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Re: Has Miyamoto Completely Sold Out?
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Giving gamers the freedom to explore is the essense of Zelda, and one of the original reasons it was so revolutionary. The Metroid games are praised for the same thing. Clearly, non-linearity is a good thing for most gamers. As for the recent games, I would agree that Wind Waker and Minish Cap are two of the easier entries into the series, but I actually enjoyed them a lot more than I did something like ALttP or LA. More inventive bosses, much more variety in the main campaigns, having an actual idea of what you're supposed to do next, I liked that a lot better. Non-linearty adds challenge because it requires the player to play on there own without having their hand held the entire game. Quote:
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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Twilight Princess is an easy game. Sure, some people may find it hard, but those people need to understand that compared to gaming as a whole, it is an easy game.
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Re: Has Miyamoto Completely Sold Out?
But when Mirren uses an opinionated defense such as; "Well I think TP is hard" expect to get responses like that.
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Re: Has Miyamoto Completely Sold Out?
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Exploration is not the essence of Zelda, to say that one thing is the essence is foolish. If anything is, it should be what has been in every last game, and what is the most featured part of them; the dungeons. Nonlinearity can be good when used right, but when nonlinearity becomes the forcing of you to walk around flat terrain without any tasks outside of speaking to a few people, it can barely be considered 'exploration'. It's barely gameplay, it's not a real challenge, and it's not special or creative in the least bit. Quote:
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Hard, yes. Resonable? I don't see what's reasonable about it. EDIT- Quote:
To be honest.
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Re: Has Miyamoto Completely Sold Out?
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Resident Evil 4 is an action shooter like Gears of War. I'm not sure why you'd compare it to Zelda... Anyways, Zelda is different. Like Metroid, it was built on the idea of non-liear exploration. Recently, it has been lost in the Zelda series, and that has to do with the dumbing-down of the Zelda games. Quote:
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I like games like Metroid Prime or Majora's Mask where you are giving a tutoral on where to go and exactly what to do, but you also are giving hints on where to go. That way, you have a basic idea of where to go (limited to one region rather than an entire world), but there is plenty of room to explore. I think that is a very creative way of progressing through a game. Now, I not hate linear games. Final Fantasy X is my favorite game of all time, but that game still offers plenty of challenge and strategy in other areas like battle and puzzles. You are also given a lot of room to be creative with you party in most boss battles, which leads you to using different strategies everytime you play the same boss again when you start a new game. Zelda isn't like that anymore though, especially in Twilight Princess. Every time you start a new game you must do everything in the same order, and fight the bosses the exact same way. It also doesn't help how you can't skip through the hand-holding cutscenes (or can you?). The dumbed-down nature of Twilight Princess just completely ruined the game for me. Quote:
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Re: Has Miyamoto Completely Sold Out?
Someone was quoted saying "OoT, difficult?". Well, I found it and MM hard. It wasn't until after MM that things started getting easy.
It hurts, but there isn't much to say when a business is MAKING money. They target people who aren't into the series, and depend on fanboyism to keep the hardcore gamers like me coming. There are a few good things to say about EVERY Zelda game (note, the CDi games aren't Zelda. They don't have Legend of Zelda on the box). That's why I keep coming back. I hate that it hardly takes me over a week to beat Zeldas anymore, but I can't do anything about it.
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Re: Has Miyamoto Completely Sold Out?
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To rephrases my previous words more bluntly: at least I'm not a fanboy. Quote:
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Also: you my friend are a very hard person to displease. That, or fanboyism comes to mind Quote:
Enjoy your (for the most part) crappy casual games. Quote:
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It should be obvious that if it's rated E, it's more or likely geared towards kids. Just by looking at all the E rated games should be more enough proof of that. Quote:
Good for Nintendo and all their success. If Nintendo continues down this path of their gimmicky "no challenge if the most fun" games, then this will be the last Nintendo console I'll purchase. Absolutely nothing justifies the fact that Nintendo's games are more about "innovation" and "fun" (for youngster children) and less about "challenging," "lasts more then ten hours" and "worthwhile." Little to none of their games have any real depth any more. I can rent three Wii games and return them all, beaten within the rental period (yes, I've actually done that). All of which provided no real challenge and hardly left me satisfied. Quote:
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And with that, I come to my final words (hopefully. . .). You're right Mirren. Nintendo is supposedly releasing a few triple-A quality titles before the end of the year. I'm hoping that it'll compensate for the serious lack of good games this past year (unlikely, but still. . .). Only time will tell. Until the end of the year, I shouldn't judge Nintendo's future quality of games by just addressing what (crap) Nintendo's been releasing only as of lately. However, as I stated before, the only thing is that seeing Nintendo's recent titles, then seeing Miyamoto say something like this really puts me at an uneasy state of mind for the future of Nintendo though. Quote:
I will say that I admit to being pessimistic and impatient. One only has so much patience though. I, personally, have been waiting for Nintendo to show us some more "hardcore" games for quite a while. I'd say our pessimism is perfectly excusable. Nintendo needs to be critiqued for their obvious, highly noticeable faults (with the Wii's games) as of lately.
