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Originally Posted by Jeff Of course they're making them easier, that's so can actually attract new fans rather can doing nothing to bring it out of its niche status. |
Making it easier won't effect whether it is a niche or not. It is an SRPG, therefore it is part of a niche genre.
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But I still cannot fathom how you'd ignore the fact that they continue to let you play on multiple difficulty settings, the higher of which are undeniably hard. I mean, Radiant Dawn didn't even give you an Easy mode, that one definitely wasn't meant to try and draw new fans in because they'd just get pissed off by it.
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I find it worrying that people think Radiant Dawn's Hard Mode possesses any difficulty at all.
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This seems really nitpicky given that you're mentioning one character, one move, and really one games where it ever became even remotely a serious happening.
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Lethality from the Sacred Stones, Miracle, Counter, Corrode, Aether, Stun, Flare, Sol, Astra, Luna, Colossus, Deadeye, Lethality, Roar, Cancel from Path of Radiance, and practically every single skill from Radiant Dawn there is. (going through a list would be boring and tedious, as I'd be looking for exceptions to overpoweredness, rather than overpoweredness itself).
Note that I did dislike the skill system is Seisen too, to an extent. However, it was less of a problem, because the skills were much, much less powerful, much, much rarer, and the RNG hated you, so they never activated. The only skills I like, are ones that are always activated. Anything that has a ~% chance of activation annoys me, on account of adding luck, something which should be minimal in a strategy game.
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The Laguz were a pretty important addition, they were a key factor for creating the entire themes of genocide, racism and living experimentation for PoR, some of which leaked into RD.
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Racism, genocide, and living experimentation would have been a far bigger punch if they'd actually been racism, and genocide. (living experimentation I'll give you). It was actually speciesism and massacre, seeing as the Laguz weren't human. If FE9 had had the guts to make the Laguz people, just a different type of people from the Beorc (be it religion, skin colour, whatever), that would have had a far greater impact. As it was, I never viewed the Laguz more than over-glorified furry-service.
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Yeah, and the rest of the cast for PoR was great. Then, in RD, Ike became a much more interesting character. The differences between his iterations in the two games is an awesome evolution, one of the best in gaming.
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The rest of the cast for PoR was almost unanimously boring. Also, Ike never changed. He was always dull. If you want to see character change, look at Alvis. He goes from a noble young man, to a jealous and twisted adversary, to a mad megalomaniac, to a sad puppet trying to do the best for his people despite what had happened, to a demented end.
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But hell, even in PoR, he managed to be something you never see in JRPGs; realistic. And, given his age and troubles in that game, the fact that he didn't become a totally emo character is commendable.
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So... not saying anything and having the general expression of cardboard is realistic now, is it? Also, you play too many ****ty RPGs. Having a non-emo character is normal for good RPGs. Ike's situation really isn't that bad, either. You want to see bad situation? Deidre was captured, brainwashed, raped by her half-brother, and killed by her possessed son.