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View Poll Results: What do you own?
Wii 214 58.47%
360 23 6.28%
PS3 8 2.19%
Wii & 360 80 21.86%
Wii & PS3 24 6.56%
360 & PS3 4 1.09%
All 3 13 3.55%
Voters: 366. You may not vote on this poll

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Old 06-20-2007, 06:48 AM
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Post Wii-X360-PS3

I decided to do "research" on Wikipedia to see which has the best in what categories!

Categories:

1: Hardware

2: Online/Wi-fi

3: Sales

4: Game selection-Combat

5: Game selection-Adventure/RPG/Platformer etc.

6: Game selection-Length

Category 1: Hardware!

Wii:
Wiimote & Nunchuck to make a great combo! No DVD/CD playability,but planning to have an upgrade to do so. It measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall, and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall, and 225.6 mm (8.88 in) deep, The system weighs 1.2 kg (2.7 lb),[33] which makes it the lightest of the three major seventh generation consoles. The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on, and pulsates when new data is received through WiiConnect24. When there is no WiiConnect24 information, the light is off. The disc slot light remains off during game play or when using other features. Two USB ports are located at its rear, and an SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. Virtual Console data cannot be restored to any system except the unit of origin. To use the SD slot for game save transferring, a software update must be downloaded, so a system that has not been connected to the Internet cannot utilize this feature. The SD card can also be used to create customized in-game music from stored MP3 files. The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors (component video and other types of cables are available separately), operation documentation, and (in all regions excluding Japan) a copy of Wii Sports.

X360:
The Xbox 360 takes a new approach to hardware compared to its predecessor. The CPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple-core PowerPC-based design by IBM. The CPU emphasizes high floating point performance through multiple FPU and SIMD vector processing units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion dot products per second. Each core of the CPU is simultaneous multithreading capable and clocked at 3.2 gigahertz. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses in-order execution in contrast to the Intel Coppermine128-based Mobile Celeron used in Xbox which used more advanced out-of-order execution. The original chip uses a 90 nanometer process, although a 65 nanometer process SOI revision was originally planned for early 2007,[57] but it has been delayed until mid-2007.[58] A 21.6 GB/s front side bus, aggregated 10.8 GB/s upstream and downstream, connects Xenon with the graphics processor/northbridge. Xenon is equipped with a 1 MB Level 2 cache on-die running at half CPU clock speed. This cache is shared amongst the three CPU cores.[59] The CPU also contains ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the CPU is composed of aluminum fins with copper base heat pipes. The heat sink is cooled by two 60 millimeter fans at the back of the console.


Xbox 360 GPU; note the smaller eDRAM die to the left of the main Xenos die
Graphics processing unit
Main article: Xenos
While the first Xbox's graphics processing unit was produced by NVIDIA, the Xbox 360 uses a chip designed by ATI called Xenos. The chip was developed under the name "C1" and "R500" was often used to refer to it.[60] The R500 designation is inaccurate, as it is in fact closer in design to ATI's Radeon R600 core design for their next PC graphics card, than the R520 core which was used in the X1000 series. This is because the Xenos contains 48 unified shader units, which are capable of both vertex and pixel shading operations. This is in contrast to older graphics processor designs which utilize separate specialized units for these tasks. The GPU package contains two separate silicon dies, each on a 90 nm chip with a clock speed of 500 MHz; the GPU proper, manufactured by TSMC and a 10 MB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU.[61] The GPU also houses additional capabilities typically separated into a motherboard chipset in PC systems, effectively replacing the northbridge chip. An aluminum heat sink is also implemented to cool the GPU; it is wider and shorter than the CPU heat sink.


Memory and system bandwidth

Xbox 360 Bandwidth DiagramThe console features 512 MB of GDDR3 RAM clocked at 700 megahertz with an effective transmission rate of 1.4 GHz on a 128-bit bus. The memory is shared by the CPU and the GPU via the unified memory architecture. This memory is produced by either Samsung or Qimonda.

The Xbox 360 has an extensive amount of bandwidth in comparison to its competition;[62] however this statistic includes the eDram logic to memory bandwidth, and not internal CPU bandwidths. The eDram internal logic to its internal memory bandwidth is 256 GB/s. The high bandwidth is used primarily for z-buffering, alpha blending, and antialiasing; it saves time and space on the GPU die. Between the eDram die and the GPU, data is transferred at 32 GB/s.[63] The memory interface bus has a bandwidth of 22.40 GB/s and the southbridge a bandwidth of 1 GB/s.


