So I just finished reading
this article, and I have to say, despite the overall negative tone of the article, it did get me a bit more excited. Though there of course was one small falsehood there, but of course you could just chalk it up to the fact that he only played a demo:
Quote:
|
Originally Posted by Mark Bozon By pointing at the bottom of the screen, a small tab system will appear, allowing you to open your pocket, ... a keyboard (and no, you can't use a USB keyboard here) and town map. |
If I may direct you to a quote from Shigeru Miyamoto:
Quote:
|
Originally Posted by Shigeru Miyamoto I’m sure there are plenty of people out there who want to play Animal Crossing over Nintendo Wi-Fi Connection. Maybe just as it is. There may be some people who want to use a USB keyboard to chat and we’re fine with that. And there may be others who want to use something like WiiSpeak. |
Or perhaps for some crazy reason they'll only let you use the keyboard during chat. I shudder at the thought.
Secondly, I'm sure at least a couple of you will remember this quote from back in 2006:
Quote:
|
Originally Posted by Katsuya Eguch With regard to the controller, basically it could become potentially your axe, your shovel and your fishing rod. You can imagine what can happen there. Again, we don't know if this will happen for sure because it's kind of a trial and error process. |
However, it seems that (unless the demo was really limited), the Wii Remote being used for tools isn't going to happen. I'm not too broken up about it, and, in actuality, considering the controls of the game and the viewpoint its from, I think it would work out better this way.
Quote:
|
Originally Posted by Mark Bozon One of the oddest moves so far though -- and one we're curious to see evolve as development continues, if at all -- is the lack of any motion control. For good or for bad, ... there's no swing motions for chopping trees, no fishing motion control for setting the hook or casting the lure, and no swipe actions for catching bugs or digging with the shovel. Instead, it's all classic button control, which does make it more about the sim action, and less about knowing what motions you need to know. |
Another slightly disappointing, but not really unexpected piece of data:
Quote:
|
Originally Posted by Mark Bozon As another quick note, the maps again are generated randomly, though they're the same size as previous games. You can select from one of four houses when you move in though, each being positioned around various regions of town, but you won't see a larger world than previous Animal Crossing games. |
Of course this makes me wonder how long this guy played it for. Did he really have enough time start up his own city, and even so, why would he, if he had time enough to check out all of the features?
As a last note, the control scheme does sound interesting with its two-pronged approach, though realistically I think I'll mostly just end up using the the Wiimote with the Nunchuck attached:
Quote:
|
Originally Posted by Mark Bozon Control was limited to the Wii-mote-only for our demo, but we did confirm that the nunchuk controller can be plugged in for a more traditional experience. ... IR movement wasn't exactly the best feeling control scheme on Wii. Point to have the player walk in any direction, and point farther away to have them walk faster. When holding B, your player will run, and between those two buttons everything can be done with little effort, but also less overall precision. Walking up to talk with computer players or interact with objects is a bit finicky... |