd have otherwise finished the game.

Skills need totally changing. In FE9 and 10 you raped everybody if they activated, in FE8 they were kinda out the way, in FE4 they were to scattered. FE5 did it pretty well, but like so many features from FE5, it wasn't passed on.

No monsters (I guess my Laguz complaint comes under here also). I want to see humans. The political bickering, squabbling, anarachy, greed, corruption, but ultimately compassion of humans, is far more interesting than a generic "Ur, evil monster!". You can do far more with human characters than you can with non-human ones, as evidenced with FE2 and FE8-10.

Finally, a serious story. Fire Emblem 4 is my second favourite game, purely because the of the amazing depth and scope of the story. All the character are fully imagined and detailed, and yet the story still manages to be serious and affecting and carry some heavy morals. Don't water it down by hiding bad things behind non-humans. This human, and this is personal.
Last Edited by Crab Helmet; 04-17-2009 at 05:04 AM. Reason:
  #54 (permalink)   [ ]
Old 04-17-2009, 11:09 AM
Moronic Rascal Moronic Rascal is a male United States Moronic Rascal is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

making most skills available to the enemy units would go a long way towards balancing them, IMO. but would that be too hard to implement? i don't know, since i'm not a programmer of any sorts...

and why don't you like the base system of FE10? I mean, if anything, it makes the gameplay more realistic, since the support conversations don't suddenly occur during a full-fledged battle and it makes sense to prepare for battle BEFORE you're actually fighting.
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Old 04-17-2009, 11:31 AM
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Re: A Third Game in the Fire Emblem Tellius Series?

Making them not rely on luck, rely on luck much less, etc, would balance them.

The base system was okay, but the majority of base conversations didn't really serve any purpose. If they reworked it, I wouldn't mind seeing it return.
  #56 (permalink)   [ ]
Old 04-17-2009, 11:53 AM
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Re: A Third Game in the Fire Emblem Tellius Series?

Did anyone listen to a word I said?

The third Tellius game DOES NOT HAVE TO BE IN TELLIUS. In fact, it most likely won't be because Ike left it behind forever.
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Old 04-17-2009, 11:59 AM
Moronic Rascal Moronic Rascal is a male United States Moronic Rascal is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

wouldn't that make them even more broken? i mean, the luck factor is one of the things that protects the enemy units from OHKOs, since they don't occur often.

unless they nerfed down on the skills powers, but then that would make them almost pointless to have.

i think that making the enemies have the skills too would serve better to balance them, since that would put the enemy units on even ground with your units. plus, it would also actually cause the player to THINK before rushing towards the enemies, since there would be the possibility of that dratted myrmidon with wrath to survive your attack and critical you to submission, or that the knight will activate adept and actually double-attack.
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Old 04-17-2009, 12:19 PM
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Re: A Third Game in the Fire Emblem Tellius Series?

No, you can nerf something and remove luck, and yet still have it have a purpose, just not such a large purpose it can massively change outcomes to such a great extent it becomes ridiculous. Even better, have skills that just appear as extra abilites, like the Ability feature in Pokemon, the vast majority of which do not rely on luck.
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Old 04-17-2009, 12:31 PM
Jeff Jeff is a male United States Jeff is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

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Tellius was about the most uninteresting land as in ever. something about the Laguz just made me lose interest. Diversity in the human countries was hampered by adding so many Laguz ones, which were all the same. Basically, they were all, "HAAARRRR, I HAZ TEH HUMAN HATE BECUZ TEH HUMANZ AER TEH EVIL."

And then the Beorc go "HAAARRR, I HAZ TEH SUB-HUMAN HATE BECUZ TEH SUB-HUMANZ AER TEH EVIL." It gets repetitive and dull. I mean, there is no diversity in the conflict, that's all there is to it.
Then you didn't follow the story well, at all. There's plenty of diversity in the Beorc lands alone as shown by RD, between the differing sides of all the various authorities. Like how in Crimea, many of the nobles and vassals can't stand Elincia, while much of the general public is okay with her. The overall aristocratic feel to Begnion, where there's a select group of the highly corrupt who go against everything the Apostle actually wants. Then of course is the reaction to the war we see in Daein, a complete 180 perspective from PoR.

9 and 10 clearly were about having a few dynamic characters followed up by boatloads of static characters who's primary purprose in regards to storytelling or world-building was to support the main characters and show off the incredibly diverse world of Tellius, which is one of the largest in the series at that. Both games succeeded at that, and it may not be your cup of tea compared to other FE plots, but they provided a solid story and universe for it take place in.
Last Edited by Jeff; 04-17-2009 at 12:32 PM. Reason:
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Old 04-17-2009, 12:36 PM
Crystal Crystal is a female Crystal is offline
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Re: A Third Game in the Fire Emblem Tellius Series?

Jeff makes very good points, guys. Listen to his wisdom.

That diversity is one thing that made me love Tellius. There's a lot of it in the laguz countries too. The beasts have their own way of fighting while the ravens are pirate-like people who care only about themselves really, thanks to Naesala, and the dragons prefer to keep to themselves and live the longest. The herons are peace-loving people who don't fight. Tibarn and the hawks are friends of the herons and almost like rivals of the ravens.

The laguz were an awesome new addition. x3
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