Audio and video
All games made for the Xbox 360 are required to support at least 5.1-channel Dolby Digital surround sound. The console works with over 256 audio channels and 320 independent decompression channels using 32-bit processing for audio, with support for 48 kHz 16-bit sound. Sound files for games are encoded using Microsoft's XMA audio format. An MPEG-2 decoder is included for DVD video playback. VC-1 or WMV is used for streaming video and other video is compressed using VC-1 at non-HD NTSC and PAL resolutions or WMV HD. The Xbox 360 also supports H.263 and H.264 MPEG-4 videos. Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross-game communication. There is no voice echo to game players on the same console; voice goes only to remote consoles. There are no digital video outputs such as DVI or HDMI on Core and Premium SKUs; instead, HD-quality output can only be produced over VGA or component video. An HDMI port and cables is included in the Elite SKU. A wide array of SDTV and HDTV resolutions are supported by the console hardware;[64] up to 1080p after the fall 2006 software upgrade.[42]


Storage
Early production runs of the Xbox 360 are equipped with a 12x DVD drive, capable of a maximum read rate of 15.9 MB/s.[65][66] The original production DVD drives were manufactured by both LG and Toshiba. Beginning in November 2006, a new model the BenQ VAD6038 was introduced, which is said to run faster than the previous models and, in addition, is much quieter.[67] Games are stored on standard dual-layer DVD-ROMs with 7 GB of usable space available for game content.[68] The option to apply a regional lockout to games is available to publishers, although DVD region codes are always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.[69] The drive is able to read both DVD±R and DVD±RW in addition to being able to play DVD-Video out of the box, unlike its predecessor, which required the purchase of an add-on remote. The system is also capable of playing standard CDs along with CD-R/RW, CD-DA, CD-ROM XA, CD-Extra, WMA-CD, MP3-CD, and JPEG Photo CD.[70] Some users reported problems with the disc drive, as when a user changes the console's orientation, the inserted disc may brush against the drive's pickup assembly and incur scratches to it.[71] The included owners manual however, does not advise changing the orientation, or moving the Xbox 360, with a disc still inside the drive.

Announced at CES 2006 and first publicly shown at E³ 2006, an external HD DVD drive was released in North America on November 7, 2006, for US$199.99, and in Japan on November 17, 2006, for ¥19,800. In Europe, the HD DVD drive will be released for 199.99€/£129.99 in the UK, France, and Germany.[72] For a limited time, the HD DVD drive will be bundled with an Xbox 360 Universal Media Remote, as well as an HD DVD copy of Peter Jackson’s King Kong.[72] The drive will play HD DVD movies, although all Xbox 360 games will remain on the DVD format.[73] Microsoft has no plans to include an internal HD DVD player in future Xbox 360 designs.[74] The external drive connects to the Xbox 360 via USB and contains two integrated USB ports on the rear.

The Premium configuration of the system comes with an attachable hard drive and it is optional to separately purchase one for the Core. The detachable 20 GB hard drive is not required for standard games. The 2.5" hard drive is connected through a SATA interface and spins at 5400 rpm. The new SKU of the Xbox 360 (The Xbox 360 Elite) has been announced along with a new 120 GB HDD sold either packaged with the Elite version in a black case or sold separately in a white case to match the older models. The 120 HDD will retail for approximately US$179.99.


Components and accessories

An Xbox 360 Wireless ControllerMain article: Xbox 360 components and accessories
Xbox 360 also has a built-in 100BASE-TX 8P8C ethernet port, suitable for connecting to Xbox Live, and three USB ports.[70]

The Xbox 360 supports up to four wireless controllers and three wired controllers (four with the use of a USB hub); the Xbox 360 only has 3 USB slots but a USB hub can be used to extend the maximum number of wired controllers. The wired version of the controller can also be used as a PC gamepad via its standard USB connection. The wireless controller can also be used as a PC gamepad in conjunction with a wireless receiver. The wireless receiver allows all wireless Xbox 360 accessories to be used on the PC. A wireless force feedback racing wheel was released on November 1, 2006.

