Alright, my brother and I spoke yesterday about what makes a good game, and he said that a good game is made of:
Which I think is total bullcrap.
The point of this topic is for people to share their opinion of what makes a good game. You do this by putting in percents, the combined total being 100%, of what elements of gameplay make a good game. If you feel that "gameplay" is too broad a term, feel free to put in specifics.
Hopefully, we can be mature about this and NOT FLAME.
Fire is the last key to domination for Shadow.
Shadow has taken Earth, Stone, Water, Ice, and Air.
To keep hope alive, Fire flees.
That is where the true adventure begins. This is the Legend of Maru Nui.
Well, let's see. I would say that I'm evenly split between graphics and story, and then gameplay is important. Maybe...
We could also apply some fuzzy integrals to this problem and then would be able to rate the combinations (e.g., gameplay and story), as those are important, too. Not everything is additive, especially in the case of subjective ranking such as this.
I don't really care about the sound because you can turn the volume off if you hate it so much and i can see past graphics if it's a great game. For me the story and gameplay are the main things.
"I have a habit of falling in love with souls who have yet to be at peace with their bodies, their minds, their weaknesses. I try to build them, to find the parts of them that are missing in me.
I end up with holes in my chest."
Wow, you guys have some spammy lists. Put some reasons, at least.
35% Gameplay (We play games or fun, right?)
30% Graphics (Not too bad and not too good. We don't want to get into uncanny valley, but we also don't want to see stuff like the Wii)
25% Replay Value (I want to see a game where people have actually tried. Having a game where you just play it once and forget about it is just a marketing device)
10% You can actually take the game seriously/story (I'm talking YOU, Kingdom Hearts)
4% sound/music (As long as ist's not annoying, I'm ok)
1% "Just because it's a classic/in a series/popular"
30% Gameplay (It needs to be realistic, too)
30% Graphics (The game can't be that hard to make, so you need to give it something)
10% Stats/rosters (Adds a lot of realism)
10% Music/sound (No annoying emo crap. By emo crap, I mean the new NHL games.)
10% Diversity/Extras (Foreign leagues, car customization. etc)
It's all relative. What makes one game great could end up ruining another game. You can't just assign percentages to a game based on certain aspects, you have to look at the game as a whole in order to realize if it's amazing or not.
I say it's depending of the genre, a racing game would need much different percentages than an RPG, for example, the story is very important for RPGs, but who cares if a racing game has a crappy story, or even no story at all? tough I would say that for every game the gameplay is VERY important, over 40-50%
It really depends. Like for a platformer, I really want 50% gameplay and 50% replay value. For an FPS or sports game, I'd say graphics are pretty important because they all play similarly. For an RPG, I'd say story is the most important part, but graphics and gameplay are really important too.
It doesn't matter to me whether it looks good, if there are annoyances, the sound - it's about the experience. The experience of freedom, joy and carelessness put into a game is what makes gaming so magical. When a game reaches that holy point, graphics, sound, story, they all fall away and drag you into a wonderful world.
Games that have reached this point for me so far are Super Mario Galaxy, Lufia 2, Lylatwars, Legend of Zelda: The Wind Waker and a couple others.