|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
It's not programming harder games that affects price, it's how hard the programming is.
__________________
|

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Move up a gen. A Link to the Past, harder than Twilight Princess? Think of the Lakebed Cavern and a few other dungeons. Think puzzle wise. Combat wise, simpler. Half of heart or more, but all you could do was swing and spin attack. Of course your going to have a higher death count. Quote:
Edit: Play it like you would a Nintendo game (or whatever your favorite system is). Play it none stop, or everytime you get a chance. Last edited by Hungry Gamer; 08-14-2007 at 09:36 PM.. |

| Advertisement |
|
|||||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Quote:
Quote:
By the way, did you play the GBA version of ALttP or the SNES version? I ask this because the GBA version was made easier, just like the GBA version of Super Mario World. Quote:
Quote:
__________________
|

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Quote:
|

| Advertisement |
|
|||
|
Re: Has Miyamoto Completely Sold Out?
In a sense, I agree. For example, the new Super Mario was never a real challenge but yet, almost everyone who played the game loved it to bits. Of course there has to be some level of difficulty but having games at the level of God of War or Devil May Cry all the time would really get tiresome quickly. If you look at some very fun and impressive games, alot of them are never overly difficult. Prince of Persia Sands of Time series, Gears of War (ya it had it's hard moments...but it was still fairly easy), almost all Zelda's, heck I think almost all the post SNES mario games have been pretty easy.
I do appreciate a really hard game every now and then, but having a constant stream of tough games without something that keeps it easy for you would just turn me (and I'm sure a lot) of people off of gaming. I'm sure there will be plenty of games that offer a challenge but I don't see too big of a problem with some easier games. The time to raise a red flag is when we start seeing games like Brain Age and Nintendogs take priority over the Zelda's and Metroids.
__________________
![]() Beautiful Signature by Necco |

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
What are you implying anyways? That if I somehow trick myself into thinking that I'm playing a good game (when I'm in actuality not), I will eventually enjoy it?
__________________
![]() |

| Advertisement |
|
|||
|
Re: Has Miyamoto Completely Sold Out?
[QUOTE=Hungry Gamer;1619793]And I agree with you somewhat. I'm just trying to explain why games are easier.[quote]
Experience and practive is certainly a facotr in games becoming easier, but Nintendo is also making their games much easier. Quote:
I can't think of a single Wii game yet that would last a gamer 2 weeks and have them coming back for more. Quote:
__________________
|

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Quote:
Last edited by Hungry Gamer; 08-14-2007 at 10:19 PM.. |

| Advertisement |
|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Adding actual difficulty to a game means more then just extended gameplay time. It adds a sense of desiring to accomplish something, and then gaining that sense of accomplishment. It also sometimes even replay value if you so desire to go back to a game that's been difficult for you in the past (it all depends on the person). It gives players a meaningful challenge to complete and a motive to complete that challenge -- it adds depth; instead of the game just basically walking you right through the game while holding your hand. In most cases it also gives diversity to the gameplay as well. It can never actually hurt the game just to add a difficulty level. Miyamoto seems to think so otherwise though. . . EDIT: Quote:
- Resistance: Fall of Man - Ninja Gaiden Sigma - Tom Clancy's Rainbow Six Vegas - The Elder Scrolls IV: Oblivion (Although to be fair, those last two are on the 360 as well.)
__________________
![]() Last edited by Mikhael; 08-14-2007 at 10:33 PM.. |

|
||||
|
Re: Has Miyamoto Completely Sold Out?
:: Ponders:: Well, that does annoy me somewhat. But I dont think hes really selling out persay. He just thinks thats whats best for people. At the same time I feel as though his co-workers wont sit idly by and allow myamoto to make all these games some cake walk with no difficulty settings. Though mario, zelda, and metroid I am not so sure about. They wre traditionaly to have one setting and will probobly stay that way. But as time goes on sooner or later there going to have to realise what people rellay want. ( game testers ftw)
__________________
If your gonna die, don't freak out. Just sit back, relax, and put your seat belt on ![]() ![]() ![]() |

| Advertisement |
|
|||||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Quote:
[quote]Metroid Prime had a difficulty setting as well as extras (an underhanded way to get them, but still extras). Super Metroid... well I haven't played it in a while, I'll get back to you on that.[quote] Quote:
Quote:
Quote:
__________________
|

|
||||
|
Re: Has Miyamoto Completely Sold Out?
I'm going to give you guys the simple answer: F*** NO. Look how creative the wii is. And, the new titles coming out are insanely good. If you look at all the trilogies, everyone followes them strongly. This remains true for nintendo. Even thinking of him selling out is stupid.
__________________
![]() |

| Advertisement |
|
||||
|
Re: Has Miyamoto Completely Sold Out?
What's up with everyone and difficulty?
Quote:
And as for 'selling out,' how can a man who defined video game characters 'sell out?' What's there to 'sell out' to? You're taking a term that applied to 70's production companies and applying it to video games. Calm down and play Zelda on a three heart run.
__________________
![]() ![]() |

|
|||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Quote:
Quote:
Do I ahve to miss content from a game in order to enjoy it? I see you're a conformist. That's the type of costumer Nintendo wants, good job .
__________________
The fish was delish and it made quite a dish |

| Advertisement |
|
||||
|
Re: Has Miyamoto Completely Sold Out?
I like games with a story. Not like Big Brain or WarioWare or Cooking Mama or Wiisports or Wiifit or Wing Island or Mario Party or Mario Strikers.
They're fun games, they're fun to play, but I like games with stories. Like Zelda. And Fable. And Final Fantasy. And other games. Miyamoto may dumb down difficulty, which I don't mind too much, it is a bit of a bummer they're totally making me waste 50 bucks for some easy game I'll crank through. Like Zelda. But as long as more story filled games or games that feel like whole games and not a bunch of mini games thrown onto one disc with a 50 dollar price tag, I'm good.
__________________
![]() |

