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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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![]() I'm not validating this statement. You don't 'ahve' to miss content from a game to enjoy it, and I'll be whatever kind of 'costumer' I want. If I want to make Victorian outfits for a Shakespeare play, then I will.
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
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*snicker* Seriously, anyone who has great disdain for a particular Zelda game because of a lack of difficulty shouldn't like the entire series at all. Outside of AoL, which was just unfair most of the time, Zelda's never been hard. Challenge isn't what's made the series so great, it's the fantastic creativity that has. I don't particularly like the idea of dumbing down the difficulty, but honestly I'm not that worried. The only important franchises I could see them doing that to is Zelda, Metroid and Mario. Even then, it's not that bad; Zelda's always been easy, Metroid will probably always have some type of hard mode after the game is completed, and traditional Mario platformers have never been crazy on the difficulty. Other than that, I don't have too many worries about Nintendo's games, at least those that are real games. While we're on the topic of that, I'd like to point out just how successful those casual games have been for Nintendo. I've seen a lot of people in here chiding Nintendo and saying "remember what made you guys so popular in the first place". Yeah, that's easy to say, but the fact is, simply focusing on the core gamer isn't going to help them that much anymore. They did it with Gamecube, and found less than impressive results. Die-hard Nintendo fans may love all of their franchises, but most hardcore gamers were with Sony and Microsoft after the last gen, and Nintendo had awful third party support back then. Hell, they're only just starting to get solid games out of them now for Wii. We core gamers may not like any of these casual titles, and I myself would like to see Nintendo tone down on the number of them, but criticizing the company for making products that garner boatloads of cash is, well, bone-headed. They're a business, they're out to make money, and these casual games are quickly putting them at the top of the video game market. A couple of years agom Nintendo appeared to be on their last legs, yet now, after appealing to the non-gamer with two different systems, they're the strongest they've been in probably over a decade. And to those who say they're forgetting about the core gamer- that's a bunch of bullsh-t. If they forgot about their longtime fans and video game regulars, why did they make Mario Kart DS, Yoshi's Island DS, Elite Beat Agents, Pokemon Diamond/Pearl, New Super Mario Bros, Super Paper Mario, Twilight Princess, and Mario Strikers Charged? Why are they coming out with Phantom Hourglass, Advance Wars DS 2, Archaic Sealed Heat, Prime 3, Battalion Wars 2, Fire Emblem GoD, Galaxy, Brawl, Mario Kart Wii, Disaster DoC etc.? I rest my case.
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Re: Has Miyamoto Completely Sold Out?
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Also, I was comparing OOT and TP; not the Zelda series and every other game out there. . . Quote:
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It's the same thing with the Wii, except now there's more pizazz, i.e. the Wiimote (outside the obvious Nintendo fanboy based market). People (or should I say, "kids") find the concept "new" and "exciting" (apparently). Nintendo has also done much more publicity with the Wii then they ever did with the GC. Quote:
I'm not criticizing their success, but rather astonished by it. How can a system with such a weak library of games be so successful? I guess kids are interested in anything these days. That, and "E" rated games are the only games most parents would lets their kids play. They look at the Wii gaming section and see nothing but rated "E" games. They've seen the commercials and publicity, they've heard some impressions from other parents and (as Kee would put it) their "grandmas." So, they obviously want to buy as system for their kids that they can enjoy, but also retain their oh so "innocently impressionable little minds" (as a parent would put it). Then there's of course the (seemingly) new and exciting "Wiimote" that provides a gaming experience that just takes it to a whole new level. "It's like using your TV remote; only more interactive!" By the way, this is no way meant to be a rant. It's only what impression I get when I see the Wii and its success as well as actual observation. Quote:
None of those released games aren't really that much harder than TP (except for maybe Elite Beat Agents; that game was annoyingly challenging). That's not saying much. I can't debate with you about games that have yet been released; but I'm hoping that Nintendo doesn't fail to please. I still have hope for Nintendo. Unfortunately, this article simply spits, then stomps on my hope while arrogantly laughing at me, leaving me with nothing but a shred.