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Re: Has Miyamoto Completely Sold Out?
Missed something from before
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Go Nintendo » Blog Archive » Disaster coming along, Project H.A.M.M.E.R. on hold, Smash online not confirmed, and Kirby!- What are you waiting for? Quote:
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The fact is, you can't beat any of the Colossi out of the order, you are forced to follow the sequence that the game presents you. Therefor, it is linear. Quote:
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Them making a lot of simplistic casual games is inevitable, but lowering the difficulty on their long time franchises doesn't seem too likely right now. Quote:
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Re: Has Miyamoto Completely Sold Out?
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Super Paper Marip was pretty good overall. It would have been great if there were a difficulty level or just a higher difficultly in general though. I've never played Strikers, so I wouldn't know. I'll take your word for it. Quote:
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Nintendo is much more arrogant these days. Quote:
I also hope that, as you say, there'll be more to the Wii than those three games as well. There'll more or likely be at least a couple more games that meet to the core-gamer standards.
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Re: Has Miyamoto Completely Sold Out?
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And the thing is, I don't see Zelda going that route, it's simply not it's style. It creates impressive landscapes in a different fashion. Quote:
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I'm....I'm taken aback because you actually said that. Are you forgetting how they forced multiple companies to edit things out of games so they could appear on the systems? How they refused to take GTA and Resident Evil on their consoles because they thought they were terrible ideas? How they stabbed Sony in the back and decided to partner with Phillips at the last moment? etc.
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Re: Has Miyamoto Completely Sold Out?
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Why not? You've got 2 examples: Twilight Princess and Super Paper Mario. The latter is so easy it almost makes you cry. And yet it's somehow labelled as a hardcore game. If those two suffered that fate, then why not Corruption, Galaxy or Brawl? Who assures us that they won't remove Maniac difficutly from FE10? All we see here is Miyamoto claiming that people don't need hard games. Bull****.
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Re: Has Miyamoto Completely Sold Out?
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I'd say that Winder Waker and Majora's Mask had a little bit more variation in the overworld when compared to the other Zelda's (more of the later than sooner). They were decent in their overwolrd design if you ask me. Although, there was definitely room for improvement. TP's overworld didn't really have much variation and "depth" to it at all though, I agree. It was very much how you described it, "one-dimensional, one height, flat terrain." All TP did to improve the overworld was only by graphical means (which shouldn't really be even called an improvement, since higher-end graphics automatically come to mind with any newer game). Nintendo could easily add some variety to their overworld design if they chose so (even Final Fantasy does a much better job than them). Why they haven't yet is beyond me. No Zelda game to date has had that great of an overworld when compared to most other games. It might be implemented in Wii Zelda though, who knows? However, most action/adventure games are "one-dimensinal" anyways. In most cases, it's only in RPG's and sometimes the occasional FPS in which you truly find good (according to your standards) overworlds. Quote:
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In my eyes, Zelda's difficultly had always been sufficient when compared to most Nintendo games (or all games for that matter). It doesn't mean that it's OK for TP to be "easier" just because the series has always been on the easy side. Quote:
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Re: Has Miyamoto Completely Sold Out?
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And when did Retro say that? I honestly don't recall anything of the sort. Quote:
Seriously, what are you basing this on? Quote:
Problem is, making it good enough to have a notable impact is tough. There's nonlinearity that enhances a game, but then, fairly often, there's nonlinearity which really wouldn't change the quality of the game whatsoever. Quote:
And by the way, never call Shadow of the Colossus an action game. Even the combat is more puzzle-like than actual fighting, which is why it's one of the best games to come out of the last few years. Quote:
Mario platformers generally haven't been that difficult to begin with, so if Galaxy is a wee bit easier it won't be a drastic change, and judging by some of the sequences it won't be a cake walk 24/7. Brawl won't be easy because it'll most definitely, like the previous iterations, have very high difficulty settings and will still be able to provide a challenge since one of its pillars is multiplay. Corruption, I still want to see where Retro said they're dumbing it down. And for the love of God, Goddess of Dawn doesn't need maniac mode to be hard. It just needs Normal mode and you're still in for a helluva ride. But the fact that they'll probably (and by probably, I mean, a 90% chance or more) give us Hard more. Quote:
I'd say every Zelda's game terrain has been pretty one-dimesional. Quote:
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It'd be like F-Zero getting a little bit harder, how much of a difference would people make it out to be? I'd say very little.
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Re: Has Miyamoto Completely Sold Out?
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MM was the closest the Zelda series has ever gotten to a "non-one-dimensional" game, and it's as old as six years old. Nintendo could obviously look back at MM and drastically improve on what MM started for the series; variational terrain. They should take the initiative to do so. . . Quote:
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Why make it any easier at all? It'll only make the Zelda experience, as a whole, seems less fulfilling, desirable, exciting, and shorter. The only reason Nintendo would want to make the series easier is to appeal to casual gamers who need their hand help throughout the game. Zelda isn't meant to be for the typical casual gamer. Please don't ruin it for us Nintendo. Quote:
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Re: Has Miyamoto Completely Sold Out?
