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  #201 (permalink)   [ ]
Old 10-25-2009, 06:36 PM
Mr. Wonderful Mr. Wonderful is a male United States Mr. Wonderful is offline
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

US PS3 version of Vesperia confirmed?
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  #202 (permalink)   [ ]
Old 10-25-2009, 06:55 PM
Apollo Apollo is a male United States Apollo is online now
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

There's a good chance of that being true, it would make sense that they localize it in english. I'm excited to here the chant's for the the new mystic artes in english.
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  #203 (permalink)   [ ]
Old 10-27-2009, 07:49 PM
Mr. Wonderful Mr. Wonderful is a male United States Mr. Wonderful is offline
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

Some pretty extensive info on Graces Battle System via GAF.
Quote:
Originally Posted by Rpgmonkey
One more update on the battle system explanation, lol.

I would say this game's battle system and gameplay mechanics are starting to get as convoluted as Rebirth's, but I think it's just the lack of info and elaborate detail.

Styles

Absel: Style A=Sheathed Sword, Style B=Drawn Sword
Sophie: Style A=Martial Arts, Style B=Magic
Cheria: Style A=Throwing Knives, Style B=Magic
Hubert: Style A=Twin Blade, Style B=Guns/Magic
Pascal: Style A=Staff/Rifle, Style B=Magic
Malik: Style A=Blade, Style B=Magic
Richard: Style A=Sword, Style B=Magic/Etc.

Style A is the flashy stuff. Style B has high power and rapid hits.

Every character has a certain amount of Style A artes, one for each slot. Asbel, Sophie, and Hubert have 13. Cheria, Malik, and Pascal have 10. Richard is still unknown. The artes in these slots are not interchangeable (that or it's something unlocked later). A CC 4 arte stays a CC 4 arte and can't be moved to CC 2.

Style A works differently, and it's actually quite similar to the "Base Arte->Arcane Arte" system. You have four tiers, based on CC consumption, which are CC 1, CC 2, CC 3, and CC 4. Like the classic system, Style A artes have a strict order in which they can be used. You use a CC 1 arte first, then a CC 2, then a CC 3, then a CC 4 arte. Should you have the CC left over to use another, you go back to CC 2 and start again from there.

There is only one CC 1 arte, and it applies to all four directions with the analog stick. but how the character uses the CC 1 arte changes depending on the direction/position you have the stick in. Basically, every character's CC 1 arte is Tales of Graces's version of the "normal attack", it's just in the form of an arte instead.

After the CC 1 arte, you go to CC 2, and you are able to use any of the four (or three) artes in that rank, provided you have enough CC. The same goes for CC 3, and CC 4.

Style B works more traditionally. You have the same four positions as Style A, except that you are free to add any arte you choose to these directions. Of course, this implies that you're getting a good deal more than just 10-13 artes to use. I assume this system works more the AR-LMBS of Hearts and Destiny, and style B artes can linked in any order and as many times as your CC will allow you to.

Critical Gauge

In Graces, you have something called a critical gauge. Unlike Tales of Destiny, your CC doesn't increase when you recharge it. Instead, it recharges to the same number, and to increase it you have to max out the critical gauge. You fill the critical gauge through attacking the enemy, evading attacks, and defending against attacks, but keep in mind that it also decreases by being hit. Once you max out the CC gauge, you gain one CC, and you also get a critical hit.

Like Tales of Destiny, each character has a minimum CC and a maximum CC. You start out a fight at minimum CC. For example, Asbel's CC is 8~11 (minimum~maximum). When the fight starts, he starts out at 8 CC. As he fights, he maxes out the CC gauge, until he reaches his maximum of 11 CC. Chances are that once he maxes out the gauge again at 11 CC, like in ToD, his CC will restart back to the minimum and you have to go through the process over again.

Arles Break/Rise

Arles Break/Rise are basically new concepts, designed so that some balance issues can be fixed, but also to give battles a little twist.

The Arles Break gauge, which is the red one, is filled by fighting. As you attack the enemy, the gauge fills and Arles Break activates when it's full. During Arles Break, the critical gauge will neither fill nor drop. This serves as a temporary delay from reaching maximum CC, but on the other hand, if you're at maximum CC already, it also serves as a method of keeping your character at maximum CC more easily.

Arles Rise, which is the blue gauge, is filled by doing combos with party members. Once the gauge is full, press the L button and Arles Rise activates. For a short time you appear to have infinite CC. Also, when it activates you have a gauge, which can be taken to certain levels. This gauge is what allows you to use a Blast Calibur (fancy name for a Mystic Arte/Hi Ogui). Using a BC uses up a level on the gauge, so at level 2 Asbel can use his BC, then you can use Sophie's. Presumably you'll also be able to use a stronger BC in the final version at higher levels. This serves to fix the issue of pulling off these attacks being too easy and simple in Tales of Destiny (and several other Tales games for that matter).

Around Step

Around Step is used for dodging attacks. Characters are on a 360 degree plane around the targeted enemy in Tales of Graces, similar to 3D Zelda games with you lock onto an enemy.

If you properly evade or counterattack an enemy, you can recover some CC back. Keep in mind that you can also use Around Step inbetween linking attacks (we can call this a "cancel").
It's so hard to be hyped when you don't even know if it's coming to the United States.
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Last Edited by Mr. Wonderful; 10-27-2009 at 07:50 PM. Reason: Reply With Quote
  #204 (permalink)   [ ]
Old 10-27-2009, 08:41 PM
Apollo Apollo is a male United States Apollo is online now
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

"sheathed sword" that doen't make any sense, though throwing knives sounds epic.
Alright I'm gonna try and sum it up. Please correct me on anything I'm wrong or confused on tI'm writing this for myself.
Style
There are 2 styles. Style A is fancy and B is more traditional. there is a level 1 arte that is similar to a normal attack and after that you can go up to a to stronger attacks as long as you have enough CC. Style B is more normal except you can add artes at any time.

Critical Gauge
Killing enemies and not not getting hit fills up the gauge and it gives you more CC for style A. When it fills up you get a critical hit and the CC goes back to 0

Artes Break/Rise
The Artes break guage is filled by fighting and when it fills your Critical guage won't fill or drop.

Artes Rise gauge fills with combos and it's basically overlimit of the game. It gives you infinite CC, has levels and you can activate it to do a blast caliber a.k.a mystic art.

Around Step
Allows you to move around the enemy like in a 3d zelda

Ok anything I missed or that is wrong?
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Last Edited by Apollo; 10-27-2009 at 08:41 PM. Reason: Reply With Quote
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Old 10-30-2009, 07:25 PM
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

Slight correction on the Critical Gauge. Each character has a minimum CC. Seems like the Critical Gauge is more of a passive buff to reward you for fighting well.
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  #206 (permalink)   [ ]
Old 11-05-2009, 01:08 PM
Mr. Wonderful Mr. Wonderful is a male United States Mr. Wonderful is offline
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

Hey skits, look hotter.
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  #207 (permalink)   [ ]
Old 11-06-2009, 02:27 PM
insaney insaney is a male Trinidad and Tobago insaney is offline
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

Lots of cutesy stuff in there x3 I rather like it though, beats floating boxes with heads.
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  #208 (permalink)   [ ]
Old 11-07-2009, 02:10 PM
ʎpıoʌ ʎpıoʌ is a male Canada ʎpıoʌ is offline
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Re: Tales of Vesperia Coming To PS3, Tales of Graces (Wii) Announced

Oh wow, they has evolved!
Skits are nice, and having them like that is wonderful!
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