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#1
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"WoW Ruined WarCraft Lore"
Here is a quote from a WoW player:
--------------------------------------- "WoW lore is pretty bad. We've killed Doom Lord Kazzak twice, we've killed Kael'thas twice. Magtheridon being trapped makes no sense. Gruul? Who the !&$% is gruul? I mean WoW has ran out of story so much they started recycling entire BOSSES, not even models or minor characters, but BOSSES. The whole kael'thas is we killed him in Tempest Keep but apparently he escaped right before we kill him, and now he ran off to summon his friend Kil'Jaden and now we have to kill kael'thas again - but get this. Kael'Thas still exists in tempest keep AND sunwell isle at the same time! Wrap your head around that. Blizzard's motto should be "Blizzard - Billion dollar company proving to you every day that even with all this money we still have no clue on how to balance a game or make a decent story continuing story line" Seriously, all the bosses in the WoW expansion have gone "insane" or "corrupted" (the whole reason we kill Illidan and kael'thas....) What is the next expansion going to be ? We have to kill bosses because this time they aren't corrupted, but cold and they want to fight us to keep warm?" --------------------------------------- So basicaly, the discussion for this thread is: "did WoW ruin WarCraft lore?" Oh, and "WoW", is "World of WarCraft".
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#2
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Re: "WoW Ruined WarCraft Lore"
Not realy, wow is a continuation of wow lore.
Yes keal'thas exists in Tempest Keep and in Magisters terrace at the same time now. But storywise, chronologically, you'll first have to complete Tempest Keep and then move on to Magister's Terrace to finish him off. Everyone has to have had a chance at getting to keal'thas normal and keal'thas v2.0 ![]() Gameplay wise, bosses get killed multiple times (Ragnaros got the beating of a lifetime... ) but storywise it's more "Boss X was killed by a group fo adventurers" yes it sounds a bit lame, thats why they're changing it a bit lately with Illidan getting killed by Akama and Maiev, with the help of a bunch of random adventurers.Taking 3 RTS games, with lots of lore, and a lot of Lore outside of those games as well (Books and all) and forming that into a proper MMORPG is difficult, Blizzard did a wonderful job. Yes major characters will get killed off. But thats how it goes. If Blizzard decided to let all major characters live, and in stead put in a lot of random bosses, just made up for WoW, then people would start crying "I wish we could fight Illidan/Arthas/Keal'thas/insert-other-lore-villain-here" So in short: Nah wow didnt ruin Warcraft Lore, it's just a different continuation than people expected probably.
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Faber est suae quisque fortunae Married to the Sweet Sadida *hugz* wuv ya ^^ "I put my faith in myself and my loved ones over any deity." Currently Nerd-Raging on: Too Human, Burnout Paradise, WoW. |

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#3
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Re: "WoW Ruined WarCraft Lore"
The WoW player just stated:
"If blizzard didnt ruin wow then how can they explain Naxxarammas pre expansion and the one coming in the new expansion"
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#4
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Re: "WoW Ruined WarCraft Lore"
Whoever that WoW player is obviously takes the wrong things too seriously. In other words, he doesn't know what counts as lore. Just because I happen to play OoT twice doesn't mean that Link killed Phantom Ganon in the Forest Temple twice. People that do believe that killing a boss in WoW twice counts as two actual occurences are naive, and don't think about the lore as in-depth as they should, if they are talking about WoW lore. The multiple dungeon runs that someone goes through could easily be almagated (If that is the correct term) in to one event in the timeline when looking back upon the game. It may be a "World", but some things can be seen as reminiscence, instead of actual current happenings.
That explains Kael'thas- obviously, this is also due to naive, literal interpretation of the game. The reason Kael'thas is still in Tempest Keep is for other players who haven't been able to fight him (Such as myself) to reach him, and get the plot surrounding him before heading on to Sunwell Plateau. How is "Magtheridon being trapped makes no sense?" Illidan's forces are obviously very powerful, and they are trying to gain the same fel orc power that Mannoroth gave to his orcs long ago, by obtaining the blood of another pit lord. It does make sense; afterall, they are of the same species. Drinking their blood would, most likely, have the same effects, and fel orcs are definitely a force to fear. Gruul was an addition to the lore, from what I know, and it makes sense. The whole gronn thing expanded upon the origin of the ogres. Otherwise, they would have just 'existed,' as common fantasy enemies. When we find villains recurring later in the game, it's obviously because a true villain doesn't go down so easily. Kael'thas wasn't a normal wimp; he had the will to come back to summon the "big" bad guy. Actually, screw Illidan and Kil'Jaeden as "primary bad guys". Kael'thas is the "true" villain of The Burning Crusade. And there is a simple reason why the villains continue to be fought- they pose a threat to the world. Illidan went mad with power, and he wants to show it. So we fought and killed him. Kael'thas, magically hungry, wanted to assert his dominance and become all-powerful. So we fight him. The Burning Legion seeks to spread their demonic empire across the galaxies, so we fight and kill them, and their current leader, Kil'Jaeden. Same with Arthas and his undead. Also, Nax is being moved back to its original location, in Northrend. I assume Arthas found that it served its purpose, and he's moving it back, and strengthening it. On a side not- the whole atmosphere of the game is improving. Even though some people may be pissed off by the fact that there are "sci-fi" elements or "aliens" in the game, the fact remains that a strictly traditional fantasy lacks originality, and adding in elements uncommon in the fantasy archetype helps it out by breathing freshness into the game. Draenei rock, end of story. |

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#5
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Re: "WoW Ruined WarCraft Lore"
Quote:
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__________________
Faber est suae quisque fortunae Married to the Sweet Sadida *hugz* wuv ya ^^ "I put my faith in myself and my loved ones over any deity." Currently Nerd-Raging on: Too Human, Burnout Paradise, WoW. |

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#6
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Re: "WoW Ruined WarCraft Lore"
Blizzard is big on retcons - "retroactive continuity". Which basically means that they take some sort of story element from earlier in the series (or even the same game) and then change it, or pretend it never happened.
That can be mildly annoying, if you're a lore hard-ass, bu it's not the reason that Wow ruined Warcraft lore. No... the reason that Wow ruined Warcraft lore is because it's an MMO, and structured in such a way that quality story-telling is impossible. And the relentless need for people to take their uber characters one step further leads to the thinning out of worthwhile plot points. Basically, a classic MMO structure, which is exactly what Wow is, cannot tell a good story. Period.
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Awards: Voted Best Zelda Theorist twice. Voted Most Knowledgable Zelda fan at ZU six times. Voted Most Zelda Obsessed six times. |

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#7
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Re: "WoW Ruined WarCraft Lore"
Quote:
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__________________
Faber est suae quisque fortunae Married to the Sweet Sadida *hugz* wuv ya ^^ "I put my faith in myself and my loved ones over any deity." Currently Nerd-Raging on: Too Human, Burnout Paradise, WoW. |

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