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That's why, it's an unfortunate truth. If I were you, honestly, I'd try to accept that Zelda will never be much harder than it's ever been at its peak difficulty, and learn to appreciate the other enhancements the series is making, because I think that's how things are going to be for a long while. Quote:
But it's important to note that Zelda would be a tricky franchise to include multiple difficulty settings in. For one, it would only be used for combat, which in the grand scheme of things is probably only about 1/3 of the gameplay. Exploration and puzzles couldn't really be enhanced, unless Nintendo decided to spend time altering every last task, and thus making two games' worth of challenges in one. This really leaves it all up to the enemies, but you have to be careful about how you handle them. If you simply make it so that it requires more hits to hurt them, and they do more damage to you, you'll have a pretty mediocre result. They may be more dangerous, but you then run the risk of very repetitive, boring fights. Most minibosses and bosses in the series these days are like puzzles in that you need to complete a certain sequence of actions in order to damage them. Having to do the same scripted motions over and over again could get quite boring. The best example I can think of is Argorok; great boss fight, inventive battle tactics, but three times around the Peahats in the air was enough. If on a harder mode, the game made you do that six or even nine times, it'd quickly grow stale and ultimately make the fight less enjoyable than before. How do you avoid this without degrading the bosses to basic beat-em-ups? Well, you'd probably have to add another phase which would require different actions to hurt them, so that even while the bosses do more damage and take more damage, the fight doesn't see serious repetition. I wouldn't say it's impossible for Nintendo to do this, but I also wouldn't say it'd just be a week-long job, especially with the probability that we'll see a growing number of bosses and minibosses as the campaigns get larger and larger. It's not a cut-and-dry situation in the least.
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Re: Has Miyamoto Completely Sold Out?
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You give a good, logical point. Programming more (difficult) puzzles just for the sake of a higher difficulty option seems tedious and unlikely. Plus Nintendo only has so much media space that they can use. It's a win-lose situation. Either Nintendo makes a Zelda game for the casual market, or for the core market. Miyamoto says they try to make a balance, but that's actually impossible unless there's some sort of difficultly level. It always leans to one side or the other. To be fair, most games with optional difficultly have those exact same applied "drawbacks" (from your point of view) of what you wrote. It's not like it ruins the game. It's often a very fun experience; if it only even be the first couple of times. Adding to your said ideas, I say they should implement what they had in Master Quest. Make it so that more of the harder enemies appear soone. It worked rather well for Ocarina of Time. It wasn't exactly a major difference, but it did provide a challenge for most. Also, not necessarily give the enemies higher HP or attack (not that it's out of the question), but rather, up the AI a little bit for the enemies (plenty of games have shown it can easily be applied to a game). Don't make such obtuse enemies. Give a little variation to their attack patterns and don't make them seem so predictable Most, if not, all enemies always seems to take the defensive majority of the time. Why not make them more aggressive, with maybe (slightly) more powerful hits (with aggressiveness, there's always more powerful blows). Don't make them so wide open for an attack almost 90% of the time either. . . Or just make the games entirely harder all around. Why should the Zelda series be (slowly) mainly geared towards the casual gamer? It'll never happen though. Nintendo wants money.
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Re: Has Miyamoto Completely Sold Out?
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With with puzzle-combat, the only way to hurt a boss is through a scripted series of actions, and only those will work. And it's not like it's always that fast paced, you'll usually find your actions for a puzzle fight being individual actions, not a barrage of slashes like in, say, God of War. Quote:
Personally, for future Zeldas, I'd rather see Nintendo take the time to make an alternate difficulty setting which would feature those extra phases of battle for bosses and minibosses. If it would mean a three year wait yet again, and a slightly shorter campaign than Twilight Princess, I'd like to see them go for it. I'd rather see a twenty-five or thirty hour story mode with hard enemies than a forty hour story mode with easy enemies. But alas, multiple difficulty settings don't seem to be on Nintendo's top priority list for Zelda...
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Re: Has Miyamoto Completely Sold Out?
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And they said that in an interview with X-Play posted about a month and a half ago... basicly they said they recieved complaints that Echoes was too hard (from whom? Maybe Miyamoto and his dog) so they'll be making this one easier. As always, they try to disguise it under a carefully chosen set of words, but the fact remains that they admitted that this game is going to be easier. Quote:
Still, there isn't much to say here. I know I'm complaining about games that aren't even out so I'm just speculating. But I have my reasons to worry, specially after this interview. There's nothing left but wait until the games come out. Quote:
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Path of Radience was by no means a walk in the park, but it wasn't that challenging compared to some previous Fire Emblem games. Personally I'm not that worried about this franchise, since there's no easy way to dump it down. But Maniac mode would be neat wouldn't it? I'll still be satisfied with a hard mode, but the more the better.
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Re: Has Miyamoto Completely Sold Out?
Hey Mirren, While you do fight a lot of bosses, they aren't the main backbone of the series either. If Nintendo made additional boss phases, why not just use them in general instead of forcing players to replay the game on a mode that's more or less the exact same game except for longer boss fights?
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