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The the whole thing about Gamecube being comes from a lack of third party support. It wasn't a kiddy console right away, but after the first couple of years when basically all it had was Nintendo IP, it gained that infamous title. Quote:
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I can almost assure you that the number of teens and adults that own a Wii is far greater than you may suspect right now. Quote:
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Re: Has Miyamoto Completely Sold Out?
Hey yeah guys I'd like to say something real quick. Mirren, you said Disaster Day of Crisis and I'd like to say, I think we can pretty much say that D
OC is pretty much canned. I mean, First Hammer was canned and I was really looking forward to that and we haven't hear dof DOC for months, same as Hammer and, weel, that's all I really have to say.
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I hate to keep repeating myself (I just know I'm going to get some sort of sassy comment from stating that), but judging by this article, I'd say it's what Miyamoto wants. Quote:
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The Gamecube only had about five single-platform M rated games and around thirty-five M rated games total. Nintendo themselves only made one rated M game and seven rated T games. That would/could definitely give an impression that the GC is not necessarily meant for "older" games, and is mostly geared toward kids. Quote:
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I don't know personally know most of these kids either. I just see them at the stores picking out which aisle they choose from. I observe most go to either the DS section or the Wii section. I'm unfortunately confined to stores very often. I've actually asked most of my friends what consoles(s) they've purchased recently between this gen and last gen consoles. Most replied either saying they still owned last-gen consoles and haven't bought a new one yet or that they've purchased an Xbox 360. Very few of them own a Wii. And when I have mentioned to them that I've owned a Wii, they reply saying: "Oh, you have a Wii? Is it any good?" Of course, this is just between my peers and I. I can't say it'd be the same results with others. Everyone to whom I've spoken this about though is probably a cumulative total of about fifty or so people. Quote:
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I just see the crap Nintendo and second-party companies have been releasing as of lately as well as the "side projects" that third-party supporters seem to be dishing out as well (the Wii's lack of power seems to come into mind when I think about this). From observing all of this, I then come to the conclusion that they've truly ditched difficulty and the concept of the hardcore gamer. Miyamoto's words just gives a more justifiable means to my conclusion. The man is sixty-something though. Eventually someone will take his place. He won't live forever. Which brings a sense of solace to mind. You are right though. Nintendo hasn't been producing most of these games. What they should do is take the initiative in getting some second or third-party developers and push the envelope to get games that aren't so gimmicky and that apparently appeal to only the majority mass of the eccentric Japan population while neglected the US or Europe. They know they are neglecting us. They don't seem to care though. They obviously boast now more then ever about their "raving" success and prioritize Japan above all other countries. I can't blame them though. That is where the Wii excels at. Can't say I'm all that happy for them either. I'm not Japanese. I'm tired of being neglected.
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Re: Has Miyamoto Completely Sold Out?
People, Miyamoto's farts smell like roses. There's no way his s*** stinks. He is infallible and the sooner you get that through your stupid heads, the quicker we can get on with our lives.
Seriously though, I am genuinely concerned, but not to a great degree. I'm thinking Galaxy looks about as difficult as Sunshine, or the very first time I played Mario 64. That's dang near perfect (and sometimes more than enough) difficulty in a Mario game, I'd say.The hard parts of those games weren't just blatantly difficult, they were difficult in that it required a certain mastery over the flawless way Mario controlled. And Galaxy seems to be overflowing with need for this precise control (with some variety of course), which is really what Mario has always been about. All I'm worried about is the gradual dumbing down of "core" games on Nintendo's systems in general. Don't fret for Metroid, as long as that's in Retro's hands, I have faith it'll stay adequately hard. I think, why people are really getting so scared about this, is Nintendo has been pushing these "casual" games pretty damn hard lately. Not to say this isn't smart on Nintendo's smart, it absolutely is, but it makes quotes like these hit harder than they normally would. It also makes people overlook what's really there because of what's in the spotlight. People have the right to worry, and are certainly justified in doing so when an influential man in the industry (within his circles anyway) talks like this, but in the end, this will be another quote that will be lost in the annals of the web, and remembered vaguely for whatever reason some years down the line.
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Re: Has Miyamoto Completely Sold Out?
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I think I may get myself some better video and sound cards, and go for PC games as an alternative way to get my challenges.
