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Originally Posted by Andross A game is good as long as it has great gameplay, true. But that isn't necessarily true for videogames. Videogames aren't called videogames for no reason. Essentially, they are supposed to combine the best of television/movies and games: they must both have good gameplay as well as a quality atmosphere. |
Me, I'd focus on the fact that they're video
games, not "videos"

.
Really, the trump card here is Super Mario Bros. By modern standards the graphics are really bad. The gameplay, however, is exceptional.
I prefer Super Mario Bros. to, say, Oblivion, despite the latter looking orders of magnitude better.
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So, you see, just because a game has good gameplay isn't an excuse for its art style or other aspects to suck. A new game released for the PS3 for $60 could have the best gameplay in years; but, if it had N64-ish graphics, terrible, repetitive music, and virtually no plot/scenario, it would still suck.
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See above, SMB holds up exceptionally well because it had good gameplay. Whereas games that looked amazing from the same era (or even much later) but had poor gameplay are all forgotten because graphics don't age well and aren't necessary to have fun, while good gameplay is always key.
However, yes, graphics design also trumps raw graphical ability to me. Okami, despite being graphically pretty average (It was, after all, a PS2 title) looks amazing due to it's design.
Same with, say, Wind Waker, or The World Ends With You which will age very well indeed due to how well stylized they are.
Something like Half-Life 1 hasn't aged well graphically because it goes for a realistic look. It's remembered solely for it's gameplay, not for how nice it looks.
Okami, however, will probably be remembered for a pretty long time based solely on how well it did that "living painting" look.