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Well I don't know about you, but Twilight Princess was un-satisfyingly easy. Yes most of us are pros and Zelda games would be a lot harder if we hadn't played one before. But TP was easy in all aspects, especially the enemies. Now how much time would it take to code a three level difficulty setting? Easy, Medium, Hard? Make all enemies harder to beat higher you go, IE they can take more hits and they do more damage to you.
Just that, would make the game a little more satisfyingly for the hardcore gamers. And no we're not being hypocrites, we just simply want Nintendo to remember what made them all their money. "Casual" games weren't around 24 years ago. But hey, who cares. My Wii is on Ebay, I might buy another one when the next Zelda comes out.
__________________
![]() |

| Advertisement |
|
|||
|
Re: Has Miyamoto Completely Sold Out?
Indeed, it would be easy to program the enemies to simply make more damage to you, the higher the difficulty you want.
Frankly, this all has a simple answer. Nintendo want money, just like anybody else. If they see easy games sell very well, they'll stick to that tactic. They won't care much what we say. The only way a fanbase can truly make itself heard is by looking at sale numbers. From Nintendo's money-perspective, most of us seem pleased.
__________________
'Do not impress, simply express.' she penetrates through the rain, she hits the heart like ecstasy on the brain Funny little video.;P |

|
|||
|
Re: Has Miyamoto Completely Sold Out?
Stop it right now. My mom can beat SMB1, that's not a tough game. My parents also beat LoZ quest 2, so I must say this... The Wii has been the only other console that I have seen my mom play.
![]() TP was the toughest 3D Zelda game by far. I did a 3 heart quest with OoT, and a 3 Heart Quest with TP, and I died a LOT more often in TP. It's just that certain Zelda Traditions are getting in the way of the game's difficulty, and make the game a cakewalk. The Wii has no good games for it right now that aren't purchased in the VC. Thank god I got mine for free. Wasn't I suppost to make a point? Oh yea... What if Nintendo purposely put all of their easiest games out first, so that they would rapidly grow their casual gamer base, then sell the more Hardcore games later?
__________________
My Twilight Princess Glitch! My NEW Twilight Princess Glitch for the GameCube! The Early Master Sword glitch is fixed! And now fixed for the WII! I have 4 GCN Memory Cards and 12 TP saves. They are 3 Personal Saves | My Early Master Sword Save (Still in Sacred Grove) My Back in time Save | My Completed Fire Temple Save (Time 2:18) My GCN Eldin Bridge Glitch Save | My Fixed Eldin Bridge Glitch Save (I bombed to Zora's Domain) A Save with Bombs (2:20) | Arbiture's Grounds (Skipped Fyrus and Water Temple's Boss Key) Fire Temple Incomplete With Oocco | Don't Remember the last one... |

| Advertisement |
|
|||
|
Re: Has Miyamoto Completely Sold Out?
Whoa, whoa... people seem to be losing sight of what makes games fun. Just because certain games aren't hard doesn't mean they are terrible games. I'm with Miyamoto on the fact that easier games can be enjoyable. I love playing Wii Sports, despite its simplicity.
I'm against Miyamoto on the fact that he seems to think that hardcore games are no longer the way to go... Which is bad thinking. They used to be preaching "catering to all audiences", and I hope for the love of games that it still includes Nintendo's biggest fans, most of whom grew up with Nintendo. As someone said earlier, at least Miyamoto doesn't control EVERY Nintendo game. And there is that fact that he said he was making Galaxy almost too hard for the rest of the staff. I just hope he didn't back off TOO much on that. There's also what they're doing with games like Galaxy and Phantom Hourglass: reinventing something in a way so that new and experienced gamers alike enjoy it while having a fresh experience. I'll be darned if anyone masters all that Galaxy spherical-planet gravity-hoppin' quickly. At least we're getting things like Brawl, Metroid Prime 3, and Galaxy now, which definately aren't for just anybody. But down the road, I'm a little ...curious... to see where Nintendo's headed. I hope they make the right choices... I don't think they'd be so stupid as to forget the fans that built them. Again, "Miyamoto" isn't synonymous with "Nintendo's entirety".
__________________
![]() Master Sage Comics blog -- Some of my art junk here -- Master Sage Comics deviantArt page Last edited by Tonchiki; 08-15-2007 at 09:42 PM.. |

|
||||
|
Re: Has Miyamoto Completely Sold Out?
Quote:
Having different outcomes on a three-heart challenge doesn't mean one game was less difficult then the other. Firstly, when comparing both games as a whole (not by a superficial challenge that doesn't tell what the difficulty of the game is), it's obvious that OOT was harder. Secondly, I'm sure you've had a lot of experience with OOT -- so you've obviously perfected your "form" over the past few years; instead of the past nine months or so. I hardly doubt "traditions" (whatever that means) was the excuse Miyamoto had in mind when developing TP. It obviously lacked the difficulty OOT had. Enemies, puzzles, temples. Everything. Quote:
Quote:
I'd love to see what his standards are for a "hard" game. As stated before by Kee, he said TP was going to be hard. Look what the end results ending up giving us. One of the most linear (and, quite probably one of the most easiest) Zelda's to date.
__________________
![]() Last edited by Mikhael; 08-15-2007 at 09:44 PM.. |

| Advertisement |
![]() |
| Tags |
| completely, miyamoto, sold |
| Thread Tools | |
|
|