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I buy whatever games I wish to buy and have fun. Therefore, I have a right to complain about people complaining because they seem to be complaining about nothing to me. The same goes to Super Mario Sunshine, Mario Party games, Sonic the Hedgehog in 3-D, and "milking a franchise." Of course, people have their own opinions and have a right to share them, which is why I am voicing mine. But know this. There will always be something to complain about. No matter how much Nintendo would meet your demands, you'd just find something else to complain about. I, for one, enjoy what I have most of the time. The only game in my collection that I'll ever complain about is Hexen for '64. I have traded the game with a friend for it and have regretted that ever since. Quote:
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And Mirren, you're missing the point. Personally, I couldn't care less about all these half-assed minigame compilations, they can release those games if they want. I'm not going to buy them. What bothers me is the fact that they're tweaking products that are aimed for hardcore gamers, dumping down the characteristics that makes them great, in order to make them appealing to this new casual market that will probably never care anyway. When that happens, I raise the alarm. I'm all for a console that satisfies both types of audiences, that's what it has to do. But Nintendo ISN'T satisfying the hardcore players, otherwise you wouldn't find so many people complaining about this.
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Re: Has Miyamoto Completely Sold Out?
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I share your laughter. Ocarina of Time was really the first Zelda game to completely lack difficulty, but compared to the latest Zeldas, it is rather challenging. Quote:
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On their own, Nintendo's franchises aren't going to do a whole lot, that's my point. Quote:
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And don't give me any crap about Wii's library this year, every console's first year sucks and that'll never change. Quote:
As for the recent games, I would agree that Wind Waker and Minish Cap are two of the easier entries into the series, but I actually enjoyed them a lot more than I did something like ALttP or LA. More inventive bosses, much more variety in the main campaigns, having an actual idea of what you're supposed to do next, I liked that a lot better. And to be honest, I found TP to be one of the harder games, only behind ALttP, AoL and MM. But then again, the challenge I had in MM wasn't the puzzles or enemies, but that aggravating time system. As for AoL, that game isn't fair in the least.
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Re: Has Miyamoto Completely Sold Out?
A point that everyone seems to be missing is that Nintendo is a business, now for those of you who don't now how businesses work, let me explain.
The goal of a business is to make money in exchange for a product that they make. In Nintendo's case, they produce video games (although, that's not how they started.) They start small time, promoting a product and hoping to find a buying group. With such a small group, most complaints are easily addressed and solved. Eventually this buying group becomes regular buyers, and form a fanbase. As more things are produced, the fanbase will continue buying. Once profits have reached a certain level, the business plans to expand their fanbase by adding a new gimmick to their products. When this happens, more customers are attracted, and eventually added to the fanbase. Complaints are still fairly easy to address, but there are now more of the, and they are starting to conflict. Fast forward 15 maybe 20 years. The business is booming. They are now a corporation. They have branched out in many ways with their product. It now appeals to many people all over the world. That of course is not enough. They must have everyone on the earth in their fanbase in order for them to reach success. Seeing that they may have reached their limits with gimmicks and fanbase attraction, they began to change themselves to fit the group they are trying to attract. They don't change completely, but their advertising and marketing strategies do. With such a large and conflicting fanbase, this sudden change causes terrible amounts of unrest. The business realizes this issue, but makes no deliberate attempt to fix it. The fanbase has too many conflicting opinions now to properly be solved, so they seek the easiest and most profitable solution. Leave the ones who have been fans for so long, and seek out the new and inexperienced. The older group can fend for themselves. This is the goal of business. Just like the goal of the male is to impregnate every female in existence, and the goal of the female is to reproduce as many times as possible. (That is not in anyway an offensive statement. That is the ongoing continuance of the species, and what animals are designed to do.) Sure it's a soulless view point, but we're dealing with business, and that's the way it works. Miyamoto isn't selling out, he's making money, which is what every business does. Continue to blame everything on Miyamoto or Aunouma, just like America continues to blame everything on Bush. One day you will realize that the human race finds scapegoats, and blames all possible problems on them.
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Re: Has Miyamoto Completely Sold Out?
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Re: Has Miyamoto Completely Sold Out?
So I just want to ask a random question Mirren; between me Kee Something, Dark Link, and me who has debate this "casual-gamer" vs. "hardcore gamer" thing best?
This thread is very similar to this one
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