The Xbox 360 controller is somewhat different from the original Xbox controllers. The black and white buttons have been replaced by bumper buttons, which are on the shoulder of the controller, just above the triggers. It is noticeably smoother, has a white-gray theme, and is very small and ergonomically built. The wireless version runs on 2 AA batteries or a rechargeable battery pack. The life remaining on these batteries can be checked by pushing the Xbox Guide Button and looking in the upper margin for a battery which displays up to 4 bars.

The Xbox 360 can connect to Xbox Live through an optional wireless network adapter on a home network through a wireless router. The Universal Media Remote can be used to control several functions of the console, including the Windows Media Center functions if connected to the network. Various other components for the console exist, such as decorative faceplates to change the physical appears of the console, wired or wireless headsets for communication over Xbox Live, and an Xbox 360 branded webcam called Xbox Live Vision.


Physical appearance
The Xbox 360 is similar in form factor to its predecessor. It is slightly slimmer in every dimension, and the Xbox 360 is white and slightly concave, whereas the original Xbox was black and noticeably convex. It was designed by Astro Studios in cooperation with Hers Experimental Design Laboratory.[75] The front of the console features a "ring of light", which displays 4 illuminated quadrants either in red or green. When the lights turn red, the console has encountered a fault condition, the number of sectors illuminated informs a user what category the error falls into. The Xbox 360 has a weight of 3.5 kg (7.7 lb), about 350 grams lighter than the original Xbox. The console uses an external power supply with a 5 amp/100–120 volt AC input and DC output of 203 watts. An estimated 2 W of power are used while the console is in standby mode, a yearly usage of 17.52 kWh.[76] Saving the console size and weight, the power supply displaces 1300 cm³.


PS3:
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("STI"), is an implementation to dynamically assign physical processor cores to do different types of work independently. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is disabled to improve production yields. The PPE, SPEs and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512-KB level 2 cache and one VMX vector unit. Each SPE is a RISC processor with 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256 KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS.[100] PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision. The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.

The Cell microprocessor allows programmers to assign SPEs different work by running individual programs on them. Programmers may also arrange data flow in different ways. As an example for parallel processing performance gains, one core could work on decoding and multiplexing audio, another core may perform computations on realistic projectiles ballistics, while another might govern the activities of the main character. The programmer still has three more cores not yet assigned but the only remaining tasks are to collect the work performed and display the results on the screen. Since the program code on each SPE core is executed from its local store memory, much more Element Interconnect Bus bandwidth is available to transfers of work data. An obvious downside to this is that there is a 256-KB size restriction on SPE programs, which may present a challenge for certain programming tasks.


Graphics processing unit
Main article: RSX 'Reality Synthesizer'
The Graphics Processing Unit is based on the NVIDIA G70 (previously known as NV47) architecture, which focuses on maximizing per-pixel computation in favor of raw pixel output. The GPU makes use of 256 MB GDDR3 VRAM clocked at 550 MHz with an effective transmission rate of 1.3 GHz and the XDR main memory via the CPU.


Connectivity
The article Blu-ray Disc contains related information.
The PS3 supports numerous SDTV and HDTV resolutions (from 480i up to 1080p) and connectivity options (such as HDMI 1.3[102] and component video).[103] In terms of audio, the PS3 supports a number of formats, including 7.1 digital audio, Dolby TrueHD, and others; audio output is possible over stereo RCA cables (analog), optical digital cables, or HDMI. For the optical disc drive, a wide variety of DVD and CD formats are supported, as well as Blu-ray Discs. A 20 GB / 60 GB / 80 GB 2.5" SATA 150 hard disk is pre-installed. In the 60 GB and 80 GB configurations, flash memory can also be used — either Memory Sticks, CompactFlash cards, or SD/MMC cards. All models support USB memory devices; flash drives and external hard drives are both automatically recognized. However, they must be formatted with the FAT32 file system[104] — the PS3 does not support the Microsoft-developed NTFS file system that is the standard for Windows NT and its descendants Windows 2000, Windows XP, Windows Server 2003, and Windows Vista). For communication, the PS3 has one Gigabit Ethernet port, four USB 2.0 ports, Bluetooth 2.0 support, and built-in Wi-Fi on the 60 GB & 80 GB versions.


