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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
Just be glad they don't pull a Smash TV and constantly fall apart until you're fighting nothing but a molecule after 2 straight hours of attacking...
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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Let's look at the direct quote- Quote:
Now, I'm all for anything being open to interpretation, but I find your concern based on that just plain silly. Quote:
And based on how different each combatant's attacks, specials and Final Smashes appear to bem I don't see why someone would worry right now that it's being watered down. It actually looks more complex than before. Quote:
I know that some people like linearity because to them, it feels more like a fictional adventure, like ones they see in movies or tv shows. To them, it feels more natural that they're only seeing one area at a time, and follow a scripted order of events, so that every last bit gets its moment in the spotlight. Another thing someone (I believe CPW) brought up a while ago, is that nonlinearity could easily spoil the game for you. If you didn't know where to go, it's possible that you could see every last area of Hyrule in the first couple of hours without progressing the story. Those aren't necessarily my reasons, I just don't give a care if a game's linear or not as long as it's good. Quote:
I hope you realize that before RE4, most Resident Evils had a fair degree of nonlinearity. It's not like RE4 was continuing a trend or anything. Quote:
I don't see why they couldn't include all four difficulty settings, but if Maniac doesn't make it here I won't care. Quote:
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Re: Has Miyamoto Completely Sold Out?
And minibosses.
Those extra boss phases would be in addition to uping their damage done to you, and how much damage they need to be killed. Same with all minor enemies.
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Re: Has Miyamoto Completely Sold Out?
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If you want to make Zelda harder, all you really can do is make enemies strike a bit faster and up the damage a bit.
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Re: Has Miyamoto Completely Sold Out?
Random notes on bosses:
On the subject of Zelda bosses, not once have I found that the overall design of a boss or the tactics involved were shabbily done. I have found, however, that they tend to be (1) too short, ending too quickly thanks to your power level; (2) too staightforward, not complicated enough to make for a real challenge. Let's take Blizzeta as an example. Great boss fight. Could have easily been improved by having a third phase, or at least a third set of tactics. What I have in mind is having her throw the icy furniture at you, with you knocking it back at her with the Ball and Chain. Armogohma? Way too simple and formulaic, once you figured out you could control the smashing statues. Should have featured a ground-battle portion beyond that silly final blow, or at least a bit more strategy involving the statues. Argorok? Would have been better if it moved around more during the last stage, and if you weren't simply circling it by Clawshotting between Peahats. Make the Peahats move at your command; make waiting for him to torch you before you approach him more strategic. |

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Re: Has Miyamoto Completely Sold Out?
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Now, Mirren, you said that the difficulty in Zelda has been dumbed-down because Nintendo/Miyamoto wants more money, right? So, you agree with my thread that Miyamoto has sold out to the casual gamer because that is where the money is at? Quote:
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1. Ditch the tutoral cutscenes, and the hand-holding all together. 2. Make enemies and bosses less formulaic. 3. Make the game less linear. This kind of goes back to ditching the hand-holding. 4. The diologue must be fixed. NPCs sound like robots saying things like "What's that crack in the wall over there?" Again, the hand-holding. |

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Re: Has Miyamoto Completely Sold Out?
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As for the long time Nintendo franchises on a whole, nope. Quote:
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Minibosses that would kill you? Like who? Quote:
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Look at MM for one thing, that's obviously a lot of his part. And look at how WW sports a lot of new gameplay elements, a new world, lots of communication sidequests, but still retains that ALttP story progression. Or, how TP does bring new ideas like Horse Combat, a wolf form and the Twili Realm, but in the end it's all very traditional, once again with that ALttP plot. Or, hell, the fact that Miyamoto took over Aonuma's job in the middle of TP's development.
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Re: Has Miyamoto Completely Sold Out?
I hate hard core gamers. I think that games tailored to your blood thirsty needs are destroying the Videogames market.
I think RE is for wussies. I think Metroid prime is for idiots. I think that making good games is not selling out, its just no longer catering to you dumb, pale, unemployed, people that live in your mothers basement.
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Re: Has Miyamoto Completely Sold Out?
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*Snickers* Brain Training, a revolutionary game, or a good game? What a joke, in fact most of the casual games are far from being good or memorable despite who it appeals to it's obvious to see their low-production value and gimmick.
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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I only get two to four games between my birthday and christmas. I'd like four games to last six months, so I don't beat them in one and wonder what to do with the other five for my video game fix. That's why I want long, challenging games. The best example nowadays Nintendo-wise in pokemon, which is why I've decided to commit to it fully.
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Re: Has Miyamoto Completely Sold Out?
Miyamoto is a business man. To make sure his company gets their profits, he gotta find a way to make money. So, one of his business plans is to get causal players into gaming and get their money so his company canget a little cash in their pockets. Just about every businessman and woman tries to do something to make money for their company by means of expanding in different ways. This ain't selling out.
Oh well, these days, trying to make a honest buck for your company is selling out.
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