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Revolution Gameplay: Ups and Downs
Well, by now certainly everyone has seen the amazing new controller for the revolution.
The point of this thread is not about whether or not your like the controller, but rather what it can and can't do. From the video shown at TGS, we can obviously see the amazing capabilities and possibilities in such areas as swordfighting, some sports, and of course, what will likely become the Rev's trump card: the FPS. However, there are some other genres that might not work so well. For example, driving games, some sports like basketball, etc. So the question is, how do you think Nintendo and other third party developers will use the Revolution's controller in various genres of gameplay?
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#2
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Re: Revolution Gameplay: Ups and Downs
I guess you haven't heard that Nintendo are making shells which the remote controller will slide into? Here's a mock-up made by IGN:
![]() Ninty have said it's basically like a Wave Bird which the remote slots into, much like the above image. This'll enable developers to port games like Splinter Cell easily from Xbox 360 to Revo with no control problems. And because the remote is in there, the wireless sensor features will work too, giving even more ways to play the game. So if the developer feels it's best to use the shell design, then they'll design the game around that. Here's a mock-up for how driving games would work: ![]() Driving games shouldn't be a problem with something like this. And here's a couple of gun mock-ups for your pleasure. ![]() ![]() ![]() ![]() Ultimately, the Revolution will have no control problems whatsoever with any game! |

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#3
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#4
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Re: Revolution Gameplay: Ups and Downs
Note the main feature of the Revolution is the wireless motion sensor built into the remote. That in itself opens up tons of possibilities for new gameplay. A lot of people will surely prefer a traditional controller shell which is why they're making one. The motion sensor is still there and that's the key feature of the Revolution. So whatever design it comes out as, as long as the motion sensing's in there, that is the revolution working.
Note that Ninty haven't revealed all of the Rev's secrets yet either. |

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#5
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Re: Revolution Gameplay: Ups and Downs
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#6
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Re: Revolution Gameplay: Ups and Downs
alot of people seem to like the idea of plopping down an extra 25-30 bucks for an extension for the controller. though i, for one, don't. i just dont have the kind of money to pay 50$ for a game, and then another 30$ for a gun mock-up.
Also if developers really want to use the shell, which i'm sure that alot of them will, then the revolution will cost like 250 + another 25$ for the shell. This shell will be a necessity, much like the current nun-chuck
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#7
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Re: Revolution Gameplay: Ups and Downs
As Kaze said, I find the gun mock up to be unnessesary. There is no point of having an entire gun thing just for the remote. The idea of holding the remote in one hand and the analog stick in the other seems fun enough.
Some people are taking this FPS a little to far I think.
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#8
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Re: Revolution Gameplay: Ups and Downs
I admit all of the mock ups look nice. I like the idea of the dubious-looking nunchuku being able to snap into say one that looks the familiar controller. While I personally wouldn't care for the gun or steering wheel one (I haven't played games that used 'em since the NES), they do look nice. But if I can just hook up one of my Gamecube's controllers to it, then what's the point of having these other devices (much less shelling out the money for them)?
Side note: I have no complaint with the capabilities of the controller, I'm just not keen on its not-so-innovative look.
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#9
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Re: Revolution Gameplay: Ups and Downs
I dont like the idea of having to buy heaps of different add-ons to play the games properly. Far too expensive and confusing for my liking. Hardcore gamers might enjoy it, but certainly not casual gamers like myself.
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#10
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Re: Revolution Gameplay: Ups and Downs
A view points.
1. the gun mock-up is completely uneccesray due to the fact that the revo remote can already be utilised in this style. (Imagine leaping across your lounge room with one in each hand john woo action style.) 2. The FPS thing is not overplayed as it takes (with the nunchuk attachment) the react shoot response of anything that used a light gun with the freedom of movement of analogue control. Thus taking away the draw backs of both the Keyboard (digital movement) and the starndard dual analogue console control (clumsy). I would imagine buttons on the rev remote would be for weapon cycle other actions ect. 3. As for sports games, anything were you have somekind of sports euipment in your hand it'll perform in a similar manner we althing swordplay will. Cricket, Baseball, tennis and table tennis. I would assume for both cricket and baseball the remote could be used to determine how high a jump is during the feilding purtion of the game. Addmittedly games like soccer will be harder to adapt. 4. Finally platform games that do actually give you extra distance in the jump when moving the controller in the direction you want to go. |

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#11
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Re: Revolution Gameplay: Ups and Downs
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#12
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Re: Revolution Gameplay: Ups and Downs
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#13
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Re: Revolution Gameplay: Ups and Downs
If you put your mind to it anygame can fit the standard Nuchuk style control (each control will come with the analogue extension) or the pretty much confirmed control craddle. name one game that would absoultely need a new plug in for the rev remote. Even rythm games (notorios for needin a new perphial of some kind or another) can be accopmlished using the standard set up. For example two of them can become macras, use them in a manner like drum sticks. I do think nintendo would have learned from problems with perphials released during the 64 years and the barely used GBA connectivity and will aviod making buying new perphials a nesscity.
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#14
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Re: Revolution Gameplay: Ups and Downs
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#15
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Re: Revolution Gameplay: Ups and Downs
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Also remember that the PS2 was very pricey when it was launched on its lonesome too, but that didn't stop people buying them by the truck load.
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#17
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Re: Revolution Gameplay: Ups and Downs
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#18
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Re: Revolution Gameplay: Ups and Downs
nintendo have said the shell add on and the joystick add come with the rev console and it wont make games that much more expensive the bongos did not make donkeykonger cost more and if they do they will still be less expensive than the ps3 games due to the blue ray discs
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#19
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