Form factor and power consumption
The console has many ventilation holes, a single large fan, and uses heat pipes. Physically, the PlayStation 3 is approximately 5 kg (11 lb), 32.5 cm (W) × 9.8 cm (H) × 27.4 cm (D) (12.8 in. × 3.9 in. × 10.8 in.).[22] The power supply is built into the console and a standard 3-pin IEC connector is present at the base of the console. All current PS3 power supplies are Universal 100V-240V/50–60 Hz and will work worldwide, external power markings only relate to the intended market area[citation needed]. The power consumption ranges from 150–200 watts during normal use, despite having a 380 watt power supply.[105] The power supply has power factor correction.


Official accessories
Main article: PlayStation 3 accessories

The PS3 SIXAXIS controllerThe PlayStation 3 SIXAXIS[106] is a controller that is very similar in appearance to that of its predecessors, the DualShock and DualShock 2. The SIXAXIS features finer analog sensitivity;[107] more trigger-like R2 and L2 buttons; a PS (“home”) button; and a USB mini-B port for charging the internal battery and for wired play. The PlayStation 3 supports up to 7 simultaneous controllers over Bluetooth.[22] The SIXAXIS is named for its ability to detect motion in the full six degrees; however, unlike the PlayStation 2's DualShock, the new controller has no vibration feature. The controller retails for US$49.99. However, the support for legacy vibration peripherals introduced in software update v1.70 opens up speculation that a new controller with full vibration features may be released in the future.

The PlayStation 3 Memory Card Adaptor is a device that allows data to be transferred from PlayStation and PlayStation 2 memory cards to the PlayStation 3's hard disk. The device has a cable that connects to the PS3's USB port on one end, and features a legacy PS2 memory card port on the other end. The adaptor is available at a price of US$14.99 in the United States and JP¥1500 (including tax) in Japan.

Using Bluetooth, the PlayStation 3 BD Remote allows users to control videos and music on Blu-ray Disc and DVD. In Japan, the device was available starting December 7, 2006, and costs JP¥3,800. The device is also currently available in North America for US$24.99;[108] however, the PS3 will accept signals only via its Bluetooth Remote, as the console does not have an infrared receiver. This prevents the use of universal remotes with the system. The Blu-ray Disc movie Talladega Nights: The Ballad of Ricky Bobby was included with the initial 400,000 release copies of the PS3 in North America,[109] while the first 500,000 European PlayStation Network activations after launch received a free copy of the Blu-Ray release of Casino Royale.[110]

Official PlayStation 3 HDMI cables retail for US$59.99. An official component AV cable is available for US$19.99.

On April 25, 2007, Sony announced the PlayStation Eye. This is an updated version of the PlayStation 2 peripheral, the EyeToy. The camera is capable of capturing 60 frames per second video at 640×480 resolution and 120 fps video at 320×240 resolution. The four-channel microphone on the Eye can block out background noise. The camera will support live video chat and voice chat without a headset, and will be launched in Japan in the fall of 2007. Upon its initial release there, it will be bundled with the card game The Eye of Judgment: Conquerors of 9 Fields; pricing information is not currently available. Sony also announced that the release date for North America and Europe should be during the 'summer' to coincide with the launch of SingStar for PlayStation 3. Exact dates have not yet been announced.


Round 1 goes to....... The Wii, for having many different ways to play with you, compatibility for the VC and Gamecube, an upcoming upgrade for CD/DVD, etc.

Category 2: Online/Wi-fi

Wii: It has many upcoming Wi-fi games, and you can get on the Internet.

X360: Currently has many XBox Live games, with headsets to converse.

PS3: No online compatibility

Round 2 goes to the......... X360, considering the great selection of live games.

Category 3: Sales:

Wii: 7.87 million

X360: Considering it was released 1 year earlier than the Wii and PS3, I will give release average: 1.5 million

PS3: 3.6 million

The winner of round 3 is.............. The Wii! (numbers)

Category 4: Game selection-Combat:

Wii: approx. 16 games

X360: Look at above category! approx. 25

PS3: approx. 30

PS3 wins!

Category 5: Game selection-Action/Adventure,RPG,Platformer, etc.

Wii: approx. 50

X360: approx. 40

PS3: aproox. 5

Wii Wins!

FINAL CATEGORY: Game Selection-Length

Wii: approx. 35 long games

X360: approx. 90 Long games

PS3: approx. 5 Long games

X360 Wins!

Final Score:

Wii: 3

X360: 2

PS3: 1

WII WINS!

All based on research, most info from Wikipedia, I DID NOT FIX THIS! I USED RESEARCH, NOT MY OWN OPINION!
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{The Wii has oficially outsold the 360. Though the 360 may be king in America, it SUCKS in Japan}
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  #2   [ ]
Old 06-20-2007, 07:11 AM
The Chosen
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Re: Wii-X360-PS3

Just a 360 at the moment. Next up are Wii and PS3 when they actually get some games worth buying them for (the former before the latter, and the latter after a significant price drop).

I'm pretty sure I'm going to get a Wii in August though, for my birthday.
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Old 06-20-2007, 10:33 AM
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Re: Wii-X360-PS3

A wise man (or a drunk man, I forgot) once told me:
"There is no reason to not get a wii, when all the great nintendo games you know you'll want will be exclusive to that system"

So I got a wii. And I don't really plan to get anything else since I also have a decent PC.
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  #4   [ ]
Old 06-20-2007, 11:00 AM
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Re: Wii-X360-PS3

I. Have. All. 3.
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Old 06-20-2007, 12:25 PM
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Re: Wii-X360-PS3

^ Lucky you. I have none. I'm satisfied with my Gamecube and PS2 for the moment.
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  #6   [ ]
Old 06-20-2007, 12:31 PM
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Re: Wii-X360-PS3

Wii, 360 and PS2 all the way for me. I'll get a PS3 when there are more games out for it that really appeal to me.
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Old 06-20-2007, 12:41 PM
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Re: Wii-X360-PS3

I've got a Wii. And I'm absolutely not interested in the PS3 or 360.
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  #8   [ ]
Old 06-20-2007, 12:48 PM
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Re: Wii-X360-PS3

Actually, the PS3 does have online. (Resistnace)

Anyway... I just have a wii of these 3. Gotta say I love the Wii. I'm using it to play my GC games, Wii games, and internet flash games. Lotta fun.

I'd get a 360 if I had the budget, but as is if I just got the core system, I'd only have enough for like 2 game, and that's no good without online, so theres another 15$ a month... so no 360 for me, and the last system I'd ever get is a PS3. Only reason I'd get one is that it's probably the cheapest blu-ray player around. (or something like that)
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Old 06-20-2007, 01:10 PM
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Re: Wii-X360-PS3

I just have a Wii, I don't want to get a 360 or PS3 because I only buy things that are made by Nintendo. (occasionally I will buy a game not made by Nintendo, but Licensed by Nintendo or something.)
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Old 06-20-2007, 08:43 PM
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Re: Wii-X360-PS3

I think there is already a thread for this but anyway

The 360 is definately the best right and it looks like things are only going to stay that way for now but I still have hope that the Wii will turn things around by the end of the year
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Old 06-25-2007, 04:58 PM
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Re: Wii-X360-PS3

I have always been a Nintendo fanboy and i will always be a Nintendo fanboy. I'm not going to deny it or anything. I don't think that X360 is that bad, Xbox Live is actually "da bomb", whatever that means. As far as i'm concerned Sony can go to you-know-where and kiss you-know-what. That's my two cents...
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Old 06-25-2007, 06:24 PM
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Re: Wii-X360-PS3

Hmmmmm...
Since all of us are Zelda fanboys many of us are also Nintendo fanboys, so allot of us probably own a Wii.

I own a Wii right now, but will hopefully get a PS3 soon. Eventually I will also get a 360.
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Old 06-25-2007, 06:35 PM
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Re: Wii-X360-PS3

Quote:
Originally Posted by BlackHayate0 View Post
Hmmmmm...
Since all of us are Zelda fanboys many of us are also Nintendo fanboys, so allot of us probably own a Wii.

I own a Wii right now, but will hopefully get a PS3 soon. Eventually I will also get a 360.
yeah...I find it funny how many people voted for the wii. Anyway....I Don't see any reason to buy any of those three consoles. Theres a HUGE library of games for my PS2 and my gamecube... the games and accesories for these systems are dirt cheap now. the xbox360 and ps3 are both way out of my price range...and I dont own a HiDef TV, so it doesnt matter anyway. I might pick up a wii in the near future. but the 3rd party games for this console are sucking horridly...so its really all up in the air. personally I think marketwise that wii will dominate, followed by xbox and lastly ps3 due to its overprice and foreighn blue ray technology. lets face it...everyones skeptical about new media devices. especially when theyre as expensive as blue ray.

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Old 06-27-2007, 08:49 AM
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Re: Wii-X360-PS3